Search found 20 matches

by StainlessSteelRat
Tue Nov 13, 2007 6:55 pm
Forum: Help: Map Making
Topic: Stopping flags from going through ceilings
Replies: 10
Views: 3244

-deleted- you knew about _flagAltitude. Shoulda read the entire post :oops:
by StainlessSteelRat
Tue Oct 16, 2007 5:25 am
Forum: Players
Topic: What mouse do you use? (to play bzflag)
Replies: 83
Views: 36728

I use a Logitech Marble Mouse, which is actually a trackball:
http://www.logitech.com/index.cfm/mice_ ... 6&cl=us,en
It works quite well
by StainlessSteelRat
Mon Oct 15, 2007 5:55 am
Forum: Help: Map Making
Topic: Image submitter
Replies: 3
Views: 1662

All of the images in the jkroll directory marked "anomaly" are not mine.
by StainlessSteelRat
Sun Oct 14, 2007 11:08 pm
Forum: Help: Map Making
Topic: Image submitter
Replies: 3
Views: 1662

Image submitter

Is there somewhere to send info about the BZFlag image submitter? I got someone else's images and notifications and I just wanted to make sure they get their stuff.

-StainlessSteelRat
by StainlessSteelRat
Thu Oct 11, 2007 9:26 pm
Forum: General Map Making Discussions
Topic: Wanted: Map Making Tutorial Writers
Replies: 3
Views: 2564

I firmly believe that mapping tutorials is one subject where duplication is good. In my years of looking up tutorials and "introduction to" I have found many instances where one tutorial will make much more sense than the rest, not because it a better tutorial, but because it spoke more to the way I...
by StainlessSteelRat
Tue Oct 09, 2007 8:34 pm
Forum: Help: Map Making
Topic: Uninstantiated groups & unused materials
Replies: 4
Views: 1958

Thanks for the info. In that case I plan encapsulate all objects in separate .bzw files along with their materials and then "include" the objects in my main map and instantiate them with "group." Repeated materials (same name, etc) will be ignored, so including both of my tables , each of which has ...
by StainlessSteelRat
Tue Oct 09, 2007 8:12 pm
Forum: Help: Tactics and Playstyles
Topic: Maps without radar
Replies: 24
Views: 13396

I got decent scores on Mystic Valley when it was very busy by just getting on the middle level and circling the map in one direction continuously. If you come up behind someone, shoot 'em (V is your friend here). I was getting killed a lot, but I usually took out 2 or 3 before I did. I believe I was...
by StainlessSteelRat
Tue Oct 09, 2007 4:12 pm
Forum: Prefabs and Map Objects
Topic: Wooden Office Tables
Replies: 1
Views: 2837

Wooden Office Tables

Here are a few tables that I am making for my Cubicle Wars map. The wood texture is already hosted at images.bzflag.org (Thanks Alex135!)

These use boxes with textures instead of meshboxes, so the server must be 2.0.10
by StainlessSteelRat
Tue Oct 09, 2007 7:53 am
Forum: Help: Map Making
Topic: Uninstantiated groups & unused materials
Replies: 4
Views: 1958

Uninstantiated groups & unused materials

I am in the middle of re-organizing my objects into separate files to "include" in my main map file (and upload to the prefab forum). I have several questions: 1. If I define a group but never instantiate it with the "group" directive, will it affect game play (take up memory on the client, slow fps...
by StainlessSteelRat
Mon Oct 08, 2007 9:21 pm
Forum: Help: Map Making
Topic: Language File
Replies: 2
Views: 1468

No prob.

