Search found 114 matches

by Skeeve
Wed Oct 08, 2008 8:47 am
Forum: Players
Topic: What is your favorite team color?
Replies: 44
Views: 16290

Pink 'cause I'm a Pinky (in the sense of "Enterprise")
by Skeeve
Sat Oct 04, 2008 4:34 pm
Forum: Enhancements
Topic: Shot Limit displayed in HUD
Replies: 0
Views: 826

Shot Limit displayed in HUD

I just uploaded a patch to sourceforge . This patch will recognize the "# shots left" messages from the server. So if you pick up a shot-limited flag, your reload-status display will turn blue (instead of white) to indicate that your shots are limited. Please note that this only happens af...
by Skeeve
Thu Sep 25, 2008 7:10 am
Forum: Enhancements
Topic: Improved(?) Joystick setup (about my implementation)
Replies: 0
Views: 830

Improved(?) Joystick setup (about my implementation)

Hi! When I first used a joystick with bzflag, I didn't understand what this X and Y axis setting meant. I'm using an "SDL-Joystick", so the axes are just numbers. Can you tell what the axes 2 is? I couldn't. So what I tried the last 3 days was, improving the setup of the joystick axes. It'...
by Skeeve
Mon Sep 22, 2008 4:27 am
Forum: Help: Source Code / Compiling / Development
Topic: Problem with GL
Replies: 2
Views: 2091

Sounds logical to me, Money. And it fits to my observation that the bar can be seen if I order the vertices.

Thanks!
by Skeeve
Sun Sep 21, 2008 9:28 am
Forum: Help: Source Code / Compiling / Development
Topic: Problem with GL
Replies: 2
Views: 2091

Problem with GL

I have a problem with this http://rafb.net/p/34gzzJ89.html The // doesn't work part should draw a box from the center (glsYc) up to the calculated size if it's positive, and down, if the size is negative. So the vertices are: 4 3 1 2 - center here The positive part works, the negative not, i.e. no b...
by Skeeve
Sat Sep 20, 2008 11:33 pm
Forum: Enhancements
Topic: Thermal View Flag?
Replies: 10
Views: 2997

F687/s wrote:On 95% of servers, you can see the whole map through radar,
I wrote:
Skeeve wrote:I had the idea when reading about the radar-flag. Maybe it's a nice alternative?
And was referring to:
Amoeba! wrote:[…] why not make a "Radar" flag for non-Radar maps...?
Any more questions?
by Skeeve
Sat Sep 20, 2008 4:39 pm
Forum: Enhancements
Topic: Thermal View Flag?
Replies: 10
Views: 2997

The counterflags sound a bit over-complicated, but the rest seems like a good idea. I think this has been suggested before on the wiki though, I don't know what the response there was... I searched the wiki and couldn't find it. OTOH: I couldn't find flag ideas I had some years ago. And they were i...
by Skeeve
Fri Sep 19, 2008 5:21 pm
Forum: Enhancements
Topic: Yet Another Flag Idea
Replies: 14
Views: 3960

How about the radar flag just working in a short range? And how about teams sharing their radar flags, meaning: In an otherwise radar-less map in CTF, tanks can pick up a radar flag and see, in a short range, everything around it. Also all other tanks of the team, carrying a radar flag, share their ...
by Skeeve
Thu Sep 18, 2008 1:29 pm
Forum: Enhancements
Topic: Anti-Cheat proposal
Replies: 56
Views: 13337

While chatting #bzflag I had an idea of how to take out the fun in cheating. It's not elaborated and you might say it's a stupid idea or object for other reason. If I understand it correct, each client sends his shot information to the server. The server then forwards it to all connected clients. So...
by Skeeve
Thu Sep 18, 2008 10:18 am
Forum: Enhancements
Topic: Doppler View Flag
Replies: 0
Views: 751

Doppler View Flag

Again a stupid idea I got when reading about the radar-flag . How abput a "Doppler-View"? Having this flag will enable you to see just moving objects or, all static objects if you turn or move. As soon as you stop, you won't see anything that's not moving. The HUD will just show a greyscal...
by Skeeve
Thu Sep 18, 2008 10:08 am
Forum: Enhancements
Topic: Thermal View Flag?
Replies: 10
Views: 2997

Thermal View Flag?

I had the idea when reading about the radar-flag . Maybe it's a nice alternative? Thermal View will give you a greyscale view in the HUD. You will see through trees and bushes. Maybe even through buildings? But you won't see the tank's color. With this flag you will be able to locate a tanks positio...
by Skeeve
Mon Sep 15, 2008 9:24 pm
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53600

Okay… No libtool problem in in autogen with XCode 2.4.1. Still configuring.

Update: xcodebuild on commandline fails. Starting xcode and building using the gui succeeds.

