Search found 511 matches

by DTRemenak
Sun Jun 15, 2008 2:07 am
Forum: Help: Source Code / Compiling / Development
Topic: Build error on AIX 5.3
Replies: 9
Views: 4908

Best way to make it build like most other unices is to find these few lines in configure.ac (excerpt from 2.0.10, it's slightly different in trunk): case $host_os in linux*|kfreebsd*|freebsd*|netbsd*|dragonfly*) linux=true;; *) linux=false;; esac and add aix to the first case: case $host_os in linux...
by DTRemenak
Thu Jun 12, 2008 9:56 pm
Forum: Help: Source Code / Compiling / Development
Topic: Build error on AIX 5.3
Replies: 9
Views: 4908

Sounds like your libcurl is either very old or not multithreaded. What is the output of "curl-config --version"?
by DTRemenak
Sat May 24, 2008 10:11 pm
Forum: Screenshots & Artwork
Topic: Multibyte language support
Replies: 5
Views: 7643

Non-ascii input was broken on non-windows platforms. Should be fixed now. Keybinding to non-ascii keys doesn't work, and lots of stuff still needs to be tested.
by DTRemenak
Fri May 23, 2008 9:14 pm
Forum: Screenshots & Artwork
Topic: Multibyte language support
Replies: 5
Views: 7643

Multibyte language support

Thanks to the work of AlexanderLAW and the BZFlag and FTGL teams, BZFlag trunk is now (as of r17243) fully unicode-enabled: http://my.bzflag.org/images/russian.png Those of you who use or would like to use languages with characters outside the ascii character set included with previous versions of B...
by DTRemenak
Mon May 05, 2008 2:41 pm
Forum: Bugs and Problems
Topic: Bzf on windows vista
Replies: 14
Views: 6728

GDI Generic means that you don't have an OpenGL ICD installed, so it's falling back to Microsoft's software renderer. You need to install correct drivers.
by DTRemenak
Mon Mar 03, 2008 9:10 pm
Forum: News & Announcements
Topic: 2008 Google Summer of Code promotional flyer
Replies: 3
Views: 3570

To elaborate a bit: BZWB needs more than just a bit of interface work. I'd estimate it's maybe 2/3 done. Still a fairly remarkable achievement given the time involved and complexity of the project. BZRobots will be shipped with 3.0, expect to see more about it then. BZWGen is in SVN and will probabl...
by DTRemenak
Tue Jan 08, 2008 11:44 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8056

The best bet is to look at the existing sounds and see how they're done (though there are a few that aren't really right). Any more details on the "few that aren't really right"? I guess it mostly makes sense to use stereo only for the sounds that are primarily played without any positioning, like ...
by DTRemenak
Tue Jan 08, 2008 9:47 pm
Forum: Enhancements
Topic: The New Power BZAdmin Client Made Powerfull By NN
Replies: 5
Views: 2374

A modified version of BZAdmin may be configured to request a "normal set" of messages instead of a "bzadmin set." We just clamp it by default in 3.0 to save server bandwidth. That said, logging and recording are both far better done on the server end. And cheat detection needs to be done on either t...
by DTRemenak
Tue Jan 08, 2008 5:56 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8056

BZFlag uses custom 3d positioning, doppler effect and mixing code. Almost all of our sounds are mono only; asymmetric stereo sounds frequently do not sound the way you intended once they're positioned and mixed. The best bet is to look at the existing sounds and see how they're done (though there ar...
by DTRemenak
Sun Jan 06, 2008 6:44 pm
Forum: Help: Source Code / Compiling / Development
Topic: Error Linking....
Replies: 9
Views: 4248

The Dev-C++ project exists and is technically supported in 2.0.10. If you have everything set up correctly, it should work. But, you're not likely to get too much help, because none of the active developers have it set up.
by DTRemenak
Sun Jan 06, 2008 5:55 pm
Forum: Leagues: General Discussion
Topic: GU League, New Offi Server location?
Replies: 5
Views: 4188

Look at your traceroute a bit more carefully, TS. Grace is very much right about Australian lag. PAIX (Palo Alto, CA) to SYD (Sydney, NSW) is close to 160ms constant lag. Australia is not a small place itself (Sydney to Perth is 4000km or so), so there's no reason another hundred ms or so couldn't b...
by DTRemenak
Sun Jan 06, 2008 5:35 pm
Forum: Players
Topic: XFire
Replies: 9
Views: 3647

It's all logged on the list server, but I'm not aware of any stats generation from that data. It's been something I'd like to do for a long time, just haven't gotten around to it. The last set of stats I had from my own servers were: Windows 58% (99.5% Visual C++, 0.4% MingW32, 0.1% other) MacOS 17%...
by DTRemenak
Sun Jan 06, 2008 7:39 am
Forum: Players
Topic: XFire
Replies: 9
Views: 3647

2.0.10 helps out the XFire client so future BZFlag upgrades won't break XFire's BZFlag support.

