Search found 80 matches
- Mon Mar 12, 2007 2:49 am
- Forum: Works In Progress
- Topic: King of the castle
- Replies: 13
- Views: 5834
- Tue Oct 03, 2006 2:20 am
- Forum: Works In Progress
- Topic: King of the castle
- Replies: 13
- Views: 5834
King of the castle
My lastest map... It's going to be on an edited bzfs, two villages on each side of the castle will fight to be king, once one team is king they take owner ship of the castle and defend it against the other team. There are many ways to attack/get in the castle and many ways to defend. To capture the ...
- Sun Mar 19, 2006 3:28 am
- Forum: General Discussion
- Topic: Auto on a server
- Replies: 22
- Views: 9494
- Fri Mar 17, 2006 8:56 pm
- Forum: Servers: General Discussion
- Topic: not on the server list
- Replies: 32
- Views: 9779
- Fri Mar 17, 2006 8:39 pm
- Forum: Servers: General Discussion
- Topic: not on the server list
- Replies: 32
- Views: 9779
- Fri Mar 17, 2006 8:12 pm
- Forum: Map releases
- Topic: Hide The CTF
- Replies: 32
- Views: 8006
- Fri Mar 17, 2006 7:50 pm
- Forum: Servers: General Discussion
- Topic: not on the server list
- Replies: 32
- Views: 9779
- Fri Mar 17, 2006 7:37 pm
- Forum: Enhancements
- Topic: Triggers...explained
- Replies: 11
- Views: 4695
ok, my idea for implementation: trigger [activation: shot|tank] [color: all|TEAM_COLOR] [name of target mesh(es) or group(s)] [ 0|1 for drivethrough] [ 0|1 for shootthrough] could be a property of define, group, mesh, or face example: mesh trigger shot all jail_wall1,jail_wall2,jail_wall3 1 0 vertex...
- Fri Mar 17, 2006 7:23 pm
- Forum: Servers: General Discussion
- Topic: not on the server list
- Replies: 32
- Views: 9779
How do I RESET the router? You will have to use a paper clip or a similar pointed object to do the reset procedure. Hard reset: Insert the paper clip to the reset button and hold it down for 15 seconds, while the paper clip is still in unplug the power cord that goes in to the router, now wait for ...
- Fri Mar 17, 2006 7:10 pm
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6801
- Fri Mar 17, 2006 7:04 pm
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 161295
- Fri Mar 17, 2006 7:02 pm
- Forum: Servers: General Discussion
- Topic: not on the server list
- Replies: 32
- Views: 9779
Look for what type of router you have, and we may be able to help. Also look for a reset button on the back, I know mine has one :wink: The reason it's not on the server list is because the bzflag list server tries to connect to the server before listing, and I'm SURE it can not. When you run the se...
- Fri Mar 17, 2006 6:54 pm
- Forum: Screenshots & Artwork
- Topic: Best Score
- Replies: 64
- Views: 28690
- Fri Mar 17, 2006 6:52 pm
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 161295
- Fri Mar 17, 2006 3:37 am
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6801
- Fri Mar 17, 2006 3:33 am
- Forum: General Map Making Discussions
- Topic: map posting
- Replies: 13
- Views: 5074
- Fri Mar 17, 2006 2:48 am
- Forum: Enhancements
- Topic: Triggers...explained
- Replies: 11
- Views: 4695
- Fri Mar 17, 2006 2:30 am
- Forum: Enhancements
- Topic: Triggers...explained
- Replies: 11
- Views: 4695
- Fri Mar 17, 2006 1:12 am
- Forum: Enhancements
- Topic: Triggers...explained
- Replies: 11
- Views: 4695
Triggers...explained
My idea is very basic "triggers" but I'll explain it. Let's say you wanted to make a CTF map, like the way you play it in real life. If you get caught (shot) on the other teams side you spawn in jail that has a non-drivethrough mesh. Someone is going to "save" his teamate so he ...
- Fri Mar 17, 2006 12:53 am
- Forum: Help: Map Making
- Topic: My flags won't spawn on the platform....
- Replies: 11
- Views: 3780
- Fri Mar 17, 2006 12:48 am
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6801
ok ok: define spawnPyr mesh drivethrough vertex 0 0 1 vertex -1 -1 0 vertex -1 1 0 vertex 1 1 0 vertex 1 -1 0 face vertices 0 1 2 endface face vertices 0 2 3 endface face vertices 0 3 4 endface face vertices 0 4 1 endface face vertices 2 1 0 shootthrough endface face vertices 3 2 0 shootthrough endf...
- Fri Mar 17, 2006 12:39 am
- Forum: General Map Making Discussions
- Topic: map posting
- Replies: 13
- Views: 5074
- Fri Mar 17, 2006 12:34 am
- Forum: General Map Making Discussions
- Topic: new map
- Replies: 17
- Views: 6140
- Fri Mar 17, 2006 12:11 am
- Forum: Screenshots & Artwork
- Topic: Cobra car
- Replies: 16
- Views: 7319
- Fri Mar 17, 2006 12:09 am
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6801
Louman's right, but I have a better idea code wise:
I hope this helps,
Inferno[/quote]
Code: Select all
meshpyr
drivethrough
position X Y 15
size 25 25 35
end
Inferno[/quote]