Search found 80 matches

by Inferno
Mon Mar 12, 2007 2:49 am
Forum: Works In Progress
Topic: King of the castle
Replies: 13
Views: 4841

wow, sry for all you ppl who haven't been able to sleep waiting for the map and moded bzfs...if someone else wants to take over the project I can give them the source. (must know c++ and, well, perl and blender)
by Inferno
Tue Oct 03, 2006 2:20 am
Forum: Works In Progress
Topic: King of the castle
Replies: 13
Views: 4841

King of the castle

My lastest map... It's going to be on an edited bzfs, two villages on each side of the castle will fight to be king, once one team is king they take owner ship of the castle and defend it against the other team. There are many ways to attack/get in the castle and many ways to defend. To capture the ...
by Inferno
Sun Mar 19, 2006 3:28 am
Forum: General Discussion
Topic: Auto on a server
Replies: 22
Views: 7787

But BANNED on loumans servers Sad
I wouldn't be surprised, you were cheating and all. BTW they are thumper's servers, not loumans.
by Inferno
Fri Mar 17, 2006 8:56 pm
Forum: Servers: General Discussion
Topic: not on the server list
Replies: 32
Views: 7682

host?
by Inferno
Fri Mar 17, 2006 8:39 pm
Forum: Servers: General Discussion
Topic: not on the server list
Replies: 32
Views: 7682

huh, if your going to set up that server, your going to have to reset. The only thing to loose is, well, configurations on your router, which I doubt you even have unique configurations anyway :?
by Inferno
Fri Mar 17, 2006 8:12 pm
Forum: Map releases
Topic: Hide The CTF
Replies: 32
Views: 6460

what are you talking about?? "typing"? "girl"?
by Inferno
Fri Mar 17, 2006 7:50 pm
Forum: Servers: General Discussion
Topic: not on the server list
Replies: 32
Views: 7682

Connect to it and see if you can "save configuration" or anything...otherwise I donno. And before you reset I would suggest trying each default password first: "smcadmin" "admin" "" I think those were all of them. and notice once youreset you won't have internet to get help anymore so make sure you ...
by Inferno
Fri Mar 17, 2006 7:37 pm
Forum: Enhancements
Topic: Triggers...explained
Replies: 11
Views: 3607

ok, my idea for implementation: trigger [activation: shot|tank] [color: all|TEAM_COLOR] [name of target mesh(es) or group(s)] [ 0|1 for drivethrough] [ 0|1 for shootthrough] could be a property of define, group, mesh, or face example: mesh trigger shot all jail_wall1,jail_wall2,jail_wall3 1 0 vertex...
by Inferno
Fri Mar 17, 2006 7:23 pm
Forum: Servers: General Discussion
Topic: not on the server list
Replies: 32
Views: 7682

How do I RESET the router? You will have to use a paper clip or a similar pointed object to do the reset procedure. Hard reset: Insert the paper clip to the reset button and hold it down for 15 seconds, while the paper clip is still in unplug the power cord that goes in to the router, now wait for ...
by Inferno
Fri Mar 17, 2006 7:10 pm
Forum: Help: Map Making
Topic: Making a meshbox shoot through on only one side
Replies: 19
Views: 5402

thanks Louman, I dreamed it up in my head and had to make a few guesses and couldn't test 'em :oops: :oops: .


Ducati, sure :D . I think thumper has his own -srvmsg for his servers though
by Inferno
Fri Mar 17, 2006 7:04 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 130066

yeh, I know
by Inferno
Fri Mar 17, 2006 7:02 pm
Forum: Servers: General Discussion
Topic: not on the server list
Replies: 32
Views: 7682

Look for what type of router you have, and we may be able to help. Also look for a reset button on the back, I know mine has one :wink: The reason it's not on the server list is because the bzflag list server tries to connect to the server before listing, and I'm SURE it can not. When you run the se...
by Inferno
Fri Mar 17, 2006 6:54 pm
Forum: Screenshots & Artwork
Topic: Best Score
Replies: 64
Views: 24947

007, I know where :evil: :evil: But I won't spoil it.

