Search found 40 matches
- Fri Apr 22, 2005 5:47 am
- Forum: Map releases
- Topic: Coming soon - Camelot
- Replies: 6
- Views: 3430
- Thu Apr 21, 2005 6:23 am
- Forum: Help: Map Making
- Topic: Question about physics drivers and lockups...
- Replies: 3
- Views: 2836
spldart, Post the complete map (as an attachment here) that's giving you problems, so others can help track the problem down. :) What version of bzflag server/client are you using to test this map? I've already experienced a (non-crash) issue with 2.0.0, which was fixed in >= 2.0.1. Uh, well, you ha...
- Mon Apr 18, 2005 6:19 am
- Forum: General Map Making Discussions
- Topic: up to date list of map commands
- Replies: 2
- Views: 1667
- Sun Apr 17, 2005 9:57 pm
- Forum: Help: Map Making
- Topic: Sky object (Please read landshark)
- Replies: 2
- Views: 2574
Sorry I didn't get back to you sooner. I didn't notice your post until now. Putting a material on the sky dome is as simple as: material name mat_sky texture telelink diffuse 0.75 0 1 1 end group def_sky scale 2.5 2.5 2.5 matref mat_sky passable end I updated the zip at http://my.bzflag.org/bb/viewt...
- Thu Apr 14, 2005 9:44 pm
- Forum: Map releases
- Topic: Battlefield Island
- Replies: 3
- Views: 1926
- Thu Apr 14, 2005 9:41 pm
- Forum: Map releases
- Topic: Battlefield Island
- Replies: 3
- Views: 1926
- Thu Apr 14, 2005 10:21 am
- Forum: Map releases
- Topic: Battlefield Island
- Replies: 3
- Views: 1926
Battlefield Island
Here's a simple island map I've created that has an interesting play dynamic if you like climbing. It may also be useful as a prefab object if anyone wishes to use it for that.
- Sun Apr 10, 2005 10:13 pm
- Forum: Help: Tactics and Playstyles
- Topic: problem w/ bots
- Replies: 11
- Views: 8121
Re: problem w/ bots
Try|wHo| wrote:everytime i run the command for bots (bzflag -solo 10) it says it cant find the right font
Code: Select all
bzflag -solo 10 -directory /usr/share/games/bzflag/
- Fri Apr 08, 2005 10:40 am
- Forum: General Discussion
- Topic: Geno, Laser, Guided Missile, Shockwave???
- Replies: 10
- Views: 3431
- Fri Apr 08, 2005 7:55 am
- Forum: Help: Map Making
- Topic: lil help with textures
- Replies: 1
- Views: 2253
Re: lil help with textures
Sir_Pants wrote:i wanna turn a BIG box into a ground color how would i do that, i wanna use the texture std_ground in the bzflag folder
Code: Select all
material
name mat_std_ground
texture std_ground
end
meshbox
size 100 100 10
matref mat_std_ground
end
- Thu Apr 07, 2005 12:12 am
- Forum: Screenshots & Artwork
- Topic: Marshmallow Roast
- Replies: 17
- Views: 8400
ROFLMAO! That's awesome, when is that going to be part of a server? and do the tanks hold the marshmallows or did he just position his tank in the right spot? You can see Sgt. Marshmallow on cerberus2.no-ip.org:5154. He's near the edge of the map in a canyon. The original screenshot posted was made...
- Thu Mar 31, 2005 8:54 am
- Forum: Screenshots & Artwork
- Topic: Marshmallow Roast
- Replies: 17
- Views: 8400
- Wed Mar 30, 2005 9:34 am
- Forum: Servers: General Discussion
- Topic: Autopilot tanks (bots) on a 200MHz server w/o 3D video card
- Replies: 0
- Views: 1164
Autopilot tanks (bots) on a 200MHz server w/o 3D video card
Hi All, Ever wanted to run a autopilot tank on very slow hardware (200MHz server w/o 3D video card that also runs the bzflag server in my case) under Linux? To the best of my knowledge, there isn't a non-graphical bzflag autopilot-tank/bot, so I found a work around. For reasons of remote administrat...
