Search found 22 matches

by 0_0_0
Mon Jul 04, 2005 5:26 pm
Forum: Help: Tactics and Playstyles
Topic: Hunting 2 People at Once
Replies: 20
Views: 11081

I think you can use cvs revisions for that. ________________________________ export CVSROOT=:pserver:anonymous@cvs.sourceforge.net:/cvsroot/bzflag cvs login cvs checkout -r <bzflagreleasedate> bzflag Not sure how the releases are formatted, though. _________________________________ Mabye... ? I'm pr...
by 0_0_0
Mon Jul 04, 2005 6:13 am
Forum: Help: Map Making
Topic: I want to Start a server...
Replies: 8
Views: 3025

The maps must be in your saved worlds directory.
Just move them there, and they should show up.
by 0_0_0
Mon Jul 04, 2005 6:11 am
Forum: Servers: General Discussion
Topic: Hepcat Map Rotation
Replies: 11
Views: 2872

Babel will always be best. :D
by 0_0_0
Thu Jun 23, 2005 8:29 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 128387

mugwump84 wrote:for some reason I've always been mugwump.
I'm considering changing my callsign to The Vaxorcist. Whadda you think?
ROFL, I read that joke! :lol:
by 0_0_0
Tue Jun 21, 2005 9:20 pm
Forum: General Discussion
Topic: PHP BZFlag List Server
Replies: 14
Views: 3889

I think its a new version of bzlist.php.

Ceratainly has a nice look and feel, nice work RPG! :D
by 0_0_0
Tue Jun 21, 2005 3:04 am
Forum: Help: Map Making
Topic: Flipping an object around?
Replies: 4
Views: 1876

Cool, thats alot easier.
Must be the equiv of z-flipping it in bz. :)
by 0_0_0
Tue Jun 21, 2005 2:58 am
Forum: Help: Map Making
Topic: Flipping an object around?
Replies: 4
Views: 1876

Wow, awesome explenation! :D

Thanks!
by 0_0_0
Tue Jun 21, 2005 2:19 am
Forum: Servers: General Discussion
Topic: Test server, tonight/this weekend
Replies: 10
Views: 3816

The official 2.0.3 will be 2.0.4. 8)

(Version number madness) :shock:
by 0_0_0
Tue Jun 21, 2005 12:12 am
Forum: Help: Map Making
Topic: Flipping an object around?
Replies: 4
Views: 1876

Flipping an object around?

I'm wondering how you can turn objects upside-down, or rotate a certain angle.

I've heard of spin, but if I do spin 180 1 0 0, it goes underground and is a pain to position.

Is there an easier way?
by 0_0_0
Tue Jun 21, 2005 12:05 am
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 128387

Back in 1.10.2, My callsign was "0" (yes, the number). I had been pretty happy with that, back when I was a newbie. (Once, I was 15min banned from GU because I had inadvertantly CTF'ed my own team's fllag... :| ) But, with the coming of 2.0, I needed a new callsign. 000 was too bland, so I went with...
by 0_0_0
Mon Jun 20, 2005 11:52 pm
Forum: Servers: General Discussion
Topic: Test server, tonight/this weekend
Replies: 10
Views: 3816

On a fast connection, I think that map could probably attract 20~30 players! :D

Sadly, T1 lines are hard to come by... :|
by 0_0_0
Mon Jun 20, 2005 5:13 am
Forum: Help: Map Making
Topic: Wings3D Plugin Does Not Face Sides The Right Direction
Replies: 12
Views: 3266

Just select your whole model in wings 3d in face editing mode, pop up the menu, and press Tesselate->Triangulate

It should fix up your mesh instantly. :)
by 0_0_0
Sun Jun 19, 2005 3:00 am
Forum: Servers: General Discussion
Topic: Test server, tonight/this weekend
Replies: 10
Views: 3816

Nice map!

One suggestion: smooth the corners of the rivers ;)
by 0_0_0
Fri Jun 17, 2005 4:55 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 31152

I voted, that should help fix things up. :D
by 0_0_0
Fri Jun 17, 2005 2:38 am
Forum: Enhancements
Topic: voice chat
Replies: 48
Views: 14724

That would be nearly impossible to implement.

Plus ppls voices are different.

I could say "hello, rogue"

And it would print: "he'll rome"

Not very doable...
by 0_0_0
Fri Jun 17, 2005 2:35 am
Forum: Bugs and Problems
Topic: No! Global Authentication is Broken!
Replies: 7
Views: 3888

K, the newest cvs fixed the prob!

Thank goodness its open source...
by 0_0_0
Thu Jun 16, 2005 1:06 pm
Forum: Bugs and Problems
Topic: No! Global Authentication is Broken!
Replies: 7
Views: 3888

I had a one week old cvs, heard about the new features, and updated.
Then, it didnt work, even names with spaces are broken!
Stable still works tho.
I'll try the new cvs tonight.
by 0_0_0
Thu Jun 16, 2005 4:34 am
Forum: Bugs and Problems
Topic: No! Global Authentication is Broken!
Replies: 7
Views: 3888

Wait...
I just tried 2.0.2 stable, and login worked perfectly! :shock:
It must be a cvs problem, unless the new version # uses a diff database... :?
by 0_0_0
Thu Jun 16, 2005 4:13 am
Forum: Bugs and Problems
Topic: No! Global Authentication is Broken!
Replies: 7
Views: 3888

My callsign worked the minute before I updated cvs...
Ah, well.
I guess there are the concequences of cvs... :(
by 0_0_0
Thu Jun 16, 2005 2:50 am
Forum: Bugs and Problems
Topic: No! Global Authentication is Broken!
Replies: 7
Views: 3888

No! Global Authentication is Broken!

BZFlag/BZAdmin cvs are URLEncoding my callsign!
This results in a bad token, and so there is no authentication.

I get:
ERROR: NOTOK invalid callsign or password (0%5F0%5F0%5F:<pass here>)

This is really bad, as now I cant log in anywhere.
by 0_0_0
Sat Jun 04, 2005 1:54 pm
Forum: Map Editors
Topic: Mac os X
Replies: 18
Views: 8524

I got pybzedit working on mac, although buggy. Graphics work too.
It's not that useful though, as you cant rotate the view or rotate bojects w/the mouse. I might be able to post a screenie soon.
by 0_0_0
Thu Mar 31, 2005 7:41 pm
Forum: Help: Source Code / Compiling / Development
Topic: Attempting compile of latest cvs on mac
Replies: 2
Views: 2279

That happens to me too.
C-ares doesnt want to compile on mac.
Also, I hear that there are some problems with c-ares on windows.
I think that bzflag was better off without it.

I'm using 10.3.8 also.
I get the exact same errors.