Search found 1096 matches

by ^nightmare^
Sun Mar 29, 2009 4:03 pm
Forum: Help: Server Setup and Administration
Topic: Running bzfs
Replies: 2
Views: 977

Re: Running bzfs

Ah, ok. Thanks for the help.
by ^nightmare^
Sun Mar 29, 2009 3:33 pm
Forum: Help: Server Setup and Administration
Topic: Running bzfs
Replies: 2
Views: 977

Running bzfs

I'm trying to run a map with bzfs and for some reason I seem to be having a problem. When I do e:\games\bzflag2.0.10rc3\bzfs there is no problem. When I add -world map.bzw it says it cant find the file, yet its in the same folder as bzfs. Is bzfs looking in a different spot for the bzw files then th...
by ^nightmare^
Sun Feb 17, 2008 8:51 am
Forum: Help: Map Making
Topic: textures
Replies: 15
Views: 4743

I was talking about the material itself being before the box, as in: material name oldwood addtexture oldwood end meshbox position -21.0 237.0 10.0 size 50.0 90.0 10.0 rotation 0 matref oldwood end that worked[/quote] Just a little hint with the textures... If you have a perfect box (ex 50x50x10), ...
by ^nightmare^
Mon Jan 28, 2008 9:33 pm
Forum: Map releases
Topic: um unknown town (many images)
Replies: 11
Views: 3686

Are the box textures your local image in your data folder or an image thats with the map?
by ^nightmare^
Wed Jan 23, 2008 4:37 am
Forum: Players
Topic: ^nightmare^
Replies: 4
Views: 2177

Yea, i think i remember seeing you a couple of times =)
Im glad my website has helped you though.
by ^nightmare^
Wed Jan 23, 2008 12:06 am
Forum: Works In Progress
Topic: Castle Raiders!
Replies: 7
Views: 3472

It looks good. I like it =)

Keep up the good work.
by ^nightmare^
Tue Jan 22, 2008 10:56 pm
Forum: Players
Topic: ^nightmare^
Replies: 4
Views: 2177

^nightmare^

Many of you know me, some of you dont. For those of you who dont, I am a mapper and i play bzflag some.
No, I am NOT NightMare, so quit asking me for hacks and such.

Hope to see you guys on bzflag. Im a bit rusty, so go easy :wink:
by ^nightmare^
Tue Jan 22, 2008 10:24 pm
Forum: Map releases
Topic: The Forsaken
Replies: 7
Views: 3197

Im not sure about boosting the tank speed. If i did, it would make the capturing of the flags easier then it already is. And yes, i clutter the map so you have to have at least a tactic when you use a flag. I hate maps where you can just sit there with laser and kill half the tanks on the map with o...
by ^nightmare^
Tue Jan 22, 2008 3:24 am
Forum: Map releases
Topic: The Forsaken
Replies: 7
Views: 3197

I found a stupid mistake. Heres the fix for it.

Here is some info about the map and where its hosted:
http://mybzflag.net/?p=338#more-338

-thanks
by ^nightmare^
Sat Jan 19, 2008 8:49 pm
Forum: Map releases
Topic: The Forsaken
Replies: 7
Views: 3197

Thanks for the host Marzipan =)
by ^nightmare^
Sat Jan 19, 2008 5:30 am
Forum: Works In Progress
Topic: Easy Target (no name yet)
Replies: 25
Views: 8637

Uhm, im not really sure right now.
If i see more of where your going with the map, then ill prob get an idea then.
by ^nightmare^
Sat Jan 19, 2008 5:06 am
Forum: Works In Progress
Topic: Easy Target (no name yet)
Replies: 25
Views: 8637

How about some stopping points on the side ramps. I hate maps where you hop on those things and it just shoots you all the way across with no control over your tank. ya, I was gonna do that, I hate it too when you just get thrown across. If you have ever been to bloodbath, I'm gonna try and make it...
by ^nightmare^
Sat Jan 19, 2008 5:00 am
Forum: Works In Progress
Topic: Easy Target (no name yet)
Replies: 25
Views: 8637

