Search found 22 matches

by pacman87
Sun May 31, 2009 3:28 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 203494

Re: 101

here's another one, 37% shots hit, 139-38
bzfi00001.png
(510.03 KiB) Downloaded 8 times
bzfi0002.png
(983.76 KiB) Downloaded 4 times
by pacman87
Sat Oct 25, 2008 7:34 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 203494

and another one

Image

Image
by pacman87
Sat Oct 25, 2008 7:33 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 203494

two more for me

Image

=========================================================

Image

Image
by pacman87
Sat Jul 26, 2008 6:53 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 203494

here's a ducati-style one. overshot 101 a bit, too busy fighting to hit F5.
by pacman87
Mon Mar 24, 2008 12:02 am
Forum: Plug-in Releases
Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
Replies: 24
Views: 20413

zaphod:

you can now disable the team messages (v2.1). if you're compiling your own, change line 51 from:

msg = true;
to:
msg = false;

so the plugin defaults to silent (which I think is what you want).

thanks for the feedback!
by pacman87
Sun Mar 23, 2008 11:25 pm
Forum: Plug-in Development
Topic: Kamikaze Plugin
Replies: 9
Views: 5850

can't you just set the fromPlayer in bz_fireWorldWep()?
by pacman87
Sun Mar 23, 2008 11:18 pm
Forum: Map releases
Topic: The Randomized Worlds I/II/III
Replies: 21
Views: 8640

try changing the black to transparent, set the ground to black, and have mountain outlines for the skybox:

Image
by pacman87
Sat Mar 22, 2008 7:50 pm
Forum: Plug-in Releases
Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
Replies: 24
Views: 20413

Version 2.0!

this plugin has been updated with some features and a bugfix. see first post for details.
by pacman87
Fri Mar 21, 2008 12:46 am
Forum: Plug-in Development
Topic: Kamikaze Plugin
Replies: 9
Views: 5850

clarification

Will this map have rico or another way for the player to kill themself without pressing delete?

I'm not sure how to determine whether you killed yourself via delete or by shooting yourself. Other than that, it shouldn't be too hard.
by pacman87
Fri Mar 07, 2008 7:52 pm
Forum: Help: Tactics and Playstyles
Topic: Playing BZFlag
Replies: 2
Views: 3095

by pacman87
Fri Mar 07, 2008 2:18 pm
Forum: Help: Source Code / Compiling / Development
Topic: Installing bzflag with VS2008
Replies: 25
Views: 13425

you're running bzadmin, not bzflag. that screenshot shows the expected behavior for bzadmin, which means everything probably works. just run bzflag.exe instead.
by pacman87
Fri Mar 07, 2008 5:00 am
Forum: Help: Source Code / Compiling / Development
Topic: Installing bzflag with VS2008
Replies: 25
Views: 13425

use the libcurl.dll from the standard windows install of bzflag, not the .dll from sourceforge - this should fix the zlib1.dll problem
by pacman87
Thu Mar 06, 2008 8:54 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 203494

here's another one (with shot statistics)
by pacman87
Thu Mar 06, 2008 8:53 pm
Forum: Screenshots & Artwork
Topic: HUD (Just Curious)
Replies: 10
Views: 5483

my radar is a lot smaller than most of those here, and i almost always keep it at 2.
by pacman87
Thu Mar 06, 2008 3:04 am
Forum: Help: Source Code / Compiling / Development
Topic: Installing bzflag with VS2008
Replies: 25
Views: 13425

I'm assuming you're using the express edition. I was running into the same problems using 2005, and this solved it. Open corewin_express.vsprops in notepad. (%Program Files%\Microsoft Visual Studio 8\VC\VCProjectDefaults) change this: AdditionalDependencies="kernel32.lib" to this Additiona...
by pacman87
Thu Mar 06, 2008 2:20 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 203494

here's some of mine.

(two different times)

i guess i need to start taking more screenshots...
by pacman87
Mon Feb 25, 2008 12:52 am
Forum: Plug-in Releases
Topic: anti_tk_cheat: prevent cheaters from getting you tk kicked
Replies: 2
Views: 3650

Well, the check for death frequency vs spawn frequency is the only thing this plugin does, and since that's now in bzfs, I'd recommend just updating to the latest 2.0 version. One problem I didnt' notice when writing it is that it will only work if the same player is targeted for each false (tk) dea...
by pacman87
Sun Feb 24, 2008 7:08 am
Forum: Plug-in Releases
Topic: anti_tk_cheat: prevent cheaters from getting you tk kicked
Replies: 2
Views: 3650

anti_tk_cheat: prevent cheaters from getting you tk kicked

Several times on dub pillbox, I've seen a player join, and have their client tell the server that their teammates were tking them, so that all their teammates were kicked. This plugin aims to prevent this (or at least make it more difficult/time consuming). Here's the README: anti_tk_cheat plugin ve...
by pacman87
Thu Jan 24, 2008 5:26 am
Forum: Plug-in Releases
Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
Replies: 24
Views: 20413

this is not the plugin you're looking for

I believe you're referring to the fairCTF plugin, found here: http://my.bzflag.org/bb/viewtopic.php?t=6776 This is a different plugin, written by me. Since I don't have a mac to build this plugin, if you want it, you'll have to build it yourself. However, from reading through the other thread, the o...
by pacman87
Tue Dec 18, 2007 11:31 am
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 45417

My version

I've just released my Fair4CTF plugin. Details are in the main post: http://my.bzflag.org/bb/viewtopic.php?p=118925#118925 Summary: - works for 4 teams - compares in pairs (your team vs the team of the flag you're trying to take). - smaller teams can always cap. - teams can always carry their own fl...
by pacman87
Tue Dec 18, 2007 11:20 am
Forum: Plug-in Releases
Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
Replies: 24
Views: 20413

Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)

New in v2.4: Updated by allejo to be compatible with BZFlag 2.4. Added LGPL v2.1 license. New in v2.2: fixed the "head out of scope" error in line 140 fixed the enum errors in line 444 fixed the unused var team in line 603 I don't have my windows build env set up since i built a new deskto...
by pacman87
Mon Dec 10, 2007 8:04 am
Forum: Help: Map Making
Topic: Transparant walls
Replies: 11
Views: 4707

i'm "running into" the same problem - if i remove the matref, i can drive through, but no transparency. if i include the matref, i can see through it, but get stuck driving through. Any thoughts?