Search found 18 matches

by Sparky1
Fri Aug 02, 2013 1:48 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Nintendo 64 usb classic controller from Retrolink
Replies: 0
Views: 1458

Nintendo 64 usb classic controller from Retrolink

I have recently acquired an N64 usb controller and have been trying it on bzflag. I am using Linux, in particular Fedora Core 16. I am having problems with the analog joystick on bzflag, it is behaving like a digital joystick. In other words, regardless of the degree I move the joystick from center,...
by Sparky1
Fri Jul 04, 2008 6:57 am
Forum: Enhancements
Topic: New Game Mode: Kill the King
Replies: 8
Views: 2445

...but how about every time the king is killed a new one is randomly selected... I personally think that The high score approach is better since it focuses attention on the players with the high scores so things get balanced out. but there could be an option for either way like with rabbit hunt. .....
by Sparky1
Fri Jul 04, 2008 3:19 am
Forum: Enhancements
Topic: Seperate Area for Recording Flag Captures on HUD
Replies: 15
Views: 3644

To emphasize a team effort, wouldn't it be better to get rid of individual scores all together in capture the flag mode, and just leave team scores?
by Sparky1
Thu Jul 03, 2008 8:21 pm
Forum: Enhancements
Topic: New Game Mode: Kill the King
Replies: 8
Views: 2445

New Game Mode: Kill the King

This game mode makes having a higher score more challenging to keep, and killing a higher scored enemy tank more rewarding, as well as encourage tanks on a team to defend one another (i.e. more teamplay). Each team has one King. A King is selected by having the highest score in their team, similar t...
by Sparky1
Sat May 03, 2008 4:39 am
Forum: Works In Progress
Topic: Venn Wars by Sparky1
Replies: 3
Views: 1944

Wouldn't this be more appropriate in the "Map Release" forum? I actually just started this map today, and I put under Works In Progress for the reason that i consider it a rough draft. Should I put it under Map Release? Like I said I'm, new to map making, so I'm not familiar yet with all the protoc...
by Sparky1
Sat May 03, 2008 4:33 am
Forum: Works In Progress
Topic: Venn Wars by Sparky1
Replies: 3
Views: 1944

Here are some more screen shots.
by Sparky1
Sat May 03, 2008 4:25 am
Forum: Works In Progress
Topic: Venn Wars by Sparky1
Replies: 3
Views: 1944

Venn Wars by Sparky1

Introducing my first map, Venn Wars. It is intended to be a strategy oriented FFA map. I call it Venn Wars because the intersection of the SWs result in the appearance of Venn Diagrams on the radar. I made it using BZEdit1.6.5 with some text editing. Basically there are 9 "teleporter rooms" arranged...
by Sparky1
Sun Apr 13, 2008 7:57 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 15510

I thought of an interesting version of your map, only thing is that it depends on a feature that I'm not sure if BZFlag has. It regards the use of multiple team flags on each team. Can each of the team flags be distinguished by more than just what team it is on (for exampled labeled as r1*, r2*, r3*...
by Sparky1
Sun Apr 06, 2008 6:16 am
Forum: Enhancements
Topic: Quantum Plane Flag
Replies: 15
Views: 4754

Sparky1: If hbar (no symbol on the KB) was 10, would it be safe to cut open a water melon (200mm across with pips weighing in 0.1 gram) ? Once the whole BZ community can explain the answer, I'll help you write the code for Quantum Physics flags, at least then people would have a chance of understan...
by Sparky1
Sat Apr 05, 2008 8:29 pm
Forum: Enhancements
Topic: Quantum Plane Flag
Replies: 15
Views: 4754

wtf? seriously... wtf? how can that be fun at all? Quantum mechanics has a lot of cool properties, there is a great deal more to work with in Quantum mechanics than classical mechanics, and I don't see too many games that take advantage of QM's tremendous potential. I'm just throwing around some su...
by Sparky1
Sat Apr 05, 2008 5:50 pm
Forum: Enhancements
Topic: Quantum Plane Flag
Replies: 15
Views: 4754

Quantum Plane Flag

Here is perhaps my craziest BZFlag idea so far. A new Flag that I like to call the Quantum Plane Flag (or QP). Basically the bullet behaves like a quantum, where it starts off like a wave and has multiple locations, has the capability of tunneling through boundaries, and when encountered by a tank c...
by Sparky1
Tue Apr 01, 2008 10:50 pm
Forum: Works In Progress
Topic: ausom new map!
Replies: 17
Views: 5225

I think I know what map your talking about. I was on that map a few times "briefly". From my "short" experiences with that map it has to be one of the coolest ones yet. To say that I like that map is an understatement, however it seems that the feeling is not mutual. Apparently, I must have offended...
by Sparky1
Sat Mar 01, 2008 9:08 pm
Forum: Enhancements
Topic: Ball Flag
Replies: 1
Views: 1142

Ball Flag

I thought of an easier way to implement something similar to my Sport mode concept by just adding a new flag, thus more likely to be seen sooner. I call it the Ball flag or BA. This idea is a compromise between the current styles of BZFlag and my Sport mode idea. Let me know what your thoughts are. ...
by Sparky1
Mon Feb 18, 2008 9:19 pm
Forum: Map releases
Topic: Jefenry's Aztec Ballcourt
Replies: 15
Views: 5917

Hoops

However, I have thought of a way to use a tiny flag as the ball. If I made the _tinyFactor .95 or something close to that of a real tank, the flag wouldn't be very useful to the holder. Then, I'd make an area just big enough for the tiny tank to get into in the bases. Your team flag would spawn in ...
by Sparky1
Sun Feb 17, 2008 7:36 pm
Forum: Works In Progress
Topic: bzbaseball
Replies: 6
Views: 2674

With the baseball thing, you're going to have people waiting around to play. I think with the sort of game BZFlag is, you're going to want to keep the players active at all times. Perhaps bots could be used as place holders, and be replaced as players join? Although, I would think that with the cur...
by Sparky1
Sun Feb 17, 2008 7:10 pm
Forum: Enhancements
Topic: Sport Mode
Replies: 8
Views: 2625

Well, if none of this is possible, are you suggesting we make BZFlag even more flexible? I think you need to first make some maps so you can see what is possible. Just a suggestion. I'd have to admit that sigonasr2 is right about me needing map making experience. One of these days I'm gonna have to...
by Sparky1
Fri Feb 15, 2008 7:00 am
Forum: Works In Progress
Topic: bzbaseball
Replies: 6
Views: 2674

bzbaseball

I've seen a lot of cool bzsport maps l8ly, however one map that i've yet to see but would like to, is bzbaseball. If your not familiar with the format of existing bzsports I'll sum it up: You have 2 teams, red and blue, a green flag is used as a ball and starts in the mid, and the red and blue bases...
by Sparky1
Fri Feb 15, 2008 6:11 am
Forum: Enhancements
Topic: Sport Mode
Replies: 8
Views: 2625

Sport Mode

I noticed that there are a lot of recently created cool sport maps. In those maps a team flag is used as a "ball", and bases are used as "goals". I think that there is even more potential for great maps if there would be a game mode where a bullet behaves like a "ball". Here is a suggestion for how ...