Hmm, suggestions... How about some stopping points on the side ramps. I hate maps where you hop on those things and it just shoots you all the way across with no control over your tank. And how about maybe a circular castle in the middle. Nothing too fancy, maybe just a couple of simple floors and t...
by ^nightmare^
Sat Jan 19, 2008 12:19 am
Forum: Map releases
Topic: The Forsaken
Replies: 7
Views: 3197

The Forsaken

New map guys. This is a Green Vs. Red CTF map. I put 5 shots, 2 of all good flags, rico, 10 per team, and only 5 obs. Of course if you host this, you can feel free to change it. Suggestions are welcomed (along with a host). ;) http://img301.imageshack.us/img301/9052/bzfi0009to5.th.png Map Posted Bel...
by ^nightmare^
Sat Jan 19, 2008 12:07 am
Forum: Map releases
Topic: X-Over
Replies: 3
Views: 2154

Thanks for the host :D
by ^nightmare^
Fri Jan 04, 2008 5:26 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling 2.0.8 with windows
Replies: 1
Views: 1886

Compiling 2.0.8 with windows

Ok, so i found the readme of how to compile bzflag with DEV-C++. So i thought i would give it a try. I did all the steps in the readme, but i guess i didnt do it right or it would be working.. These are the errors im getting: 14 C:\Documents and Settings\Garrett\Desktop\bzflag-2.0.8\src\platform\Pla...
by ^nightmare^
Fri Dec 28, 2007 3:28 am
Forum: Map releases
Topic: X-Over
Replies: 3
Views: 2154

X-Over

I'm not sure if i have released this map, but just in case here it is.
Four Team CTF.
by ^nightmare^
Thu Dec 27, 2007 4:33 am
Forum: Works In Progress
Topic: Easy Target's Colosseum
Replies: 12
Views: 4642

Sorry about that.
by ^nightmare^
Wed Dec 26, 2007 11:00 pm
Forum: Works In Progress
Topic: Easy Target's Colosseum
Replies: 12
Views: 4642

It looks like you just tried to copy things from other maps... But dont forget to get your spawn zones and flag zones right for this map. You dont want pple spawning outside of the circle. What did I copy? Ya the spawn zones are set inside the arc The middle is from mofo, the x-looking thing in the...
by ^nightmare^
Wed Dec 26, 2007 5:54 pm
Forum: Works In Progress
Topic: Easy Target's Colosseum
Replies: 12
Views: 4642

It looks like you just tried to copy things from other maps...
But dont forget to get your spawn zones and flag zones right for this map. You dont want pple spawning outside of the circle.
by ^nightmare^
Mon Dec 24, 2007 5:58 pm
Forum: Works In Progress
Topic: X's and O's
Replies: 8
Views: 3420

I've seen a map like this before. It had a good concept, but nobody really played on it =\
idk, i liked it.
by ^nightmare^
Mon Dec 24, 2007 4:21 am
Forum: Works In Progress
Topic: It's been a while..
Replies: 1
Views: 1752

It's been a while..

So I thought I would make a map just for old time's sake. This map is very simple in idea. The whole map is going to be a maze made from 15x45x15 boxes. This map should redefine the meaning of richochet, shockwave, and super bullet. Im leaning towards to making this a rabbit hunt. The screenshots ar...
by ^nightmare^
Sun Jul 01, 2007 3:31 pm
Forum: General Map Making Discussions
Topic: about maps
Replies: 19
Views: 6356

Donny has a point. But i do have to say, the more creative the map is, the better i like it.
GoodLuck with your map making.
by ^nightmare^
Sun Oct 01, 2006 7:32 pm
Forum: Map releases
Topic: FortHoldown
Replies: 8
Views: 3310

I dont think anybody is hosting it right now.
But feel free to
by ^nightmare^
Sat Sep 30, 2006 3:15 pm
Forum: Map releases
Topic: FortHoldown
Replies: 8
Views: 3310

FortHoldown

4-Team CTF map. The bases are close, but i dont think its to close. Made in bzedit, so its not 2.0.
Image
Enjoy