The UDL editor is really easy to use, so feel free to update keywords, fold+ and fold- words etc. and I can keep a copy on my website. Email updates to "Mad City Rogue at gmail dot com" (no spaces).
by StainlessSteelRat
Mon Oct 08, 2007 9:13 pm
Forum: Help: Map Making
Topic: Language File
Replies: 2
Views: 1468

Language File

I don't know if anyone else uses Notepad++, but here is the beginnings of a user defined language file that will help with .bzw syntax highlighting and folding. It helps make things easier to see when you are editing by hand. Just drop it in your application data/notepad++/ folder
by StainlessSteelRat
Mon Oct 08, 2007 4:22 pm
Forum: Works In Progress
Topic: Back in Development - Cubicle Wars
Replies: 1
Views: 1418

Back in Development - Cubicle Wars

I finally picked up the gauntlet and resumed working on "Cubicle wars": http://robotguy.net/tn_cubeScreenie.png New features include conference rooms, air ducting and a water cooler. I am still tweaking the details but the map is definitely playable and hosted, for the moment, at fenris.bounceme.net...
by StainlessSteelRat
Fri Oct 05, 2007 6:55 pm
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29942

(Whoops, sorry for the thread necromancy, just noted the last post date :oops: ) I mostly play on an internal server at work during lunch (we are up to 14 players now!) , so I wouldn't try this out in the wild, but I see the TH flag in HTR as kind of a wildcard flag. Something like "take your pick o...
by StainlessSteelRat
Wed Apr 04, 2007 5:35 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 130111

...We must be as stealthy as rats in the wainscoting of their society. It was easier in the old days, of course, and society had more rats when the rules were looser, just as old wooden buildings have more rats than concrete buildings. But there are rats in the building now as well. Now that society...
by StainlessSteelRat
Sat Sep 16, 2006 10:33 pm
Forum: Works In Progress
Topic: Cubicle Wars!
Replies: 5
Views: 3059

Thanks for the BZWExporter and tutorial, Teppic. VERY handy!
by StainlessSteelRat
Sat Sep 16, 2006 9:17 pm
Forum: Works In Progress
Topic: Cubicle Wars!
Replies: 5
Views: 3059

Cubicle Wars!

I have just recently started mapmaking. About 8 of us from my work play every day during lunch, and I thought it would be cool to make a map that looks like the cubicles where we play. I made a quickie map in BZEdit and found it surprisingly playable. I then added texturing in Notepad++ and finally ...
by StainlessSteelRat
Sat Sep 16, 2006 8:21 pm
Forum: General Map Making Discussions
Topic: General strategic/tactical guidelines for mapmaking?
Replies: 15
Views: 6169

Actually this: Two pyramids, one on top of the other, upside down, can be used to rico shots up onto a higher level too. is exactly the type of thing I was looking for. I never would have thought to do that. Just the kind of little known trick that makes it fun to play on different maps. Good info f...
by StainlessSteelRat
Fri Sep 15, 2006 5:04 pm
Forum: General Map Making Discussions
Topic: General strategic/tactical guidelines for mapmaking?
Replies: 15
Views: 6169

General strategic/tactical guidelines for mapmaking?

I have done a quick search and haven't found any posts relating to general guidelines for mapmaking relating to playing stratgies. Something like: 1. Placing a tall tower near an open area will allow GM to defend the area 2. Lack of large open expanses will limit the effectiveness of Laser I realize...
by StainlessSteelRat
Tue Jul 19, 2005 6:41 pm
Forum: Servers: General Discussion
Topic: Robots "sort of" on the server
Replies: 5
Views: 2456

Robots "sort of" on the server

I was playing on Pythonian last night (fun stuff) and there were 3 bots on each team (red & green) that were fun as cannon fodder. I would like to do something like this on my server. Now, I know there are no server side bots, but does anyone have a workaround for running bots from a headless, graph...
by StainlessSteelRat
Tue Jul 19, 2005 5:50 pm
Forum: Servers: General Discussion
Topic: jkroll.no-ip.org:5154 MadCity - All Rogue, All the time!
Replies: 1
Views: 1838

jkroll.no-ip.org:5154 MadCity - All Rogue, All the time!

SERVER ADMINS ::
Jeff - MadCityRogue@gmail.com

SERVER SETUP ::
Original MadCity map
All good flags, shot limits on GM and Laser
12 shots
5 players max, all rogue

SERVER POLICIES ::
Have fun, Play nice!