Search found 44 matches

by wiz
Sat Dec 24, 2005 12:39 am
Forum: Servers: General Discussion
Topic: Spirial Zone 1.9 Error
Replies: 13
Views: 3803

The server logs say that you are rejected almost immediately after you connect. Do you not get any kind of message telling you why you are being rejected? I don't see a ban that would appear to affect you, unless there is a bug in one of the hostbans. Please let me know what message you get when you...
by wiz
Sun Aug 28, 2005 3:44 am
Forum: Game Releases and Versions
Topic: BZFlag Beta Build 2.0.3b17
Replies: 65
Views: 25973

I tried this version and I get a crash upon launch. I get the "bzflag.exe has encountered a problem and needs to close, please tell microsoft about this problem" error dialog. I'm not sure what information about the crash I can provide, but my system is an AMD Athlon Thunderbird 1.0 GHz, Radeon 750...
by wiz
Sun Aug 28, 2005 2:06 am
Forum: Game Releases and Versions
Topic: BZFlag Beta Build 2.0.3b17
Replies: 65
Views: 25973

for P2/ P3 and older AMD chips http://my.bzflag.org/builds/2.0.x/bzflag-2.0.3b17_p2_sse.exe Please give them a whirl I tried this version and I get a crash upon launch. I get the "bzflag.exe has encountered a problem and needs to close, please tell microsoft about this problem" error dialog. I'm no...
by wiz
Sat Aug 20, 2005 10:52 pm
Forum: Plug-in Development
Topic: Compilation error in plugins
Replies: 6
Views: 4050

Just to be clear that I'm doing this correctly, I did the following (starting in ~/cvs/bzflag/), all with no reported errors: cvs update -dP sh autogen.sh cd work ../configure --disable-client --enable-plugins make I didn't see any .so files for the plugins, so I went to ~/cvs/bzflag/plugins and ran...
by wiz
Sat Aug 20, 2005 4:52 pm
Forum: Plug-in Development
Topic: Compilation error in plugins
Replies: 6
Views: 4050

I ran update on the whole source tree, ran autogen.sh and then ./configure --disable-client --enable-plugins and make prior to compiling the plugins.
by wiz
Sat Aug 20, 2005 3:31 pm
Forum: Plug-in Development
Topic: Compilation error in plugins
Replies: 6
Views: 4050

Ooooh - inspiration about 5 minutes too late. I see that common.h was modified 3 days ago, adding template functions for std::min and std::max. These functions are mentioned in the above error message...
by wiz
Sat Aug 20, 2005 3:26 pm
Forum: Plug-in Development
Topic: Compilation error in plugins
Replies: 6
Views: 4050

Compilation error in plugins

When compiling the chathistory, vocaliser and scorereset plugins, I get an error. Below is the output for the chathistory compilation (anon cvs from 20 August 2005 - Debian 3.1): g++ -fPIC -frtti -I../../include -O -c -o chathistory.o chathistory.cpp In file included from ../../include/TextUtils.h:2...
by wiz
Thu Apr 28, 2005 6:55 am
Forum: Servers: General Discussion
Topic: How do I get the BzFs Logfiles?
Replies: 4
Views: 2016

Your batch file should look like this: set BZFSPROGRAM="H:\program files\BZFlag2.0.2\bzfs.exe" %BZFSPROGRAM% -d -d -conf config_testing.txt >> logfilename.log Two things to note. The -d -d needs to go on the command line. And, perhaps most importantly, you need to remove the pause statement. That is...
by wiz
Fri Apr 22, 2005 6:00 pm
Forum: Servers: General Discussion
Topic: How do I get the BzFs Logfiles?
Replies: 4
Views: 2016

Re: How do I get the BzFs Logfiles?

Try changing your command line to the following: %BZFSPROGRAM% -d -d -conf myconfig.txt>>log.txt You can experiment with the number of -d's you add to the command line (you can have from 1 to 4). Each adds an additional level of debugging messages. IIRC, anything more than two can get real hard to f...
by wiz
Mon Apr 11, 2005 10:09 pm
Forum: General Discussion
Topic: Wings controversy
Replies: 42
Views: 13088

Set the _wingsSlideTime to a reasonable value (1,000,000 is a *bit* high :) ). Between 0.3 and 0.5 is usually enough to take the edge away from the wingers.
by wiz
Thu Mar 24, 2005 1:56 pm
Forum: Bugs and Problems
Topic: 2.0 doesn't support my call sign
Replies: 9
Views: 4870

I remember exactly two all-punctuation callsigns that were memorable:

winky (yours) ;-) and
kitty - I don't even remember what that one looked like, but it looked like a cat...
by wiz
Mon Mar 21, 2005 1:34 pm
Forum: Help: Source Code / Compiling / Development
Topic: MinGW - errors compiling in c-ares
Replies: 1
Views: 3610

