Search found 20 matches
- Fri Apr 21, 2023 6:08 am
- Forum: Development
- Topic: IPv6 support
- Replies: 13
- Views: 15129
Re: IPv6 support
I changed one of the servers to be listed by IP. This is what it would look like if a server has an IPv6 address but no DNS name. As @blast mentions, this is NOT what we want. We'd expect a server operator to get a DNS name that would point to both the IPv4 and IPv6 addresses for the server. My patc...
- Mon Apr 17, 2023 5:33 am
- Forum: Development
- Topic: IPv6 support
- Replies: 13
- Views: 15129
Re: IPv6 support
IPv4 broadcast discovery does still work. If a server has both v4 and v6 connectivity, clients doing broadcast discovery will connect over v4. IPv6 lan/broadcast/multicast discovery is not working. One would have to put the IPv6 server IP on the command line and then connections would work. We proba...
- Mon Apr 17, 2023 2:50 am
- Forum: Development
- Topic: IPv6 support
- Replies: 13
- Views: 15129
Re: IPv6 support
I have not yet tested this. Broadcast discovery should work for IPv6 like it does for IPv4. The client sends a broadcast packet to the network, and any servers that are running reply. So, yes. IPv4 clients and servers can find each other on the local network. IPv6 clients and server should be able t...
- Sat Apr 15, 2023 6:31 pm
- Forum: Development
- Topic: IPv6 support
- Replies: 13
- Views: 15129
Re: IPv6 support
The list server only lists servers that it can reach. It will not list private v4 or private v6 space as it can't reach that, and neither would clients. I've not tested IPv6 broadcast discovery yet. It might work. IPv4 broadcast discovery does still work. My bzfls list server changes will allow list...
- Mon Apr 10, 2023 6:07 am
- Forum: Development
- Topic: IPv6 support
- Replies: 13
- Views: 15129
Re: IPv6 support
Marked pull request as ready to merge. v4->v4, v6->v6 and v4->v6 are all working on Linux including banlist support for v4 and v6.
https://github.com/BZFlag-Dev/bzflag/pull/323
https://github.com/BZFlag-Dev/bzflag/pull/323
- Thu Apr 06, 2023 5:47 pm
- Forum: Development
- Topic: IPv6 support
- Replies: 13
- Views: 15129
IPv6 support
My fork is currently working for base functionality with BZFlag over IPv6 and IPv4. https://github.com/BZFlag-Dev/bzflag/pull/323 bzfs can start with -i 0.0.0.0 to run in IPv4 mode, or with -i :: to run in IPv6 mode. IPv6 is the default on my fork. bzadmin connects to IPv4 or IPv6 instances. bzadmin...
- Tue Jan 17, 2023 7:18 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Checking in
- Replies: 11
- Views: 4990
Re: Checking in
The Getting Started page is a great start. https://www.bzflag.org/getting-started/ Are there more things to include here? There are other online references, Google finds this: http://www.kirkanddonna.com/kirk/bzflag/BZFlagKeys.htm It would be nice to capture all that kind of information and refer to...
- Tue Jan 17, 2023 6:04 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Checking in
- Replies: 11
- Views: 4990
Re: Checking in
So is the mini-http server there or gone? It might be nice to deliver a web page that has the current scoreboard etc.
When it was delivering the map, what format is/was the map in?
When it was delivering the map, what format is/was the map in?
- Tue Jan 17, 2023 3:30 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Checking in
- Replies: 11
- Views: 4990
Re: Checking in
Re NAT At my office we have 4 outbound routers doing NAT, so any given tcp/udp connection might come from any of the four IPs when it hits an external server. We try to pin a client to one external IP so that sites that don't handle the IP changing work, but the pinning not guaranteed. The client co...
- Mon Jan 16, 2023 6:00 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Checking in
- Replies: 11
- Views: 4990
Re: Checking in
I think it would be nice to have a server list and other stats right on the website where people could select a server and see the map online. allejo's map viewer or something similar might be a good start. If we're updating the list server, delivering json instead of plain text sounds like a good m...
