Search found 294 matches

by Dutchrai
Mon Jun 12, 2006 9:19 am
Forum: Map releases
Topic: Army of One's latest map--Thw Wilderness-return of
Replies: 10
Views: 3856

Great tip G-Man, I'll do that. Will take some chips along to eat as well.
by Dutchrai
Mon Jun 12, 2006 9:17 am
Forum: Works In Progress
Topic: Chillbox CTF
Replies: 13
Views: 5588

In that case, why wait? It's on a public server:

shellshock.bzflag.bz:4504 :lol-old:

P.S.: I updated the screenshot in the first post to reflect the latest changes.
by Dutchrai
Mon Jun 12, 2006 7:59 am
Forum: Works In Progress
Topic: Chillbox CTF
Replies: 13
Views: 5588

A few modifications have been made: 1) Added some protection near the bases 2) Attached metal bars to the ice tunnels. A small thing, but tactically, these bars can be very very interesting: - they allow for 'kami kazi' (a.k.a. suicide) shots (try to discover this unique feature) - they create a pas...
by Dutchrai
Mon Jun 12, 2006 4:17 am
Forum: Works In Progress
Topic: Chillbox CTF
Replies: 13
Views: 5588

The idea started with a classic Pillbox layout. I also wanted to do a snow and ice themed map, and this is the result.

By the way, there will be no flags (except team flags of course), no jumping, all in true Pillbox style.
by Dutchrai
Sun Jun 11, 2006 3:59 pm
Forum: Map releases
Topic: Misunderstanding
Replies: 3
Views: 1791

Not quite the misunderstanding you make it out to be, in fact, its understood quite well. The server's having a full crowd on your map! Good work.
by Dutchrai
Sun Jun 11, 2006 1:42 pm
Forum: Works In Progress
Topic: Chillbox CTF
Replies: 13
Views: 5588

Chillbox CTF

Before I go for a holiday I decided to get all the ice out of my fridge and make a map out of it. The map's called 'Chillbox' and rather obviously inspired by the famous Pillbox. No idea if it's playable or not, haven't tested it, it might be crap, even put my name to shame, but I put it up anyway: ...
by Dutchrai
Sat Jun 10, 2006 2:44 pm
Forum: Map releases
Topic: Sand Blaster V2
Replies: 26
Views: 7611

Now my head really hurts. Have mercy on me! dutchrai, speaking of the story.. who really were those people in the vast sahara desert having access to advanced technology? the berbers? the tuaregs? did they have ties to the ancient egyptians? lost civilizations? or were they time-travellers from our ...
by Dutchrai
Sat Jun 10, 2006 2:17 am
Forum: Map releases
Topic: Sand Blaster V2
Replies: 26
Views: 7611

Lol...is this a scientific discussion right here in the BZFlag forum? Sand Blaster seems to be kicking some dust (pun intended of course) :lol:

I guess its a dangerous thing to add storylines to maps when all that should be done is play around in them. Remind me not to do this again :mrgreen:
by Dutchrai
Fri Jun 09, 2006 4:11 pm
Forum: Map releases
Topic: Sand Blaster V2
Replies: 26
Views: 7611

And thats what happened. Even today in Chernobyl, you still can't get too near the reactor. Radio-active readings are off the scale. A nasty place for hundreds of years to come due to the rather long half-life of uranium (thats where the game half-life got its name from...nuclear physics). As for Sa...
by Dutchrai
Fri Jun 09, 2006 10:06 am
Forum: Map releases
Topic: Sand Blaster V2
Replies: 26
Views: 7611

The big funnel thing in the background actually is a cooling tower, not a powerplant. It is typically used to aid nuclear power plants in cooling. The actual nuclear plant is usually a squarish type of concrete reinforced building. Here's a great article on cooling towers, with a nice shot: http://e...
by Dutchrai
Fri Jun 09, 2006 1:58 am
Forum: Map releases
Topic: Sand Blaster V2
Replies: 26
Views: 7611

First of all, credits to Trepan for the gold-edged pyramids idea. During testing he's send me a very nice concept I liked, and I made a very low poly version of it. Too bright? Could be, I used the standard gold material definition I used for the domes. But of course, the domes are high up and not s...
by Dutchrai
Thu Jun 08, 2006 7:34 am
Forum: Servers: General Discussion
Topic: Shell Shock servers
Replies: 5
Views: 1972

Always has been
by Dutchrai
Thu Jun 08, 2006 4:04 am
Forum: Servers: General Discussion
Topic: Shell Shock servers
Replies: 5
Views: 1972

The Shell Shock servers are now continuously using trepan's latest bzfs builds (2.0.9.x at the moment).