I got 500 and some too 8)
by Inferno
Fri Mar 17, 2006 6:52 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 130066

You have a cuss word as a last name?!? :shock:
by Inferno
Fri Mar 17, 2006 3:37 am
Forum: Help: Map Making
Topic: Making a meshbox shoot through on only one side
Replies: 19
Views: 5402

I don't see why mine wouldn't work?
by Inferno
Fri Mar 17, 2006 3:33 am
Forum: General Map Making Discussions
Topic: map posting
Replies: 13
Views: 4203

hey what do you know, I was right to ask what he meant by post. If you have a map that you want "posted" or served for bzflag send it to me and I'll see what I can do. Thumper usualy has an open slot for maps.


Inferno :wink:
by Inferno
Fri Mar 17, 2006 2:48 am
Forum: Enhancements
Topic: Triggers...explained
Replies: 11
Views: 3607

Inferno wrote: My idea is very basic "triggers" but I'll explain it. Let's say you wanted to make a CTF map, like the way you play it in real life. If you get caught (shot) on the other teams side you spawn in jail that has a non-drivethrough mesh. Ok, but how bout a semi-transparent meshbox? Very ...
by Inferno
Fri Mar 17, 2006 2:30 am
Forum: Enhancements
Topic: Triggers...explained
Replies: 11
Views: 3607

plugins can't change map data :? I don't want a bunch of freakin world weapons either...I pretty much explained a simple idea I think can be implemented easily as an extension to map options, not everyone needs to know about it ;)
by Inferno
Fri Mar 17, 2006 1:12 am
Forum: Enhancements
Topic: Triggers...explained
Replies: 11
Views: 3607

Triggers...explained

My idea is very basic "triggers" but I'll explain it. Let's say you wanted to make a CTF map, like the way you play it in real life. If you get caught (shot) on the other teams side you spawn in jail that has a non-drivethrough mesh. Someone is going to "save" his teamate so he shoots a flashying r...
by Inferno
Fri Mar 17, 2006 12:53 am
Forum: Help: Map Making
Topic: My flags won't spawn on the platform....
Replies: 11
Views: 3029

-nofb? I use that on my Gladiators map... 8)

I wonder what Thumper is getting, his server should be spitting out "Unable to put flag on world" continuisly. :lol-old:
by Inferno
Fri Mar 17, 2006 12:48 am
Forum: Help: Map Making
Topic: Making a meshbox shoot through on only one side
Replies: 19
Views: 5402

ok ok: define spawnPyr mesh drivethrough vertex 0 0 1 vertex -1 -1 0 vertex -1 1 0 vertex 1 1 0 vertex 1 -1 0 face vertices 0 1 2 endface face vertices 0 2 3 endface face vertices 0 3 4 endface face vertices 0 4 1 endface face vertices 2 1 0 shootthrough endface face vertices 3 2 0 shootthrough endf...
by Inferno
Fri Mar 17, 2006 12:39 am
Forum: General Map Making Discussions
Topic: map posting
Replies: 13
Views: 4203

he didn't say that, you did...ya never know.
by Inferno
Fri Mar 17, 2006 12:34 am
Forum: General Map Making Discussions
Topic: new map
Replies: 17
Views: 5177

Yeh, that was the idea initially. But I figured if the ground was slow enough you could fight over the "high ground" for advantage over the people who are lower down in "rank". This would give the map a mission, a goal, and just plain fun! the higher ground would probably have less mines and better ...
by Inferno
Fri Mar 17, 2006 12:11 am
Forum: Screenshots & Artwork
Topic: Cobra car
Replies: 16
Views: 6346

".3ds" is looking cool! What color do you want it to be?
by Inferno
Fri Mar 17, 2006 12:09 am
Forum: Help: Map Making
Topic: Making a meshbox shoot through on only one side
Replies: 19
Views: 5402

Louman's right, but I have a better idea code wise:

Code: Select all

meshpyr
drivethrough
position X Y 15
size  25 25 35
end
I hope this helps,
Inferno[/quote]