Search found 44 matches

by mathiaz
Mon Jun 17, 2019 12:50 pm
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 188

Re: pass flag to middle

Tanks a lot.
I notice , i won t use anymore box object.
:wink:
by mathiaz
Sat Jun 15, 2019 6:22 pm
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 188

Re: pass flag to middle

Thanks for the answers.
But It s running with -fb options and it s a meshbox.
:?
So i don t understand.

I send the map in attached file, if you have time.
Just run it with "bzfs -world test.bzw".
by mathiaz
Sat Jun 15, 2019 12:44 pm
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 188

pass flag to middle

Hi,

I pass flag to the middle while dropping it on non standard surface (pyramid, teleport ...).
It works, but when there is a meshbloc middle, the flag goes in it. So what is the algorythm behind this pass? why the flag is not put ON the bloc?

Thanks
by mathiaz
Wed May 29, 2019 7:57 am
Forum: Help: Server Setup and Administration
Topic: serverControl plugin with ResetServerAlwaysFile
Replies: 2
Views: 133

Re: serverControl plugin with ResetServerAlwaysFile

It sounds like what i am looking for, i will test it soon.

Thanks
:)
by mathiaz
Mon May 27, 2019 4:52 pm
Forum: Help: Server Setup and Administration
Topic: serverControl plugin with ResetServerAlwaysFile
Replies: 2
Views: 133

serverControl plugin with ResetServerAlwaysFile

Hi, I try to make a my server automaticly restart without disturbing eventual games. So i see that it may be possible with serverControl plugin. so, i am configuring a debian server with systemd. But i can t use serverControl plugin as i want here s the log file : ------------------------ ServerCont...
by mathiaz
Wed May 22, 2019 11:56 am
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Here last version of the map generator.

What s new :
- bloc higths are harmonized
- new pattern (big blocs, line ..)
- more colors
- some teleporters
and more...

Just download it and run it with pyton 3:
python3 __init__.py > mymap.bzw
by mathiaz
Sun May 05, 2019 8:46 pm
Forum: Players
Topic: Hello! I'm New to BZBB
Replies: 5
Views: 910

Re: Hello! I'm New to BZBB

To be better, a way is to register to the league http://leaguesunited.org and play some match. Ducati is not jump map, but easier to start with. There is regulary match. It seems boring map first, because non jump and no superflag, but it s very fun, and morover a good school to learn. Dodge and sho...
by mathiaz
Tue Apr 16, 2019 3:06 pm
Forum: Works In Progress
Topic: New Map, No Name Yet
Replies: 5
Views: 563

Re: New Map, No Name Yet

tank wrecks

?
by mathiaz
Sun Apr 14, 2019 8:48 am
Forum: Map releases
Topic: BZFlag Memories
Replies: 6
Views: 611

Re: BZFlag Memories

Who made HIX map?
What is its history?
by mathiaz
Sat Apr 13, 2019 11:11 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Hi,

Same generator with one main modification :
- The high of bloc aren t completly random. So there is less level. It s now easier to shoot tank on a bloc from another bloc.

Some more idea, but later
by mathiaz
Fri Apr 12, 2019 10:17 am
Forum: Plug-in Development
Topic: BZWGen
Replies: 2
Views: 515

Re: BZWGen

Yes i am interested by map generators.
I am actually doing one. So i am still available to share my experience.
by mathiaz
Mon Apr 01, 2019 7:15 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

hi,

if you want make a public server with it.
Edit __init__.py
and comment the line :

ie replace
print(" -advertise NONE")

by
#print(" -advertise NONE")
by mathiaz
Sun Mar 31, 2019 8:00 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Hi,

I realize that there I forget to activate some good features in first archive released.
So prefer use this version.
I make it run without any problem with python 3.5.

Have good time.
by mathiaz
Fri Mar 29, 2019 12:37 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Ok thanks for your precision.
The previous code is open source, under GNU AGPLv3.
by mathiaz
Fri Mar 29, 2019 7:21 am
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Sure it is open source, under the GNU General Public License
See http://www.gnu.org/licenses/

I will add it in next post.
by mathiaz
Thu Mar 28, 2019 11:12 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Some pictures here.

Yellow blocs are shootthrough
Green pyra are drivethough
Red blocs could be use to jump on higher bloc...
by mathiaz
Thu Mar 28, 2019 8:57 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

map generator

Hi, You will find in attached file the big python script who draw map. It s not perfect. At the beginning it s was just in idea, and it become a real game to write it. So the script grow bigger and bigger as a golem monster. I know, It needs to be clean. But this is the end of winter, this season wh...
by mathiaz
Mon Mar 25, 2019 11:23 am
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 4
Views: 285

Re: Dodgeball

Hi,

Is there a public server where we can play this new game?

Best Regards
by mathiaz
Mon Mar 18, 2019 4:33 pm
Forum: Map releases
Topic: Hollows
Replies: 5
Views: 230

Re: Hollows

Nice one.

I will test it with rico !!

Thanks
by mathiaz
Fri Mar 08, 2019 12:13 pm
Forum: Help: Map Making
Topic: meshbox / box & meshbox / teleport links
Replies: 3
Views: 634

Re: meshbox / box & meshbox / teleport links

Thanks for your answers.

I put the teleporter on a box.
The box tile is little higher (0.1) than meshbox, so it s possible to pass from one to the other.
by mathiaz
Thu Mar 07, 2019 12:06 pm
Forum: Help: Map Making
Topic: meshbox / box & meshbox / teleport links
Replies: 3
Views: 634

meshbox / box & meshbox / teleport links

I use simple meshbox: meshbox position 0 -290 0 size 300 10 1 matref wall shootthrough end material name wall color 0.000000f 0.000000f 0.000000f 0.7 end - meshbox/box : when the ground/stair is made of mixed tiles, box next to meshbox, tank can t drive from one to the other -meshox/teleport: when i...
by mathiaz
Sat Mar 02, 2019 11:33 am
Forum: Map releases
Topic: Breizh Wall
Replies: 13
Views: 1191

Re: Breizh Wall

Hi,

Here last version of breizh wall:
- longer shoots
- wings flags to jump the wall

Feel free to host it and modify it.
:wink:
by mathiaz
Fri Mar 01, 2019 1:05 pm
Forum: Bugs and Problems
Topic: zone flag where flag dont go back
Replies: 7
Views: 737

Re: zone flag where flag dont go back

I understand quickly but i need long explanations ...
by mathiaz
Fri Mar 01, 2019 1:02 pm
Forum: Bugs and Problems
Topic: zone flag where flag dont go back
Replies: 7
Views: 737

Re: zone flag where flag dont go back

It works now.
Thanks a lot.
by mathiaz
Fri Mar 01, 2019 9:22 am
Forum: Bugs and Problems
Topic: zone flag where flag dont go back
Replies: 7
Views: 737

Re: zone flag where flag dont go back

I simplify my question : #******* test.bzw *********** world size 100 end options +r -j -ms 4 -sl WG 1 -fb -set _shotSpeed 110 -set _tankSpeed 28 -set _wingsJumpCount 20 -publictitle "Breizh tomato - shoot through WALL - ctf " end #******************* zone zoneflag WG 1 position 0 50 0 end zone zone...