Fog is now enabled and looking cool. If you can't see fog you have it either disabled in your client or your client is of version 2.0.4 or older.
by Dutchrai
Thu Jun 08, 2006 3:16 am
Forum: Works In Progress
Topic: Sand Blaster (Experimental)
Replies: 11
Views: 4443

This map has now been finalized and has been released under the name Sand Blaster V2.

You can get it from the 'Map Releases' section in this forum.
by Dutchrai
Thu Jun 08, 2006 2:28 am
Forum: Map releases
Topic: Sand Blaster V2
Replies: 26
Views: 7611

Sand Blaster V2

2010. Sixteen years after the Chernobyl disaster, it happened again. This time in the vast Sahara Desert. An entire city now lays abandoned but neighbouring countries are fighting over the technology in radiation-shielded tanks. Enter Sand Blaster. Updates to version 1 of this map include the North ...
by Dutchrai
Thu Jun 08, 2006 1:51 am
Forum: Enhancements
Topic: Independent Radar & Panel sizing
Replies: 6
Views: 2034

But that would compromise your radar image as well, plus there is still this clearly to be read text on 1/3 of the screen.
by Dutchrai
Wed Jun 07, 2006 4:03 pm
Forum: Map releases
Topic: CrossCourt
Replies: 8
Views: 2752

Well, I realize you only just got started on it, but here is what comes to mind first: 1) More boxes to jump on 2) You might want to experiment with raising the 4 middle pyramid 'buildings' by putting them on top 2 or so box levels. 3) Make a couple of holes in the long side walls (maybe, cause it's...
by Dutchrai
Wed Jun 07, 2006 3:54 pm
Forum: General Map Making Discussions
Topic: Smart Boxes and Pyarmids
Replies: 5
Views: 3431

Best thing is the additional power over texture mapping. Right now I have some really stretched textures on some meshes :-)

Great stuff! Can't wait to use this.
by Dutchrai
Wed Jun 07, 2006 3:47 pm
Forum: Enhancements
Topic: Independent Radar & Panel sizing
Replies: 6
Views: 2034

Independent Radar & Panel sizing

Personally I prefer to drive with a large radar since I use this window at least 90% of the time. 360 Degrees of glorious battle in your eyeballs! However, a large radar obviously means a large panel. Now THAT I don't want. Who wants to see 15-20 lines of text while driving? 3 to 5 would be more rea...
by Dutchrai
Wed Jun 07, 2006 3:29 pm
Forum: Map releases
Topic: CrossCourt
Replies: 8
Views: 2752

That's a cool beginning for a CTF map, sneaking along the sides could be interesting here too :-)
by Dutchrai
Wed Jun 07, 2006 1:51 pm
Forum: Map releases
Topic: Titan CTF
Replies: 5
Views: 1865

Guilty as charged :-)
by Dutchrai
Wed Jun 07, 2006 6:43 am
Forum: Enhancements
Topic: _tankSpeed variable
Replies: 9
Views: 2875

Excellent idea. By the way, reverse speed is forward * 0.5
by Dutchrai
Wed Jun 07, 2006 5:11 am
Forum: Map releases
Topic: Titan CTF
Replies: 5
Views: 1865

Nono...my list is long enough, you were first!
by Dutchrai
Tue Jun 06, 2006 8:53 pm
Forum: Map releases
Topic: Titan CTF
Replies: 5
Views: 1865

Not much you say? Very neat I say! Love the clean feel to it, and it seems to be great for jumping acrobats.

Only...the title. Believe it or not, but the map name 'Titan' was on top of my list of names for a next map! Guess I will have to pick another... :lol-old:
by Dutchrai
Tue Jun 06, 2006 8:49 pm
Forum: Map releases
Topic: Army of One's latest map--Thw Wilderness-return of
Replies: 10
Views: 3856

Woah...can we go camping here too? I mean, the 'wood and fire' type of camping with singing and all. That be cool :-)