MinGW - errors compiling in c-ares

While compiling BZFlag from cvs last night (using MinGW/MSYS - WinXP), I encountered errors during 'make'. The first indication of a problem is in src/c-ares/ares_init.c. Following is the output from make: $ make && make install Making all in data make[1]: Entering directory `/bzflag/data' Making al...
by wiz
Mon Mar 21, 2005 1:24 am
Forum: General Discussion
Topic: How do you use other maps besides random?
Replies: 9
Views: 3107

Re: I think I found a bug

...from within the BZFlag client by going to the Join Game -> Start Server menu, where you can select a bunch of options, including the world file. OK, looks like it is a simple case that the very first map is always being ignored. Probably a programming error eg starting with an index of 1 instead...
by wiz
Sun Mar 20, 2005 6:44 pm
Forum: General Discussion
Topic: My stats
Replies: 51
Views: 15265

Perhaps the player stats should only keep history for registered players (i.e., display stats for all current players, but discard stats for non-registered players once they leave the game). This would avoid the stats being cluttered by scores from bots. And on the subject of bots, perhaps stats sho...
by wiz
Sun Mar 20, 2005 6:33 pm
Forum: General Discussion
Topic: How do you use other maps besides random?
Replies: 9
Views: 3107

Two things to check. First, when you save maps from within the game, don't specify a path - just let BZFlag put them in the default location (on windows it is \My Documents\My BZFlag Files\worlds). Second, the maps need to have .bzw as the extension. If you launch the server manually before starting...
by wiz
Fri Mar 18, 2005 4:13 am
Forum: General Discussion
Topic: bz IMAGES
Replies: 16
Views: 5588

Downloading the huge world files and textures on some of the maps out there takes long enough. I shudder to think what it would be like potentially having to download 20,30 or 40+ individual tank skins when connecting to a busy server.
by wiz
Wed Mar 16, 2005 10:18 pm
Forum: General Discussion
Topic: bz IMAGES
Replies: 16
Views: 5588

Not positive how linux stores its BZFlag files, but I think if you go to whereever your BZFlag is installed, you will have a data directory. Create a directory named "alternate" underneath data and put the new skins there. Technically you "could" overwrite the ones in the data directory, but using t...
by wiz
Wed Mar 16, 2005 9:22 pm
Forum: General Discussion
Topic: bz IMAGES
Replies: 16
Views: 5588

I made some tank textures (tanks_v2.zip) that I think are much more visible at a distance than the default skins. As an example, here is the green tank skin. http://wiz.home.mchsi.com/green_tank.png I also have another pack (circuit_tanks.zip) that give the tanks kind of a "Tron" feel to them. I'm n...
by wiz
Tue Mar 15, 2005 8:04 pm
Forum: Bugs and Problems
Topic: Death Spasm
Replies: 1
Views: 2153

Death Spasm

I compiled from CVS last night and when I tested it before work this morning I almost lost my breakfast from vertigo when my tank got shot and exploded. There was more spinning and bouncing going on than Michael Jackson's head at a juniors gymnastics meet. If the intent is to give you a more realist...
by wiz
Tue Mar 15, 2005 3:36 pm
Forum: General Map Making Discussions
Topic: giving maps 2 www.bzflag.org
Replies: 2
Views: 1411

Did you remember to check the checkbox that is labeled "Check to Upload and Attach a File"?

If not, your file will not be uploaded.
by wiz
Sun Mar 13, 2005 4:52 pm
Forum: Servers: General Discussion
Topic: Lag Woes... Help??
Replies: 12
Views: 3791

You have a lot of shots with a short reload time. Bullets consume server bandwidth - and you have lots of them flying around. I can't quantify how much bandwidth each bullet consumes, but I can't imagine it's insignificant. You also are configured for quite a few players - many more than a typical c...
by wiz
Fri Mar 11, 2005 9:28 pm
Forum: Map Editors
Topic: BZEdit 1.6.4 released
Replies: 19
Views: 9755

BZedit for windows was made using the MFC applicaton framework. It is heavaly tied to Visual Studio, so it would probalby not compile with DevC++ or MinGW Ok - I guess that leaves me out since I don't have VS71. And I'm absolutely positive that rewriting it to not use MFC is beyond my abilities! As...
by wiz
Fri Mar 11, 2005 6:39 pm
Forum: Map Editors
Topic: BZEdit 1.6.4 released
Replies: 19
Views: 9755

In your opinion, how much effort would be required to make BZEdit read in the 2.0 stuff, leave it as is, and then write it back out with the 1.x features that it does understand? I'm not asking for someone to actually do it, just asking for an evaluation of how difficult it would be by someone who k...
by wiz
Fri Mar 11, 2005 12:37 am
Forum: Enhancements
Topic: Wings - Always-On Server Setting
Replies: 10
Views: 3132

Sweet idea, even if they only go with the wings, although I shudder to think of people flying that high, carry GM with 'em. The _wingsJumpCount setting is still in effect with this option turned on. So the server operator can still limit how high you go and how long you can stay airborne by limitin...