Search found 3942 matches

by blast
Fri Apr 12, 2019 9:14 pm
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 1107

Re: New BZFlag homepage

I would think that users of NoScript would know that it blocks javascript, web fonts, and audio/video objects. Maybe you'd be better off with something like uBlock Origin and Privacy Badger.
by blast
Thu Apr 11, 2019 1:13 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Logout occurs automatically
Replies: 1
Views: 304

Re: Logout occurs automatically

If your IP or browser user-agent changes, it will invalidate your session.
by blast
Fri Apr 05, 2019 10:40 pm
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 1107

Re: New BZFlag homepage

Works for me with Firefox on both 32-bit Lubuntu 16.04 and 18.04.
by blast
Mon Apr 01, 2019 3:52 am
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 1107

New BZFlag homepage

We have a new website! Woo! This has been in the works for at least 9 months, and we were finally ready to release it. Most of it was done by allejo and it really turned out great. We also had some players from the community work on some of the documentation: Zehra, tainn, and The Noah. https://www....
by blast
Fri Mar 29, 2019 10:11 am
Forum: Map releases
Topic: map generator
Replies: 12
Views: 310

Re: map generator

Note that there are multiple versions of the GNU GPL license. See the "How to Apply These Terms to Your New Programs" section for how to indicate the licensing and if it allows for using any later version of the GPL. Thanks!
by blast
Thu Mar 28, 2019 11:25 pm
Forum: Map releases
Topic: map generator
Replies: 12
Views: 310

Re: map generator

Could you also pick and include an open-source license for this?
by blast
Fri Mar 22, 2019 11:45 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 20
Views: 466

Re: bzflag graphics improvements?

Ah, right, sorry.
by blast
Fri Mar 22, 2019 11:21 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 20
Views: 466

Re: bzflag graphics improvements?

I think just making the detailed mesh drivethrough would do the same thing as converting it to drawinfo.
by blast
Wed Mar 20, 2019 1:14 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 685

Re: Multiline map comments

For what's worth, I do encounter cases where I have to (temporarily) remove a section of objects, though I simply use two separate text files to achieve that. Maybe multi-line comments might make that more elegant, though there are simple workarounds now already. For most other games, this is a gen...
by blast
Sat Mar 16, 2019 3:17 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 123
Views: 36653

Re: Apocalypse In Action :: Planet MoFo

That's not who banned you. That's the name of a player that was banned. Sometimes to keep problem players out, a chunk of an ISP has to be banned. There are ways to whitelist specific registered users or in some cases an old ban can just be removed or modified.
by blast
Sat Mar 09, 2019 3:26 am
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 5
Views: 175

Re: BzEdit

There was a BZWorkbench project that was going to be the official map editor, but that hasn't been touched in many years and would still need some major work done to be finished. As it stands right, a 3D modeling program of choice plus our modeltool can you most of a map created, with some final tou...
by blast
Mon Feb 25, 2019 3:08 am
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 333

Re: Eighth dimension cleanup/removal

Nah, was just a joke. :) To be honest, it's been so long since I've driven through a box with OO that I kinda forgot that was a thing.
by blast
Sun Feb 24, 2019 6:23 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 333

Re: Eighth dimension cleanup/removal

If we want to look more up-to-date, we should replace the triangles with emojis.
by blast
Sun Feb 24, 2019 6:11 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 20
Views: 466

Re: bzflag graphics improvements?

Yeah... that game also recommends having an AMD Ryzen 5 2600X or Intel Core i5-8600K paired with an AMD RX Vega 56 or nVidia GTX 1070. Complete other end of the spectrum. That isn't to say that a future version of BZFlag won't require better hardware than we currently do, but I don't foresee require...
by blast
Sat Feb 16, 2019 7:59 pm
Forum: Map releases
Topic: Apotheosis
Replies: 3
Views: 159

Re: Apotheosis

I have this running at xs.bzexcess.com:5163 currently.

I did notice that there is a death physics driver in the map, but it wasn't hooked up to anything. There was also a define for water that wasn't used.
by blast
Thu Feb 14, 2019 1:41 am
Forum: Help: Map Making
Topic: King Of The Ring by ahs3
Replies: 6
Views: 214

Re: King Of The Ring by ahs3

The client never receives the actual world file. Only the server has all of the map file information. The client's save world feature recreates a BZW file from the binary object data that the client receives from the server, so it will not match the original map file. Additionally, it won't know abo...
by blast
Tue Feb 05, 2019 10:25 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 592

Re: Not all weapons should do 100% damage

As long as the fork doesn't deviate from the list server format, you could continue to use the BZFlag server list. The protocol string should be 4 uppercase letters and 4 numbers. This change also would not be particularly difficult to implement.
by blast
Wed Jan 23, 2019 3:07 pm
Forum: Plug-in Development
Topic: Object Properties per Team
Replies: 3
Views: 155

Re: Object Properties per Team

Plugins cannot do that. That would be a protocol-breaking change that would require changes to the client and server.
by blast
Wed Jan 23, 2019 3:06 pm
Forum: Enhancements
Topic: Server List question - different version of bzflag
Replies: 9
Views: 349

Re: Server List question - different version of bzflag

That is not a change we will make. We don't often break protocol, and when we do there are announcements. The community is small enough that word gets around fast.
by blast
Wed Jan 23, 2019 3:04 pm
Forum: General Discussion
Topic: Server List question - Protocol ID not starting with BZFS?
Replies: 3
Views: 175

Re: Server List question - Protocol

It's a server for a version of the game that run on the GCW Zero handheld game console.
by blast
Sat Jan 19, 2019 12:01 pm
Forum: Enhancements
Topic: Server List question - different version of bzflag
Replies: 9
Views: 349

Re: Server List question - different version of bzflag

Sorry, I don't understand the complaint then. Strayer's BZStats site does list the servers for all versions of BZFlag. (It just incorrectly lists 2.5 servers as 2.4.x)
by blast
Fri Jan 18, 2019 11:05 pm
Forum: Enhancements
Topic: Server List question - different version of bzflag
Replies: 9
Views: 349

Re: Server List question - different version of bzflag

What would be the point in showing servers that you cannot connect to?
by blast
Fri Jan 18, 2019 11:02 pm
Forum: General Discussion
Topic: question on different Downloads
Replies: 4
Views: 234

Re: question on different Downloads

Because we have a Flatpak (which isn't linked on our current site but will be on our new site).
https://flathub.org/apps/details/org.bzflag.BZFlag
by blast
Wed Jan 16, 2019 10:07 pm
Forum: Enhancements
Topic: I got bored
Replies: 7
Views: 751

Re: I got bored

I'd assume it would use the same texture index, just for a different color. Regardless, it's not a possible feature in 2.4.x.
by blast
Sat Jan 05, 2019 10:25 pm
Forum: General Discussion
Topic: Wiki about BZAuthd
Replies: 3
Views: 290

Re: Wiki about BZAuthd

It's not clear what you're pointing out as issues. We're not going to be using a BZAuthd and will continue to use web-based tech. And since 2.4.4 we've been using HTTPS communication to the list server and forums.