Search found 126 matches

by big_daddy2
Wed Jul 15, 2009 2:12 pm
Forum: Map releases
Topic: House map by Big_Daddy2
Replies: 6
Views: 920

Re: House map by Big_Daddy2

UPDATE

house map had some problems, now fixed. If you had problems with it, download it agian. Thank you

Please report any other problems
by big_daddy2
Mon Jul 13, 2009 12:08 am
Forum: Map releases
Topic: House map by Big_Daddy2
Replies: 6
Views: 920

Re: House map by Big_Daddy2

map is fixed now, here are the groupdb and userdb if any one wants them
by big_daddy2
Sun Jul 12, 2009 10:53 pm
Forum: Map releases
Topic: House map by Big_Daddy2
Replies: 6
Views: 920

House map by Big_Daddy2

map name:house type:FFA flags:yes teams:all http://i208.photobucket.com/albums/bb253/big_d-ambum/bzfi0005-1.png http://i208.photobucket.com/albums/bb253/big_d-ambum/bzfi0006-1.png http://i208.photobucket.com/albums/bb253/big_d-ambum/bzfi0007-1.png http://i208.photobucket.com/albums/bb253/big_d-ambum...
by big_daddy2
Fri Jul 10, 2009 1:32 am
Forum: Help: Map Making
Topic: tank rotation on a surface
Replies: 1
Views: 505

tank rotation on a surface

hi all i am trying to use the physics object to make myself spin around on a arc object, the problem is i do not know how to do this. I tried using the angular object in the physic object but i cannot get it to work, i just get flung way across the map. the arc is at position 0 735 30 if it matter, ...
by big_daddy2
Sun Jun 28, 2009 8:34 pm
Forum: Help: Map Making
Topic: zone problems
Replies: 6
Views: 969

Re: zone problems

yep, that was the problem, i did not have -sb in my test config, if that isnt in your config you spawn out of the zone
by big_daddy2
Sun Jun 28, 2009 4:44 pm
Forum: Help: Map Making
Topic: Editing By Hand
Replies: 32
Views: 3109

Re: Editing By Hand

the thing is when ever you hand-code somthing into bzflag you do not know what it will look like unless it is a simple box or pyramid, the only way to see your results is try try again and if that doesnt work try again... :roll:
by big_daddy2
Sun Jun 28, 2009 4:36 pm
Forum: Help: Map Making
Topic: zone problems
Replies: 6
Views: 969

Re: zone problems

i have 5 of these with the team numbers changed but no matter what i do i always spawn on an object 400 in the air, what is wrong?
the only thing that i can think of that would be the problem is spawning on a box, but idk why that would be a problem
by big_daddy2
Sun Jun 28, 2009 3:32 pm
Forum: Help: Map Making
Topic: zone problems
Replies: 6
Views: 969

zone problems

hi all, i am trying to make spawn zones in my new map, but one problem is that when i try to spawn i spawn on the highest object instead of spawning on the ground like in my zone object, here is the code zone position 0 200 10 size 400 600 90 team 0 end i have 5 of these with the team numbers change...
by big_daddy2
Thu Jun 04, 2009 12:17 pm
Forum: Help: Map Making
Topic: teleporter on mesh surface
Replies: 7
Views: 996

Re: teleporter on mesh surface

i can still go through the teleporter if i jump through thats not the problem, i left one side open on a test and it did the same exact thing, i gess i will just have to elevate it on a small box
by big_daddy2
Sun May 31, 2009 12:59 am
Forum: Help: Map Making
Topic: teleporter on mesh surface
Replies: 7
Views: 996

Re: teleporter on mesh surface

i do not see how that will help, explain
by big_daddy2
Fri May 29, 2009 11:44 am
Forum: Help: Map Making
Topic: teleporter on mesh surface
Replies: 7
Views: 996

Re: teleporter on mesh surface

the problem is i cannot add inside points because this teleporter leads inside the mesh not on the outside, would i add an outside point then?
by big_daddy2
Thu May 28, 2009 9:25 pm
Forum: Help: Map Making
Topic: teleporter on mesh surface
Replies: 7
Views: 996

teleporter on mesh surface

hi, i made a teleporter on a mesh at 130.5 Z but when i try to go through the sending teleporter on the ground i cannot go though, i kno its because of the mesh surface blocking the teleporter but what do i do to solve it? i already tried to change the elevation by small incraments but it wont work...
by big_daddy2
Mon May 25, 2009 1:46 pm
Forum: Help: Map Making
Topic: how to make a slanted surface take you up
Replies: 4
Views: 916

