Search found 13 matches

by BradW
Mon Jun 12, 2006 11:41 pm
Forum: General Map Making Discussions
Topic: Teleporter help
Replies: 6
Views: 3646

Got it, thanks guys.

I was confused about names because there seem to 2 name entries in the teleporter field. Sorted out now though.
by BradW
Fri Jun 09, 2006 8:39 pm
Forum: General Map Making Discussions
Topic: Teleporter help
Replies: 6
Views: 3646

The names are a bit unclear to me as well. For example in this code: # or, to link between known teleporters examp_tele1(front) and examp_tele2(back) link name example_realLink from examp_tele1:f to examp_tele2:b end are f and b 0 and 1? or are they dependent on what order the teleporters are specif...
by BradW
Tue Jun 06, 2006 10:08 pm
Forum: General Map Making Discussions
Topic: Teleporter help
Replies: 6
Views: 3646

Teleporter help

Here's someone else asking for teleporter help. I've seen example maps with 2 teleporters like this: teleporter position -288.5 35 0 rotation 0 size 0.125 10 10 border 1 end teleporter position 246.5 -29.5 0 rotation 0 size 0.125 10 10 border 1 end link #!name Link from 0 to 2 end link #!name Link f...
by BradW
Fri Jun 02, 2006 6:44 pm
Forum: Help: Map Making
Topic: Making Textures on just one surface
Replies: 6
Views: 3161

Actually it does, wraps right around a cube.

Sometimes.

It depends.
by BradW
Thu Jun 01, 2006 5:13 pm
Forum: Help: Map Making
Topic: Making Textures on just one surface
Replies: 6
Views: 3161

Couldn't get startside and endside to work I think instead I'm just going to make a long texture and stretch it out over the whole cube.
by BradW
Thu Jun 01, 2006 12:09 am
Forum: Help: Map Making
Topic: Making Textures on just one surface
Replies: 6
Views: 3161

Making Textures on just one surface

I'm wondering how one applies a texture to just one face of a meshbox.

Ideally I'd like to put a different texture on each face.
by BradW
Mon Mar 27, 2006 4:56 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: 2 teams instead of 4?
Replies: 3
Views: 1625

Oops got it

you need 6 values, not 5 as mentioned in the man page.

Done and done.
by BradW
Mon Mar 27, 2006 4:10 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: 2 teams instead of 4?
Replies: 3
Views: 1625

Actually, I just found out about -mp in the bzfs settings...

How do I use it? -mp 0,4,4,0,0 doesn't work

nor does -mp {0,4,4,0,0}
by BradW
Mon Mar 27, 2006 3:57 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: 2 teams instead of 4?
Replies: 3
Views: 1625

2 teams instead of 4?

Is there any way to force the game to put players onto 2 teams instead of 4? I'm setting up a game vs bots using the -solo option and I would like to have it be me & 3 bots vs 4 enemy bots. Right now I can't figure out a way to do that. The best I can get is me & 1 bot vs 4 enemy bots (6 pla...
by BradW
Fri Mar 24, 2006 3:52 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Edit tank properties: speed/ turning rate
Replies: 6
Views: 2468

Ah ha, Q and W are exactly the answer. They're not listed in the help menu, but I figured they existed. I should have just tried every letter really.

Thanks again.
by BradW
Fri Mar 24, 2006 3:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Edit tank properties: speed/ turning rate
Replies: 6
Views: 2468

Bingo! _tankAngVel is the one. Thanks.

Now, how about taking off the chat window and radar, can this be done in the client?

I don't see such an option in the command line flags for bzflag.
by BradW
Fri Mar 24, 2006 3:12 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Edit tank properties: speed/ turning rate
Replies: 6
Views: 2468

I'm aware of this. Yes I'm running my own server (otherwise fiddling with bzw files would be pretty silly).

What I don't know is the name of the setting commands to put into a conf file. I've figured out that tankSpeed is tankspeed, but what about turning rate?
by BradW
Fri Mar 24, 2006 1:46 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Edit tank properties: speed/ turning rate
Replies: 6
Views: 2468

Edit tank properties: speed/ turning rate

Where can we modify thank turning rate, speed and shot velocity defaults? I tried fiddling with the properties in the physics object of bzw but had no luck. And that seems to apply to other objects in the game, which I don't quite understand. Any help? I'm hoping to avoid recompiling if necessary bu...