- Sat Mar 26, 2005 7:02 am
- Forum: General Map Making Discussions
- Topic: Calaborator project
- Replies: 11
- Views: 3950
It's like this Louman, mapper1 gets X+ Y+ corner of the map to make his part, but he can't cross into X- Y+ or another corner. So does this mean I can make my quarter of the map a frame-rate killing, tank exploding, resource hogging, eye straining, Alice in Wonderland meets The Twilight Zone monstr...
- Tue Mar 22, 2005 11:05 am
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 36824
- Mon Mar 21, 2005 8:07 am
- Forum: Help: Map Making
- Topic: Dynamic Color
- Replies: 3
- Views: 3129
- Sun Mar 20, 2005 9:28 am
- Forum: General Map Making Discussions
- Topic: Get rid of mountains in background?
- Replies: 3
- Views: 2110
Re: Get rid of mountains in background?
Anyone know if it is possible to disable or somehow mask the mountains in the background? I am contemplating a map that is set next to the sea, and the mountains do not fit into the scheme of things... In the Rain'N Frogs level I used a dome shaped mesh to define my own sky. It would be nice if the...
- Sun Mar 20, 2005 8:30 am
- Forum: General Map Making Discussions
- Topic: Hepcat Map Contest
- Replies: 111
- Views: 36824
- Fri Mar 18, 2005 3:11 am
- Forum: Screenshots & Artwork
- Topic: Marshmallow Roast
- Replies: 17
- Views: 8400
I made it. See http://my.bzflag.org/bb/viewtopic.php?t=3185Battle Hardened wrote:LOL!! I love it!!!!
How did you get the fire?
- Thu Mar 17, 2005 12:40 am
- Forum: Help: Map Making
- Topic: Dynamic Color
- Replies: 3
- Views: 3129
Dynamic Color
Do dynamic colors only affect diffuse color? If so, it would be cool if we could use dynamic color for more than just diffuse color. material ... dyncolor emission myDynamicColor ... end Please correct me if dynamic colors can already affect other colors besides diffuse and I just missed something i...
- Mon Mar 14, 2005 7:03 am
- Forum: Screenshots & Artwork
- Topic: Marshmallow Roast
- Replies: 17
- Views: 8400
Marshmallow Roast
Heheh...
- Sun Mar 13, 2005 11:18 pm
- Forum: Help: Map Making
- Topic: Question....
- Replies: 1
- Views: 2042
Re: Question....
Can you make an object slide down? I've got one going sideways, and I've seen them going up (escalators) so I'm guessing you can make them slide down too? If so, can somebody make one for me going straight down, that'd be great, cause I'm still trying to grasp the moving objects. Please correct me ...
- Sun Mar 13, 2005 11:11 pm
- Forum: Help: Map Making
- Topic: Changing the color of the ground or using my own texture?
- Replies: 11
- Views: 6030
Will your first example change the grass on the ground? Yes. I'd like to make my grass pavement-like. Is there something that will tell the client to substitute the grass texture for, say, the mesh texture turned blackish-gray? Try this: material name GroundMaterial diffuse 0.0625 0.0625 0.0625 1 t...
- Sun Mar 13, 2005 10:40 am
- Forum: Help: Map Making
- Topic: Changing the color of the ground or using my own texture?
- Replies: 11
- Views: 6030
Re: Changing the color of the ground or using my own texture
I would like to know how to change the color of the default green grass texture that is normally on the ground in a bzworld. I would also like to know how to use a different texture of my own creation in place of the default grass texture. <snip> How do I apply a texture to objects like boxes and p...
- Sun Mar 13, 2005 9:04 am
- Forum: General Map Making Discussions
- Topic: Meshes, OO Flag and Tank Not Being Sealed
- Replies: 4
- Views: 2173