Re: how to make a slanted surface take you up

well i was looking forward to a bottom on it :( but what if i made another mesh object and did all the reverse sides? would it still fail?
by big_daddy2
Sun May 24, 2009 9:42 pm
Forum: Help: Map Making
Topic: Using .obj files in a map
Replies: 3
Views: 655

Re: Using .obj files in a map

the problem is with a .obj file it uses 3 vertices instead of bzflag's usual 4, thus creating the created mesh to become oddly shaped and some faces are on one side and some on the other, once you acctualy have the .obj in mesh format you pretty much have to reverse every face in the vertices, i hav...
by big_daddy2
Sun May 24, 2009 9:31 pm
Forum: Help: Map Making
Topic: how to make a slanted surface take you up
Replies: 4
Views: 916

how to make a slanted surface take you up

hi all i am making this sprial ramp that leads up to the top, but one problem is when i try to make a physics driver for it, it just sticks me in the single spot, i was wondering what i need to do for it to take me up, i have included the physics i am using and some pictures physics name one linear ...
by big_daddy2
Thu Apr 16, 2009 7:20 pm
Forum: Help: Map Making
Topic: Blender Import Problem
Replies: 2
Views: 644

Re: Blender Import Problem

ok it told me to change 'name' to 'teleporter' and that solved that error but now the error is "the name teleporter is not defined". any fixes?
by big_daddy2
Thu Apr 16, 2009 2:48 pm
Forum: Help: Map Making
Topic: Blender Import Problem
Replies: 2
Views: 644

Blender Import Problem

Ok so i import a .bzw that is just boxes, i used the simple install of blender with all the files ready to go. I fixed some of the files like the mesh and box files (.py files) but now im stuck on how to fix the BZfileread.py file, it says when ever i try to import somthing "UnboundLocalError: local...
by big_daddy2
Wed Apr 15, 2009 5:12 pm
Forum: Enhancements
Topic: Different settings in certain places
Replies: 3
Views: 769

Re: Different settings in certain places

yes but not in the air :)
by big_daddy2
Tue Apr 14, 2009 9:32 pm
Forum: Enhancements
Topic: Different settings in certain places
Replies: 3
Views: 769

Different settings in certain places

Hi, i think it would be awesome if you could make a zone then add certain features to it. Kind of like adding a -set _*your command here* but in a zone object. With this you could have it rain in a certain spot, have more gravity in a spot, or do almost anything. Think about it...
by big_daddy2
Tue Apr 14, 2009 9:30 pm
Forum: Enhancements
Topic: GUI Admin System
Replies: 7
Views: 1341

Re: GUI Admin System

i agree with this system. certainly when there are new players and they dont want to look in the books for the comands, but this list would be pretty big... :roll:
by big_daddy2
Tue Apr 14, 2009 9:28 pm
Forum: Enhancements
Topic: Improve detail
Replies: 13
Views: 2767

Re: Improve detail

i see what marauder is saying, most people dont play this game because of its graphics, some of my friends think it should be better graphics, but on the other hand this game is a classic
by big_daddy2
Wed Mar 25, 2009 8:02 pm
Forum: Help: Map Making
Topic: using blender for exporting
Replies: 5
Views: 916

Re: using blender for exporting

ok so i got blender to work with exporting .bzw, sorta
the only thing is...how do i set up the mesh.py file or blender to not draw or make normals? i dont want them and i dont want to delete them always, so how?
by big_daddy2
Sun Mar 22, 2009 5:05 pm
Forum: Help: Map Making
Topic: using blender for exporting
Replies: 5
Views: 916

Re: using blender for exporting

got thx for the help
by big_daddy2
Sat Mar 21, 2009 7:54 pm
Forum: Help: Map Making
Topic: using blender for exporting
Replies: 5
Views: 916

Re: using blender for exporting

well in the .obj file its right but when i use modeltool it sets it to the floor and the object was off the floor

any ideas?
by big_daddy2
Sat Mar 21, 2009 3:51 pm
Forum: Help: Map Making
Topic: using blender for exporting
Replies: 5
Views: 916

using blender for exporting

ok so i used blender to export some objects to .obj before and then used modletool, but when i did that it always put the object to the floor and not off the ground, im tryin to use direct .bzw export but when i put my .py files in C:\users\matt\appdata\blender foundation\blender\.blender\scripts\bz...