Search found 4006 matches

by blast
Tue Jun 23, 2020 10:18 pm
Forum: General Discussion
Topic: Safe genocide?
Replies: 6
Views: 206

Re: Safe genocide?

It's just a point multiplier. When you kill someone on a team, you are awarded with a point for every player on that team.
by blast
Sun Jun 21, 2020 10:58 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Reducing Latency in BZ - Windows
Replies: 5
Views: 330

Re: Reducing Latency in BZ - Windows

The ideal frame rate is around 120 to 160. At around 200 the collision system gets a bit wonky. I either enable vertical sync (which on most of my displays, will lock the FPS to 144) or enable energy saver and the use "/localset fpsLimit 120" in the chat box.
by blast
Sun Jun 21, 2020 7:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Reducing Latency in BZ - Windows
Replies: 5
Views: 330

Re: Reducing Latency in BZ - Windows

I've never done anything special except for avoiding WiFi. Also, the links above are talking about TCP. While we do use both TCP and UDP, the more time sensitive items (like tank position) are sent over UDP since resending old position data is useless.
by blast
Sun Jun 07, 2020 6:41 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 2750

Re: F12 abuse, revisited

This is one server with the plugin. It's their choice. It has nothing to do with the BZFlag project.
by blast
Sat Jun 06, 2020 11:49 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 2750

Re: F12 abuse, revisited

The plugin, which mofo wrote, is working as mofo designed it, but it's a flawed design. Don't expect a fix because there's not really much room to improve the flawed design.
by blast
Sat Jun 06, 2020 9:58 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 2750

Re: F12 abuse, revisited

Why does need to use f12 to quit in the first place? Likewise why does one need to use F5 to take a screenshot? Please and thank you. Why would someone use the the fast quit button to quit the game, or use the screenshot button to take a screenshot? Are you really asking that? I'm hoping that the t...
by blast
Fri Jun 05, 2020 5:13 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 2750

Re: F12 abuse, revisited

It's just a plugin that mofo runs making ill informed decisions on limited data.
by blast
Mon Jun 01, 2020 9:39 pm
Forum: General Discussion
Topic: BZ Client, force registration before being allowed to play
Replies: 10
Views: 554

Re: BZ Client, force registration before being allowed to play

I don't see it changing until we replace our authentication system, which is needed for IPv6 support and in-game registration. So sure, someday registration may be required, but that's a ways off. Talk with server owners of well run servers about making changes. It is possible, for instance, to disa...
by blast
Wed May 13, 2020 7:57 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 148
Views: 47809

Re: Apocalypse In Action :: Planet MoFo

That traceroute looks like the issue is in your ISP (Comcast), with both high latency and packet loss.
by blast
Sat May 09, 2020 3:23 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling on Debian
Replies: 7
Views: 459

Re: Compiling on Debian

The GL library should have glBegin. What graphics driver are you using and how did you install it?
by blast
Fri May 08, 2020 11:28 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling on Debian
Replies: 7
Views: 459

Re: Compiling on Debian

You seem to be using Debian Stretch (9), not Debian Buster (10). I have not tried building on Debian 9 recently.

The problem from your configure output seems to be this:

Code: Select all

checking for library containing glBegin... (cached) no
Checking the config.log file may shed more light on that.
by blast
Fri May 08, 2020 10:13 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling on Debian
Replies: 7
Views: 459

Re: Compiling on Debian

Make sure all the dependencies are installed. sudo apt-get install automake autoconf g++ libtool make libc-ares-dev libcurl3-dev libgl1-mesa-dev libglu1-mesa-dev libncurses-dev libsdl2-dev zlib1g-dev libglew-dev After that, try configure again. If it still fails, try again with a fresh copy of the c...
by blast
Thu May 07, 2020 11:48 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: flathub version
Replies: 2
Views: 236

Re: flathub version

I don't think the current flathub runtime platform builds for i386. Looks like our snapcraft build is amd64 only, so that's not an option for you either.
by blast
Thu May 07, 2020 10:54 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound if from source code
Replies: 9
Views: 426

Re: No sound if from source code

You could try building with SDL1 to see if it works better.

