Anim8orBZWConverter

Licensed under GNUv3 (see licents.txt)

Made by EvanEjk

EvanEjk@gmail.com

 

Instructions on making map:

            Make the map in anim8or.

While making the map, only use cubes. To change what type of object the cubes are, change the cube's names.

To make a pyramid:

Put “pyr” (no quotes needed) anywhere in the name.

To make a teleporter:

Put “tel” (no quotes needed) anywhere in the name. The teleporter’s X size will be set to .125 in the BZW file, so you should set it to .125 in anim8or. (The teleporter will go along bzflag’s Y axis, if you want to change this, rotate it.)

To Rotate:

Rotate the object in anim8or only around the height axis. (This is the only rotation that bzflag supports.)  (Edit>Rotation)

Info/Tips:

It’s helpful to color code the cubes in anim8or, so you can see which ones are boxes, pyramids, and teleporters.

Do not name any cubes over 50 characters long.

Do not make any object sizes/positions super long.

It will work more perfectly if you use round numbers to size/position your objects.

To Convert:

1. Put an anim8or file named "map.an8" in the same directory as the converter.

2. Run Anim8orBZWConverter.exe

3. The output file will be called map.bzw, and will be in the same directory.