If anyone is interested in messages to investigate for the reason of the failure, just tell me.
by Skeeve
Mon Sep 15, 2008 8:38 pm
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53600

JeffM wrote:I doubt you'll be getting any major advantage out of 2.5
Just downloading it. MacPORTS wanted to install too much so I removed it before it even finished. I think 2.4 will work because it did before.
by Skeeve
Mon Sep 15, 2008 8:22 pm
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53600

Why are you using such an old version of Xcode? The current version of Xcode is 3.1. This release (XCode 3.1) provides additional GCC and LLVM compiler options, general bug fixes, and must be installed on Leopard, Mac OS X 10.5.0 and hig her . After installing XCode 2.5 on my PPC OS X 1 0.4 and Eno...
by Skeeve
Mon Sep 15, 2008 8:10 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53600

It seems XCode 2.5 isn't that much compatible :-( Everything seems to be installed under /Developer. But I have no idea how to fix it. Just found this info : Xcode 2.5 no longer provides /usr/share/libtool so the solution is to use the MacPorts libtool port instead. The attached patch makes this cha...
by Skeeve
Mon Sep 15, 2008 7:41 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53600

Enigma wrote:
Skeeve wrote:
A Meteorite wrote:

Code: Select all

sudo ln -s /usr/bin/glibtoolize /usr/bin/libtoolize
That didn't help because I already did that before running autogen.sh --verbose.
by Skeeve
Mon Sep 15, 2008 6:51 am
Forum: Game Releases and Versions
Topic: Where are the enhancements?
Replies: 3
Views: 2827

Enigma wrote:Your shot guide is in trunk.
Thanks, Enigma!

So I have to patch. Unfortunately compiling fails, but that's another thread.
by Skeeve
Mon Sep 15, 2008 4:52 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53600

A Meteorite wrote: Please run autogen.sh with the --verbose flag and either paste it here or pastebin it.
Thanks for the hint. The problem seems to lie in libtoolize:

"libtoolize: cannot list files in `/usr/share/libtool'"
by Skeeve
Sun Sep 14, 2008 8:37 pm
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53600

After installing XCode 2.5 on my PPC OS X 10.4 and checking out bzflag, I get an Error with autogen.sh $ ./autogen.sh Preparing the BZFlag build system...please wait Found GNU Autoconf version 2.59 Found GNU Automake version 1.6.3 Found GNU Libtool version 1.5 Automatically preparing build ... Warni...
by Skeeve
Sun Sep 14, 2008 6:09 pm
Forum: Game Releases and Versions
Topic: Where are the enhancements?
Replies: 3
Views: 2827

Where are the enhancements?

Hi! I've been away for a long time and wanted to start playing bzflag again. So I downloaded the newest version 2.0.10 for my PPC Mac but couldn't find any of the enhancements I contributed. So I again need to patch? Where is [ 1522791 ] patch for Hatswitch (D-Pad) and 16 buttons and what happend to...
by Skeeve
Tue Apr 24, 2007 11:44 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Fixing Packet loss and Jitter
Replies: 4
Views: 3165

Quit all other applications.
Quit ALL other applications.
QUIT ALL OTHER APPLICATIONS ;-)

That's the only 3 advices I can give and which almost ever helped me.
by Skeeve
Sat Mar 24, 2007 8:33 pm
Forum: Help: Tactics and Playstyles
Topic: Machine Gun Shooting Distance
Replies: 14
Views: 14315

Especially on badgerking there is a small bug in bzflag which let the bullets travel very far even if you don't move.

But as I also play on badgerking I definitly won't tell ;-)
by Skeeve
Thu Mar 22, 2007 8:06 am
Forum: Enhancements
Topic: Minor enhancements
Replies: 22
Views: 7177

Re: Minor enhancements

Moving Message Prompt Reason I want it: I have a monitor when it turns on and is "cold" Did I get you right? An enhancement just that you can cope with your defect monitor!? Get honest! If you want it, there is always CVS and the possibility to compile BZ. Port menu's to text files and al...
by Skeeve
Wed Nov 15, 2006 5:00 pm
Forum: Enhancements
Topic: Graphic tank conversions
Replies: 28
Views: 10885

IIRC there was also some discussion about this some time ago in IRC. So why not look into the logs and search for it (I'm to busy (== Lazy)) at the moment.
by Skeeve
Sat Nov 11, 2006 6:59 am
Forum: Enhancements
Topic: Observer team talk
Replies: 25
Views: 8184

Skeeve: Btw, for future reference, I talked to the TeamSpeex dev, and he said that TeamSpeex will soon support 10.2, if you have any bugs to report just e-mail him, he's a nice guy :) I haven't installed it and I don't have anyone to talk to ;-) I'm a "lonely wolf (no... sheep) when playing bz...