Code: Select all

sudo apt-get install libsdl1.2-dev libsdl-sound1.2-dev
make clean
./configure --with-SDL=1
make
by blast
Thu May 07, 2020 3:05 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound if from source code
Replies: 9
Views: 426

Re: No sound if from source code

I've never seen that error before. We don't call any dbus functions, so that may be a bug in whatever version of SDL2 is packaged with your Lubuntu. Also, if you're running the game from the source clone, you should run src/bzflag/bzflag from the root of the source, not ./bzflag from the src/bzflag ...
by blast
Wed May 06, 2020 10:44 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound if from source code
Replies: 9
Views: 426

Re: No sound if from source code

Because the version string doesn't end with -SDL or -SDL2, that means you're using native Linux platform code. This hasn't been tested in years and likely doesn't work well. Install the SDL2 development files and re-run configure and make. sudo apt-get install automake autoconf g++ libtool make libc...
by blast
Wed May 06, 2020 2:12 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound if from source code
Replies: 9
Views: 426

Re: No sound if from source code

Does the version string show -SDL or -SDL2 at the end? What operating system is this?
by blast
Sat Apr 25, 2020 5:04 am
Forum: Game Releases and Versions
Topic: New Release: 2.4.20 "Do You See What I See?"
Replies: 4
Views: 1327

New Release: 2.4.20 "Do You See What I See?"

We are pleased to announce the release of BZFlag 2.4.20. Platform binaries and the source code are available for download using the following links: Windows: https://download.bzflag.org/bzflag/windows/2.4.20/bzflag-2.4.20.exe macOS: https://download.bzflag.org/bzflag/macos/2.4.20/BZFlag-2.4.20-macOS...
by blast
Fri Apr 24, 2020 9:35 pm
Forum: Enhancements
Topic: Default Settings Rework
Replies: 4
Views: 1021

Re: Default Settings Rework

My idea for 2.6 input refactoring would be to have both modern and classic keybind defaults, and I want to improve how you bind for multiple devices. Currently our UI limits each action to two bindings, which doesn't work well considering we also support gamepads/joysticks. SDL2 and GLFW also have a...
by blast
Thu Apr 23, 2020 9:04 pm
Forum: Enhancements
Topic: Default Settings Rework
Replies: 4
Views: 1021

Re: Default Settings Rework

BZFlag 2.4.20 will have some different configuration setting default, including a larger radar and defaulting to Enhanced radar style (because this mode shows death physics drivers). https://github.com/BZFlag-Dev/bzflag/pull/193/commits I'm holding off on input mapping changes until 2.6 as I plan fo...
by blast
Sat Apr 11, 2020 9:42 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Getting back the old account
Replies: 9
Views: 728

Re: Getting back the old account

I'll contact you directly to see what we can do.
by blast
Tue Apr 07, 2020 8:56 pm
Forum: General Discussion
Topic: Servers Classification (Protected Mode #2)
Replies: 14
Views: 4887

Re: Servers Classification (Protected Mode #2)

There is no COPPA group.
by blast
Fri Apr 03, 2020 9:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem application not starting
Replies: 4
Views: 1096

Re: Problem application not starting

What version of the game are you running? What graphics chip and driver version are you using?
by blast
Sun Mar 29, 2020 10:41 pm
Forum: General Map Making Discussions
Topic: Ramps & Other Things
Replies: 5
Views: 369

Re: Ramps & Other Things

For water, either the non-deadly or moving version, it's done with a textured object or drawInfo. Depending on the desired result/map maker, usually either boxes or custom meshes tend to be used for water. Also "dynamic color" has be used for a few moving objects and water, but happens to be far mo...
by blast
Sun Mar 29, 2020 5:44 pm
Forum: General Map Making Discussions
Topic: Ramps & Other Things
Replies: 5
Views: 369

Re: Ramps & Other Things

If you're using water level, make sure to provide the bzfs options -sb and -fb to allow tanks and flags to spawn on buildings. If you also want to control where tanks can spawn (including where specific teams can spawn), there is the zone map object. And no, BZFlag doesn't really support ramps. Peop...