Search found 14 matches
- Wed Feb 02, 2005 1:25 am
- Forum: General Discussion
- Topic: Historical question
- Replies: 28
- Views: 9752
BattleZone was popular in the late 80's in video arcades. If I remember correctly, which I may not, it ran on Atari game machines. It was single-player, no network, but typically had you pitted against 2 tanks at a time. Each round started with you playing against one or two regular tanks. Once you...
- Thu Jan 27, 2005 7:21 am
- Forum: Servers: General Discussion
- Topic: Not Connecting
- Replies: 10
- Views: 3560
Re: Thanks
I'll try this during the day today--sounds like it might solve the problem. I did not know the fix for the hostname issue. So are you new here? I may pm you about this later if that is ok. That would be fine. I host the bzflag.kovclan.org server. I wouldn't say I'm new here but find actually playin...
- Wed Jan 26, 2005 8:30 am
- Forum: Servers: General Discussion
- Topic: BZFS v2.0 on a Windows Box
- Replies: 10
- Views: 3811
BZFS v2.0 on a Windows Box
I have a 2003 Server on my LAN running on a server class box. My bzflag game I host currently runs on a slowish box running Linux Fedora. As we move to V2.0 I was toying with the idea of running the game on the Windows server. Were there any changes in the bzfs.exe of 2.0 that make it run more stabl...
- Wed Jan 26, 2005 8:19 am
- Forum: Servers: General Discussion
- Topic: Not Connecting
- Replies: 10
- Views: 3560
Check your .conf file for the -p port you have chosen to run the game under. Make sure you have any port forwarding in your cable modem or hardware firewall pointing to the IP of your server. If you are trying to connect to the game via the hostname you'll need to add the hostname to your c:\windows...
- Tue Jan 25, 2005 8:51 am
- Forum: General Map Making Discussions
- Topic: 2.0 Maps
- Replies: 96
- Views: 23101
- Fri Jan 21, 2005 10:13 am
- Forum: General Discussion
- Topic: Motion Sickness
- Replies: 15
- Views: 5634
- Mon Jan 10, 2005 6:04 am
- Forum: Fansites
- Topic: bzflag stats
- Replies: 6
- Views: 4915
- Sat Jan 08, 2005 6:46 pm
- Forum: Fansites
- Topic: bzflag stats
- Replies: 6
- Views: 4915
bzflag stats
Looks like the bzflag server stats is down. Is this permanent or can we expect it back up sometime?
- Sat Jan 08, 2005 12:41 am
- Forum: News & Announcements
- Topic: I'm really gone for good now bye guys.... :cry:
- Replies: 20
- Views: 15195
Seems a little extreme seeing that it is only a matter of time before the parents download a virus or receive one in email that toasts (no pun intended) their computer. This is the equivelent of saying that if you get hurt in a car accident you'll be grounded but not providing an air bag or seat bel...
- Tue Jan 04, 2005 6:20 pm
- Forum: Servers: General Discussion
- Topic: Problems with server
- Replies: 17
- Views: 5561
Ill try running it in XP Compatability mode, and see if it works. Also, when I connect through atlantis14.serveftp.net, I get a error saying communication error or something, but when I connect through my internal IP adress to my server, everything works fine. Is there a port I need to open up that...
- Sun Jan 02, 2005 7:03 am
- Forum: Servers: General Discussion
- Topic: Problems with server
- Replies: 17
- Views: 5561
When I started hosting bzflag.kovclan.org I had it on a Windows 2003 server. The only way I was able to get it to run without crashing was to run it in Windows XP compatability mode. After doing that the server would at least stay up and running but every once in a while it would toss players off, n...
- Sun Jan 02, 2005 12:03 am
- Forum: Servers: General Discussion
- Topic: bzflag.kovclan.org:5156
- Replies: 0
- Views: 1186
bzflag.kovclan.org:5156
SERVER ADMINS: ping - ping@kovclan.org (others to be added) SERVER OS: Linux Fedora on 1.5/1.0 mbit connection FLAGS: A, B, CL, F, G, GM, ID, L, MG, N, OO, SH, SW, SR, ST, SB, T, CB, <-, ->, WA SHOTS: 5 shot, ricochet on, G, GM, L, and SB flags shot limited. PLAYERS: 2 teams (red vs blue) 10 red / ...
- Wed Dec 15, 2004 8:11 am
- Forum: Servers: General Discussion
- Topic: What makes a good server
- Replies: 14
- Views: 4525
I would have to disagree on the No shot limits on flags. I sat on a server today with a no shot limit for GM. The map had a nice high ledge and I just sat there and scored 100 unanswered kills. I can hold my own in skill level but there are far better players than myself. I can only imagine they cou...
- Thu Dec 09, 2004 11:02 pm
- Forum: Servers: General Discussion
- Topic: Bandwidth vs Number of Players
- Replies: 0
- Views: 1155
Bandwidth vs Number of Players
Are there guidelines as to how much bandwidth each client/user requires on a server?