# wingkiller by A-Delusion Begun 1-1-2006 world name WingKiller5158 size 250 end ### wings zone physics name spawnbounce linear 0 20 -20 end zone position 0 0 0 size 1 1 1 flag WG end box position 0 100 0 size 10 10 10 phydrv spawnbounce end meshbox position 0 0 0 size 16 16 5 phydrv spawnbounce end # end wings Zone zone name roguezone position 0 0 0 size 1 1 1 team 0 end ##### big floor boxes #textureMatrix # name floorstretch # fixedscale 8 8 #end #material # name floor1 # addtexture http://images.bzflag.org/yallaire/two/evil2_basefloor/flr_b-w.png # #texmat floorstretch #end ### noradar turns off the moment a texture is applied meshbox position 128 128 0 size 120 120 20 noradar #matref floor1 end meshbox position -128 -128 0 size 120 120 20 noradar #matref floor1 end meshbox position -128 128 0 size 120 120 20 noradar #matref floor1 end meshbox position 128 -128 0 size 120 120 20 noradar #matref floor1 end ##### end big floor boxes ######### invisible cage by L4M3R ##### textureMatrix name sealing fixedspin 0 fixedscale 12 12 end material name sealingmat noshadow #addtexture http://images.bzflag.org/yallaire/misc/concrete_metalring_02.png addtexture http://trepan.bzflag.bz/planets/pluto.png texmat sealing end textureMatrix name wall fixedspin 45 fixedscale 6 6 end #### completely transparent material for ricochet cage material name wallmat # invisible diffuse 0 0 0 0 end #material # name wallmat # noshadow #addtexture http://images.bzflag.org/yallaire/misc/concrete_metalring_02.png # addtexture http://trepan.bzflag.bz/planets/neptune.png # addtexture http://images.bzflag.org/yallaire/one/evil1_walls/wallpaper.png # addtexture http://images.bzflag.org/yallaire/two/evil2_basefloor/mtl_floorgrt_h.png ### use this for really wild texture error effect #### #addtexture # texmat wall #end #physics # name topdown # linear 0 0 -50 #end #fullmap cage mesh name ceiling vertex 249.99899292 249.99899292 80.00000000 vertex 249.99899292 -249.99899292 80.00000000 vertex -249.99899292 -249.99899292 80.00000000 vertex -249.99899292 249.99899292 80.00000000 vertex 249.99899292 249.99899292 0.00000000 vertex 249.99899292 -249.99899292 0.00000000 vertex -249.99899292 -249.99899292 0.00000000 vertex -249.99899292 249.99899292 0.00000000 # Put these 4 lines back in for an invisible roof face vertices 0 1 2 3 matref sealingmat endface face vertices 1 0 4 5 matref wallmat endface face vertices 2 1 5 6 matref wallmat endface face vertices 3 2 6 7 matref wallmat endface face vertices 0 3 7 4 matref wallmat endface end ###### end fullmap cage #### eight pyrs in far corners meshpyr position 250 250 20 size 30 30 30 rotation 45 #matref end meshpyr position -250 -250 20 size 30 30 30 rotation 45 #matref end meshpyr position -250 250 20 size 30 30 30 rotation 45 #matref end meshpyr position 250 -250 20 size 30 30 30 rotation 45 #matref end meshpyr position 250 250 110 size 30 30 -30 rotation 45 #matref end meshpyr position -250 -250 110 size 30 30 -30 rotation 45 #matref end meshpyr position -250 250 110 size 30 30 -30 rotation 45 #matref end meshpyr position 250 -250 110 size 30 30 -30 rotation 45 #matref end #### end eight pyrs in far corners ### list of tested materials.. no order or guarantee of use # http://images.bzflag.org/logo2-2.png # http://images.bzflag.org/yallaire/two/evil2_basewall/dirtybrick_faded_btm.png ##### 4 oblique arcs material name wall1 addtexture http://images.bzflag.org/yallaire/two/evil2_basewall/dirtybrick_faded_btm.png end # low arc divisions 16 angle 180 rotation 90 position 250 110 20 size 60 30 8 ratio .1 drivethrough matref wall1 #scale 2 2 2 #shear .5 .5 .5 end arc divisions 16 angle 180 rotation 270 position -250 -110 20 size 60 30 8 ratio .1 drivethrough matref wall1 #scale 2 2 2 #shear .5 .5 .5 end # hi textureMatrix name sealspin fixedspin 180 end material name wall2 addtexture http://images.bzflag.org/yallaire/two/evil2_basewall/dirtybrick_faded_btm.png texmat sealspin end arc divisions 16 angle 180 rotation 90 position 250 -110 72 size 60 30 -8 ratio .1 drivethrough matref wall2 #scale 2 2 2 #shear .5 .5 .5 end arc divisions 16 angle 180 rotation 270 position -250 110 72 size 60 30 8 ratio .1 drivethrough matref wall2 #scale 2 2 2 #shear .5 .5 .5 end ##### oblique arcs 2 material name wall3 addtexture http://images.bzflag.org/yallaire/one/evil1_walls/stonewall.png end arc position 110 250 20 size 30 60 15 angle 120 divisions 24 ratio .1 rotation 180 matref wall3 #shear .5 .5 .5 nolighting end #### hiders #lo arc divisions 16 angle 360 rotation 270 position 50 50 20 size 6 6 8 ratio .3 drivethrough matref wall1 #scale 2 2 2 #shear .5 .5 .5 end arc divisions 16 angle 360 rotation 270 position -50 -50 20 size 6 6 8 ratio .3 drivethrough matref wall1 #scale 2 2 2 #shear .5 .5 .5 end # hi arc divisions 16 angle 360 rotation 270 position 50 -50 72 size 6 6 -8 ratio .3 drivethrough matref wall2 #scale 2 2 2 #shear .5 .5 .5 end arc divisions 16 angle 360 rotation 270 position -50 50 72 size 6 6 -8 ratio .3 drivethrough matref wall2 #scale 2 2 2 #shear .5 .5 .5 end