- Mon Jan 16, 2023 1:28 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Checking in
- Replies: 11
- Views: 4990
Checking in
Blast from the past here, How are things in the BZFlag world? What's happened with the bzflag list server lately? The json and lua versions of the list say they are text/plain instead of their respective Content-Types. Where is the db source these days? What happened with the bzauthd project? Was OA...
- Thu Mar 24, 2005 7:21 pm
- Forum: General Discussion
- Topic: autostart bzflag
- Replies: 3
- Views: 2722
crontab
I use a crontab entry to do this: @reboot $HOME/bin/loopbzfs5153 </dev/null >/dev/null 2>/dev/null& and then the script looks like this: #!/bin/sh -x ulimit -c 1000000 ulimit -n 40 worldfile=hix.bzw world=~/bzflag/misc/$worldfile host=one.BZFlag.org port=5153 logdir=$HOME/log serverdir=$HOME/$po...
- Tue Mar 01, 2005 6:05 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Annoying Mac Crash
- Replies: 39
- Views: 18142
more options
try just the -geometry 640x480 and not the -window.
- Sun Feb 13, 2005 5:34 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Wiki problem
- Replies: 1
- Views: 2676
SourceForge hassles.
I can't seem to get any outbound mail working other than to *@users.sourceforge.net addresses. So your gmail account fails. I'll email the url to the gmail account. Please change the email address to your sf account if you have one. (Once you get in of course)
- Sun Feb 13, 2005 5:21 am
- Forum: Servers: General Discussion
- Topic: SPAWN permission required in CVS and will be in 2.0.2
- Replies: 14
- Views: 6194
SPAWN permission required in CVS and will be in 2.0.2
There is a new permission called SPAWN. It will be set on the EVERYONE group by default. You can override the EVERYONE group and set SPAWN on something like VERIFIED instead. For league servers you would likely remove SPAWN from EVERYONE and set it on the appropriate league groups. Also the -require...
- Wed Jan 19, 2005 7:03 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Find Server empty
- Replies: 6
- Views: 3423
finding servers
So you are trying to find local servers on the lan? These are not public servers then, yes? What ports are they running on? Are they on the same tcp subnet? If they are on port 5154, and on the same subnet, they should be findable. Note that 1.7g* servers listen on port 5154 as well on on the normal...
- Mon Jan 17, 2005 9:24 pm
- Forum: Game Releases and Versions
- Topic: Release 2.0 and some admin migration issues
- Replies: 9
- Views: 8909
re: non-public servers
This is no different than it was. You need to use local files for passdb, userdb, and groupdb. The thought is to add a SPAWN permission and then you can grant that permission to a group or groups instead of leaving it on the EVERYONE group. This has not been done yet so continue running non-public s...
- Mon Jan 17, 2005 7:56 am
- Forum: News & Announcements
- Topic: Usernames
- Replies: 36
- Views: 27556
Changing username
yes.
first entry on your profile page.
Note that once you change, anyone can grab your old username. I recommend you don't do it without good reason.
Note also that email addresses must be valid and unique for each forum account.
first entry on your profile page.
Note that once you change, anyone can grab your old username. I recommend you don't do it without good reason.
Note also that email addresses must be valid and unique for each forum account.
- Mon Jan 17, 2005 7:52 am
- Forum: Game Releases and Versions
- Topic: Release 2.0 and some admin migration issues
- Replies: 9
- Views: 8909
Release 2.0 and some admin migration issues
The 2.0 release is at our doorstep. Many things have been added. There are test binaries up on http://my.BZFlag.org/builds/1.11/ for people to try out. Please do! :wink: With the new version some things have changed that are relevant to server operators of public servers. User callsigns and password...
- Thu Dec 16, 2004 3:28 am
- Forum: Help: Source Code / Compiling / Development
- Topic: How do I give a compiled version to other linux users?
- Replies: 12
- Views: 6472
Linux packaging
knoppix uses .deb packages like debian (which it is based on). BZFlag 1.10 is in the debian feeds and so can be installed with:
I've also put up test debian builds for debian unstable on the builds directory:
http://my.bzflag.org/builds/
Code: Select all
apt-get install bzflag\*
http://my.bzflag.org/builds/