Trunk has additional stats and server info optionally relayed to your XFire friends (like many other games do).
by DTRemenak
Fri Jan 04, 2008 3:47 am
Forum: Help: Source Code / Compiling / Development
Topic: Need help compiling on ubuntu
Replies: 16
Views: 6916

It shouldn't be building that at all, it's only supposed to be compiled without HAVE_SDL defined. When we have SDL, we use SDL to load wave files without using our own code. Try running configure again.
by DTRemenak
Sun Dec 30, 2007 5:17 pm
Forum: Enhancements
Topic: A simple "theme" system for sounds/textures?
Replies: 9
Views: 3847

You may specify an alternate directory to load data from with the -directory command-line option. Anything it doesn't find there it will load from the installed data. It is persistent once set (written to the config file), so you don't need to specify it every time. And yes, we would like some form ...
by DTRemenak
Fri Dec 21, 2007 11:53 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling using xcodebuild on Mac OS 10.4 Intel
Replies: 12
Views: 5825

It looks like it's not configured correctly. Macs should not be using GLX calls, they should be using Apple's GL Framework. Try re-running configure and/or editing config.h as applicable.
by DTRemenak
Tue Dec 11, 2007 11:40 pm
Forum: Help: Source Code / Compiling / Development
Topic: compiling problem, mingw win32...
Replies: 7
Views: 4413

ld is the linker, not the compiler. It finds the headers fine, but can't find the symbols in the library. Make sure you did a "make install" when building libcurl (or otherwise copied the .lib file to the appropriate place).
by DTRemenak
Tue Dec 11, 2007 5:15 pm
Forum: Development
Topic: Data Structure Project Question
Replies: 7
Views: 4937

We typically overuse vectors. Look at a bunch of instances of vectors and see if one makes sense to switch to a different container.
by DTRemenak
Sat Nov 24, 2007 6:57 am
Forum: Help: Source Code / Compiling / Development
Topic: 2.0.10 configure: missing gl.h
Replies: 15
Views: 8246

/usr/bin/ld: cannot find -lopengl32
It compiles fine, just doesn't link...can't find your gl libs. If you're running a 64-bit distro you may need an additional library dir to link to opengl32.
by DTRemenak
Wed Nov 21, 2007 12:07 am
Forum: Help: Server Setup and Administration
Topic: Admins cannot see admin channel
Replies: 4
Views: 2364

I before E, except after C, unless it's a plural of a word ending in cy, like 'frequenc ie s' or 'vacanc ie s', or derivatives of the Latin root 'scire' (and several others), like 'sc ie nce' and 'nesc ie nt', and also excepting when it's pronounced 'ay' as in 'n ei ghbor' and 'w ei gh', or 'eh' fol...
by DTRemenak
Mon Nov 12, 2007 7:16 pm
Forum: Enhancements
Topic: New idea of the bzflag game,
Replies: 21
Views: 7138

FYI, BZFlag's current starfield is correct with respect to reality (and has been for a long time, that's some of the oldest unchanged code in the game). Why else do you think you can set latitude and longitude in your config file? ;) The sun and moon are also correct, in size, azimuth, bearing, and ...
by DTRemenak
Mon Nov 12, 2007 7:11 pm
Forum: Enhancements
Topic: Bzflag in anaglyph 3d
Replies: 9
Views: 3338

Anaglyph rendering was added in 1.8 just over 5 years ago, and was one of the items merged into 1.9.
by DTRemenak
Fri Oct 05, 2007 2:29 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 26201

We support both RGB and indexed. The particular format being used by that PNG seems to have a bug though. I'll look at it later, and probably check in a fix to trunk.
by DTRemenak
Wed Oct 03, 2007 7:05 pm
Forum: General Discussion
Topic: Who wants a BZFlag Shirt?
Replies: 36
Views: 19066

The cafepress store is run by TimRiker, so it's about as official as things get.
by DTRemenak
Thu Sep 20, 2007 12:49 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 1
Replies: 22
Views: 14450

Tell whoever you stole it from, then ;)