########################################################################################################################################################### # Map author: Bambino # # Map created on July 22nd-23rd, 2010 ########################################################################################################################################################### # MAP LICENSE # # This map is licensed under Creative Commons Attribution-ShareAlike 3.0 Unported # # http://creativecommons.org/licenses/by-sa/3.0/ # ########################################################################################################################################################### # # If you choose you host this map you must put either "map by Bambino" or "by Bambino" in either the -public, -srvmsg, -admsg, or a help file. # ########################################################################################################################################################### # # Bambino's section: -X, +Y # -100 - -400X, 100-400Y # ########################################################################################################################################################### # ########################################################################################################################################################### # # Okay, enough reading, onto the map! # ############################################# # Materials material name bambino-tinroof texture http://images.bzflag.org/astevens/tinroof.png # Credit to ahs3 diffuse 1 1 1 1 end material name bambino-conetexture texture pyrwall diffuse 1 1 1 1 end material name bambino-laser texture http://silvercat.bzflag.bz/textures/collaborator/observer_laser.png # Credit to Bambino diffuse 1 1 1 1 end ############################################# # Adding dynamicColor to add some neat effects to the borders dynamicColor name bambino-opacityswitcher alpha sinusoid 15 0 1 alpha limits 0 1 end material name bambino-opacityswitcher dyncol bambino-opacityswitcher texture boxwall end material name bambino-cone-opacity-switcher dyncol bambino-opacityswitcher texture pyrwall end dynamicColor name bambino-tinroofopacityswitcher alpha sinusoid 10 0 1 alpha limits 0 1 end material name bambino-tinroofopacityswitcher dyncol bambino-tinroofopacityswitcher texture http://images.bzflag.org/astevens/tinroof.png # Credit to ahs3 end ############################################# # buildings :: Arc Corners arc name corner reverse tower : level 1 position -400 400 0 size 91 91 14 divisions 31 drivethrough ratio 0.01 angle 90 rotation -90 color 1 1 1 0.8 matref bambino-laser end arc name corner reverse tower : level 2 position -400 400 14 size 150 150 1 divisions 31 ratio 0.4 angle 90 rotation -90 top matref bambino-tinroof end arc name corner reverse tower : level 3 : sniping low position -400 400 15 size 150 150 1.5 divisions 31 ratio 0.01 angle 80 rotation -85 color 1 1 1 0.5 matref bambino-laser end arc name corner reverse tower : level 4 : sniping high position -400 400 17 size 150 150 13 divisions 31 ratio 0.01 angle 80 rotation -85 color 1 1 1 0.5 matref bambino-laser end arc name corner reverse tower : level 5 : sniping roof position -400 400 29 size 150 150 1.02 divisions 31 ratio 0.2 angle 80 rotation -85 color 1 1 1 9.5 top matref bambino-tinroof end arc name corner reverse tower : level 6 : level 2 roof position -400 400 29 size 108 108 1.02 divisions 31 ratio 1 angle 90 rotation -90 top matref bambino-tinroof end arc name corner reverse tower : level 6 : level 2 roof arc position -400 400 30.02 size 75 75 10.01 divisions 31 ratio 0.01 angle 90 rotation -90 top matref bambino-tinroof end arc name corner reverse tower : level 6 : level 3 roof position -400 400 40.02 size 75 75 1.01 divisions 31 ratio 0.70 angle 90 rotation -90 top matref bambino-tinroof end arc name corner reverse tower : level 6 : level 3 roof : hole position -400 400 40.02 size 25 25 1.01 divisions 31 ratio 1 angle 90 rotation -90 top matref bambino-tinroofopacityswitcher drivethrough end ############################################################ # Arc Pillars arc name pillar - side position -400 400 0 size 150 150 14.9 divisions 5 ratio 0.05 angle 20 rotation -75 end arc name pillar - side position -400 400 0 size 150 150 14.9 divisions 5 ratio 0.05 angle 20 rotation -35 end ############################################################# # Add something to break up the rico in the overhang cone name rico-cone position -325 325 0 size 7.5 7.5 14.9 divisions 5 matref bambino-conetexture end ############################################################# # Starting