# Go to the end of the file to start building your obstacle # See http://www.jefenry.com/main/ObstacleCourse.html # or http://my.bzflag.org/bb/viewtopic.php?p=128726 for more info world size 400 end options -mp 0,25,1,0,0,25 -autoTeam -ms 0 -sb -j +r -set _tankSpeed 30 -set _noClimb 0 end material name clear diffuse .5 .5 .5 .5 end material name wall addtexture wall.png end define template arc name floor position 0 0 0 size 325 325 5 divisions 25 ratio .2 angle 30 end arc name roof position 0 0 45 size 325 325 5 divisions 25 ratio .2 angle 30 end arc name outsidewall position 0 0 0 size 325.25 325.25 10 divisions 25 ratio .001 matref wall drivethrough angle 30 end arc name insidewall position 0 0 0 size 260 260 10 divisions 25 ratio .001 matref wall drivethrough angle 30 end arc name clearoutsidewall position 0 0 0 size 325.25 325.25 45 divisions 25 ratio .001 matref clear shootthrough angle 30 end arc name clearinsidewall position 0 0 0 size 260 260 45 divisions 25 ratio .001 matref clear shootthrough angle 30 end enddef group template position 0 0 0 size 1 1 1 rotation 90 end # Only build inside the template. # Tanks move clockwise when looking down from the center. # You must group everything you make together and prefix it with your name. # Prefix any material/physics/texturematrix/dynamiccolor/etc you use with your name. # Keep in mind playability. Don't make things way too complicated or impossible to pass, but don't make it too easy either. # No teleporters, world weapons, or zones. # The settings we are using are listed in the options. ################################################################################################ physics name hard slide .6 linear 0 0 3 end arc name slide position 0 0 70.1 size 100 100 .1 divisions 36 ratio .5 angle 360 phydrv hard end arc name slide2 position 0 0 115.1 size 150 150 .1 divisions 36 ratio .36 angle 360 phydrv hard end arc name floorOBS position 0 0 20 size 200 200 5 divisions 36 ratio 1 angle 360 end arc name clearoutsidewallOBS position 0 0 25 size 200.25 200.25 130 divisions 36 ratio .001 matref clear shootthrough angle 360 end arc name clearinsidewallOBS position 0 0 25 size 50.25 50.25 50 divisions 36 ratio .003 matref clear shootthrough angle 360 end arc name roofOBS position 0 0 65 size 200 200 5 divisions 36 ratio .75 angle 360 end arc name clearinsidewallOBS2 position 0 0 65 size 100.25 100.25 50 divisions 36 ratio .003 matref clear shootthrough angle 360 end arc name roofOBS2 position 0 0 110 size 200 200 5 divisions 36 ratio .5 angle 360 end arc name clearinsidewallOBS3 position 0 0 110 size 150.25 150.25 45 divisions 36 ratio .003 matref clear shootthrough angle 360 end arc name roofOBS3 position 0 0 150 size 200 200 5 divisions 36 ratio .25 angle 360 end arc name tower position 0 0 20 size 20 20 200 divisions 36 ratio 1 angle 360 end define step arc name step position 0 0 30 size 50 50 .4 divisions 36 ratio 1 angle 180 end enddef group step position 0 0 0 end group step position 0 0 10 spin 180 0 0 1 end group step position 0 0 20 end group step position 0 0 30 spin 180 0 0 1 end define step2 arc name step2 position 0 0 72 size 40 40 .4 divisions 10 ratio 1 angle 120 end enddef group step2 position 0 0 0 spin 0 0 0 1 end group step2 position 0 0 12 spin 120 0 0 1 end group step2 position 0 0 24 spin -120 0 0 1 end define step3 arc name step3 position 0 0 110 size 36 36 .4 divisions 10 ratio 1 angle 90 end enddef group step3 position 0 0 0 end group step3 position 0 0 14 spin 90 0 0 1 end group step3 position 0 0 28 spin 180 0 0 1 end group step3 position 0 0 42 spin 270 0 0 1 end define step4 arc name step4 position 0 0 168 size 30 30 .4 divisions 3 ratio 1 angle 72 end enddef group step4 position 0 0 0 end group step4 position 0 0 16 spin 72 0 0 1 end group step4 position 0 0 32 spin 144 0 0 1 end group step4 position 0 0 48 spin 216 0 0 1 end arc name top position 0 0 219.6 size 40 40 .4 divisions 30 ratio .25 angle 360 end arc name top position 0 0 219.6 size 40 40 .4 divisions 30 ratio 1 rotation 288 angle 258 end arc name towertop position 0 0 220 size 40.25 40.25 1 divisions 36 ratio .003 matref clear shootthrough angle 360 end teleporter tele2 position 0 0 25 rotation -90 size 0.125 50 5 border 0 end teleporter tele4 position 0 125 25 size 0.125 75 10 border 0 end teleporter tele6 position 0 150 65 size 0.125 50 10 border 0 end teleporter tele8 position 0 175 110 size 0.125 25 10 border 0 end link from tele0:f to tele2:f end link from tele0:f to tele4:f end link from tele4:b to tele6:f end link from tele6:b to tele8:f end link #!name Link from tele8:b to tele6:f end link from tele6:b to tele4:f end base position 0 0 220 size 10 10 .1 color 2 end teleporter tele0 position 0 291.5 5 size 0.1 32 10 rotation 0 border 1 end