Search found 20 matches
- Tue Nov 13, 2007 6:55 pm
- Forum: Help: Map Making
- Topic: Stopping flags from going through ceilings
- Replies: 10
- Views: 3932
- Tue Oct 16, 2007 5:25 am
- Forum: Players
- Topic: What mouse do you use? (to play bzflag)
- Replies: 83
- Views: 45592
I use a Logitech Marble Mouse, which is actually a trackball:
http://www.logitech.com/index.cfm/mice_ ... 6&cl=us,en
It works quite well
http://www.logitech.com/index.cfm/mice_ ... 6&cl=us,en
It works quite well
- Mon Oct 15, 2007 5:55 am
- Forum: Help: Map Making
- Topic: Image submitter
- Replies: 3
- Views: 1924
- Sun Oct 14, 2007 11:08 pm
- Forum: Help: Map Making
- Topic: Image submitter
- Replies: 3
- Views: 1924
Image submitter
Is there somewhere to send info about the BZFlag image submitter? I got someone else's images and notifications and I just wanted to make sure they get their stuff.
-StainlessSteelRat
-StainlessSteelRat
- Thu Oct 11, 2007 9:26 pm
- Forum: General Map Making Discussions
- Topic: Wanted: Map Making Tutorial Writers
- Replies: 3
- Views: 2962
- Tue Oct 09, 2007 8:34 pm
- Forum: Help: Map Making
- Topic: Uninstantiated groups & unused materials
- Replies: 4
- Views: 2322
- Tue Oct 09, 2007 8:12 pm
- Forum: Help: Tactics and Playstyles
- Topic: Maps without radar
- Replies: 24
- Views: 15932
I got decent scores on Mystic Valley when it was very busy by just getting on the middle level and circling the map in one direction continuously. If you come up behind someone, shoot 'em (V is your friend here). I was getting killed a lot, but I usually took out 2 or 3 before I did. I believe I was...
- Tue Oct 09, 2007 4:12 pm
- Forum: Prefabs and Map Objects
- Topic: Wooden Office Tables
- Replies: 1
- Views: 3410
Wooden Office Tables
Here are a few tables that I am making for my Cubicle Wars map. The wood texture is already hosted at images.bzflag.org (Thanks Alex135!)
These use boxes with textures instead of meshboxes, so the server must be 2.0.10
These use boxes with textures instead of meshboxes, so the server must be 2.0.10
- Tue Oct 09, 2007 7:53 am
- Forum: Help: Map Making
- Topic: Uninstantiated groups & unused materials
- Replies: 4
- Views: 2322
Uninstantiated groups & unused materials
I am in the middle of re-organizing my objects into separate files to "include" in my main map file (and upload to the prefab forum). I have several questions: 1. If I define a group but never instantiate it with the "group" directive, will it affect game play (take up memory on ...
- Mon Oct 08, 2007 9:21 pm
- Forum: Help: Map Making
- Topic: Language File
- Replies: 2
- Views: 1719
- Mon Oct 08, 2007 9:13 pm
- Forum: Help: Map Making
- Topic: Language File
- Replies: 2
- Views: 1719
Language File
I don't know if anyone else uses Notepad++, but here is the beginnings of a user defined language file that will help with .bzw syntax highlighting and folding. It helps make things easier to see when you are editing by hand. Just drop it in your application data/notepad++/ folder
- Mon Oct 08, 2007 4:22 pm
- Forum: Works In Progress
- Topic: Back in Development - Cubicle Wars
- Replies: 1
- Views: 1671
Back in Development - Cubicle Wars
I finally picked up the gauntlet and resumed working on "Cubicle wars": http://robotguy.net/tn_cubeScreenie.png New features include conference rooms, air ducting and a water cooler. I am still tweaking the details but the map is definitely playable and hosted, for the moment, at fenris.bo...
- Fri Oct 05, 2007 6:55 pm
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35021
- Wed Apr 04, 2007 5:35 pm
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 161453
...We must be as stealthy as rats in the wainscoting of their society. It was easier in the old days, of course, and society had more rats when the rules were looser, just as old wooden buildings have more rats than concrete buildings. But there are rats in the building now as well. Now that society...
- Sat Sep 16, 2006 10:33 pm
- Forum: Works In Progress
- Topic: Cubicle Wars!
- Replies: 5
- Views: 3510
- Sat Sep 16, 2006 9:17 pm
- Forum: Works In Progress
- Topic: Cubicle Wars!
- Replies: 5
- Views: 3510
Cubicle Wars!
I have just recently started mapmaking. About 8 of us from my work play every day during lunch, and I thought it would be cool to make a map that looks like the cubicles where we play. I made a quickie map in BZEdit and found it surprisingly playable. I then added texturing in Notepad++ and finally ...
- Sat Sep 16, 2006 8:21 pm
- Forum: General Map Making Discussions
- Topic: General strategic/tactical guidelines for mapmaking?
- Replies: 15
- Views: 7670
Actually this: Two pyramids, one on top of the other, upside down, can be used to rico shots up onto a higher level too. is exactly the type of thing I was looking for. I never would have thought to do that. Just the kind of little known trick that makes it fun to play on different maps. Good info f...
- Fri Sep 15, 2006 5:04 pm
- Forum: General Map Making Discussions
- Topic: General strategic/tactical guidelines for mapmaking?
- Replies: 15
- Views: 7670
General strategic/tactical guidelines for mapmaking?
I have done a quick search and haven't found any posts relating to general guidelines for mapmaking relating to playing stratgies. Something like: 1. Placing a tall tower near an open area will allow GM to defend the area 2. Lack of large open expanses will limit the effectiveness of Laser I realize...
- Tue Jul 19, 2005 6:41 pm
- Forum: Servers: General Discussion
- Topic: Robots "sort of" on the server
- Replies: 5
- Views: 2870
Robots "sort of" on the server
I was playing on Pythonian last night (fun stuff) and there were 3 bots on each team (red & green) that were fun as cannon fodder. I would like to do something like this on my server. Now, I know there are no server side bots, but does anyone have a workaround for running bots from a headless, g...
- Tue Jul 19, 2005 5:50 pm
- Forum: Servers: General Discussion
- Topic: jkroll.no-ip.org:5154 MadCity - All Rogue, All the time!
- Replies: 1
- Views: 2024
jkroll.no-ip.org:5154 MadCity - All Rogue, All the time!
SERVER ADMINS ::
Jeff - MadCityRogue@gmail.com
SERVER SETUP ::
Original MadCity map
All good flags, shot limits on GM and Laser
12 shots
5 players max, all rogue
SERVER POLICIES ::
Have fun, Play nice!
Jeff - MadCityRogue@gmail.com
SERVER SETUP ::
Original MadCity map
All good flags, shot limits on GM and Laser
12 shots
5 players max, all rogue
SERVER POLICIES ::
Have fun, Play nice!