to expand out - borders arc name limit boarder position -400 125 0 size 25 25 15 divisions 8 matref bambino-opacityswitcher end arc name limit boarder position -125 400 0 size 25 25 15 divisions 8 matref bambino-opacityswitcher end arc name limit boarder position -125 125 0 size 25 25 15 divisions 8 matref bambino-opacityswitcher end ############################################################## # Let's add some raised up walkways so we can get those lazy campers ;) arc name walkway position -250 125 14 size 150 15 1 divisions 4 matref bambino-opacityswitcher end arc name walkway position -125 250 14 size 15 150 1 divisions 4 matref bambino-opacityswitcher end ############################################################## # Let's add some cones on and under the walkways, give 'em something to hide behind and prevent extended laser from camping spot cone name walkway position -250 125 0 size 3 15 10 divisions 4 matref bambino-cone-opacity-switcher end cone name walkway position -125 250 0 size 15 3 10 divisions 4 matref bambino-cone-opacity-switcher end cone name walkway position -250 125 15 size 45 5 10 divisions 4 matref bambino-cone-opacity-switcher end cone name walkway position -125 250 15 size 5 45 10 divisions 4 matref bambino-cone-opacity-switcher end ############################################################### # Adding some towers - spice it up arc name tower : lowest level 1/3 position -300 200 0 size 30 30 15 divisions 8 end arc name tower : lowest level 2/3 position -200 200 0 size 30 30 15 divisions 8 end arc name tower : lowest level 3/3 position -200 300 0 size 30 30 15 divisions 8 end ############################################### # *level up sound* arc name tower : mid level 1/3 position -300 200 15 size 15 15 15 divisions 8 end arc name tower : mid level 2/3 position -200 200 15 size 15 15 15 divisions 8 end arc name tower : mid level 3/3 position -200 300 15 size 15 15 15 divisions 8 end ############################################### # highest spot in my section arc name highest tower position -200 200 0 size 5 5 15 divisions 8 end ############################################### # Connect the dots, er...towers arc name higher walkways 1/2 position -250 200 29 size 50 15 1 divisions 4 end arc name higher walkways 2/2 position -200 250 29 size 15 50 1 divisions 4 end ################################################# # Make the side entrances have a wall arc name entrance-wall 1/2 position -400 400 15 size 120 120 15.02 ratio 0.1 divisions 10 rotation -75 angle -15 top matref bambino-tinroof end arc name entrance-wall 2/2 position -400 400 15 size 120 120 15.02 ratio 0.1 divisions 10 rotation 0 angle -15 top matref bambino-tinroof end #################################################### # Billboard #meshbox # name billboard # position -450 450 10 # size 75 1 50 # rotation 45 # texsize 0.25 0.25 0.25 0.25 # texture http://silvercat.bzflag.bz/textures/collaborator/collaborator1.png #end #################################################### # Exported from Wings 3D 1.0.2 dynamicColor name flash red sinusoid 5 0 1 #8 seconds cycle, from 0 to 1 blue sinusoid 10 0 2 #always 0 green sinusoid 20 0 3 # always 0 alpha sinusoid 40 0 4 red limits 0 1 green limits 0 1 blue limits 0 1 alpha limits 0 1 end material name red dyncol flash end material name default diffuse 1.0000 1.0000 1.0000 1.0000 emission 0.0000 0.0000 0.0000 specular 1.0000 1.0000 1.0000 shininess 128.0000 matref red end mesh name cube1 position -390 390 0 inside 1 1 1 #11 vertices, 8 faces vertex -10.0000 -10.0000 0.0019 vertex 10.0000 -10.0000 0.0019 vertex -10.0000 10.0000 0.0019 vertex -10.0000 10.0000 20.0019 vertex 10.0000 10.0000 0.0019 vertex -10.0000 -10.0000 0.0019 vertex -10.0000 10.0000 20.0019 vertex 10.0000 -10.0000 0.0019 vertex 10.0000 10.0000 0.0019 vertex -10.0000 10.0000 20.0019 vertex -10.0000 10.0000 20.0019 normal -0.7071 0.0000 -0.7071 normal 0.0000 -0.0000 -1.0000 normal -0.5774 0.5774 -0.5774 normal -0.7071 0.7071 0.0000 normal 0.0000 0.7071 -0.7071 normal -0.7071 -0.5000 0.5000 normal -0.7071 -0.5000 0.5000 normal 0.4082 -0.4082 0.8165 normal 0.5000 0.7071 0.5000 normal 0.5000 0.7071 0.5000 normal 0.4082 -0.4082 0.8165 #matref cube1 # group?_default matref default face vertices 0 1 7 5 normals 0 1 7 5 endface face vertices 0 2 4 1 normals 0 2 4 1 endface face vertices 3 6 10 9 normals 3 6 10 9 endface face vertices 3 9 8 4 2 normals 3 9 8 4 2 endface face vertices 4 8 7 1 normals 4 8 7 1 endface face vertices 5 6 3 2 0 normals 5 6 3 2 0 endface face vertices 5 7 10 6 normals 5 7 10 6 endface face vertices 8 9 10 7 normals 8 9 10 7 endface end