Search found 3984 matches

by blast
Fri Apr 03, 2020 9:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem application not starting
Replies: 2
Views: 54

Re: Problem application not starting

What version of the game are you running? What graphics chip and driver version are you using?
by blast
Sun Mar 29, 2020 10:41 pm
Forum: General Map Making Discussions
Topic: Ramps & Other Things
Replies: 4
Views: 39

Re: Ramps & Other Things

For water, either the non-deadly or moving version, it's done with a textured object or drawInfo. Depending on the desired result/map maker, usually either boxes or custom meshes tend to be used for water. Also "dynamic color" has be used for a few moving objects and water, but happens to be far mo...
by blast
Sun Mar 29, 2020 5:44 pm
Forum: General Map Making Discussions
Topic: Ramps & Other Things
Replies: 4
Views: 39

Re: Ramps & Other Things

If you're using water level, make sure to provide the bzfs options -sb and -fb to allow tanks and flags to spawn on buildings. If you also want to control where tanks can spawn (including where specific teams can spawn), there is the zone map object. And no, BZFlag doesn't really support ramps. Peop...
by blast
Sun Mar 29, 2020 4:38 pm
Forum: Servers: General Discussion
Topic: No Bad Flags
Replies: 3
Views: 47

Re: No Bad Flags

If you're using the -s and +s options to add flags, add -f bad. Otherwise, if you're using +f, just don't add bad flags. You may need to modify the map file in a plain text editor if it defines flags.
by blast
Sun Mar 22, 2020 2:42 pm
Forum: Map releases
Topic: [Top Secret: Classified] CTF/FFA
Replies: 5
Views: 111

Re: [Top Secret: Classified] CTF/FFA

FYI, trpted, there are keys to turn off the display of flags on radar (h) and in the 3D view (j). You don't have to remove them from the map.
by blast
Thu Mar 19, 2020 6:19 pm
Forum: Servers: General Discussion
Topic: Windows 10 Server Network Setup
Replies: 8
Views: 134

Re: Windows 10 Server Network Setup

You may need to go into advanced firewall settings and make sure that 5154 TCP/UDP is opened for both Private and Public networks. A test to see if the firewall is at fault would be to just disable it for a moment and see if you can connect. Also, if you're using WiFi, some access points have a clie...
by blast
Sun Jan 26, 2020 11:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: can not talk to list server after playing
Replies: 7
Views: 2150

Re: can not talk to list server after playing

That's a weird one. What operating system and version of the game are you using? What antivirus and/or firewall are you using? How long is "a while"?
by blast
Fri Jan 24, 2020 9:43 pm
Forum: General Discussion
Topic: BZFlag and Steam thoughts
Replies: 2
Views: 725

Re: BZFlag and Steam thoughts

It's something that a couple of the devs have looked at over the years. There's also sites like itch.io and GameJolt that focus on indie games. It's something worth thinking about again. Kinda depends how we want to handle distribution and updates. Currently we're still being packaged in Linux distr...
by blast
Thu Jan 09, 2020 11:27 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Windows 7 BZFlag support
Replies: 1
Views: 670

Re: Windows 7 BZFlag support

Windows XP was dropped because it did not support modern SSL/TLS ciphers (at least, without resorting to using OpenSSL). Windows Vista and up support the ciphers that we are using. I don't have any plans to desupport Windows 7, and the game likely still works in Vista as well.
by blast
Tue Jan 07, 2020 12:21 am
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12174

Re: BZFlag inspired game under development

That likely refers to what the Windows drivers support. On Linux, you might get support of a slightly higher version of OpenGL, though I suppose Mesa might fill in some of the gaps with software emulation. Going forward, though, that chipset is going to be a problem even for BZFlag. We're aiming for...
by blast
Thu Jan 02, 2020 10:26 pm
Forum: General Discussion
Topic: BZFlag inspired game under development
Replies: 61
Views: 12174

Re: BZFlag inspired game under development

Couldn't Godot just run natively on Linux?
by blast
Thu Nov 28, 2019 4:15 am
Forum: Help: Server Setup and Administration
Topic: Starting server - Failed (exit = 2)
Replies: 6
Views: 1106

Re: Starting server - Failed (exit = 2)

Ah, okay, didn't realize it wasn't used for systemd. I rarely use the packaged versions of BZFlag.
by blast
Tue Nov 26, 2019 11:11 am
Forum: Help: Server Setup and Administration
Topic: Starting server - Failed (exit = 2)
Replies: 6
Views: 1106

Re: Starting server - Failed (exit = 2)

I think there's a file in /etc/default for that, maybe called 'bzflag-server'. It would have some variable you could populate with configuration options.
by blast
Thu Nov 07, 2019 11:04 am
Forum: Fansites
Topic: BZList is returning
Replies: 10
Views: 2748

Re: BZList is returning

I had to refresh the page twice to get the current version of the site. Initially I was still getting the old layout with data that was 187 days old.
by blast
Sun Oct 27, 2019 6:44 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZflag Doesn't start on Kubuntu 18.04.03
Replies: 3
Views: 873

Re: BZflag Doesn't start on Kubuntu 18.04.03

Or SDL1 setting up the window badly. Generally you can start it windowed, via 'bzflag -window 640x480'. Then you could try hitting the F1 key to toggle to fullscreen, or if that fails, you could try setting a resolution in the Options > Display Settings > Change Video Format menu. If that all still ...
by blast
Mon Oct 21, 2019 10:40 am
Forum: Help: Server Setup and Administration
Topic: Starting server - Failed (exit = 2)
Replies: 6
Views: 1106

Re: Starting server - Failed (exit = 2)

If you use the packages from Debian and Debian-based distros, I believe it runs a server automatically via systemd (and possibly via older init scripts if you're not using systemd). You'll want to either disable the systemd unit or make use if it to run the server.
by blast
Sun Oct 13, 2019 1:53 am
Forum: General Discussion
Topic: Playing BZFlag on a multiseat setup
Replies: 2
Views: 1545

Re: Playing BZFlag on a multiseat setup

You could certainly run a local server (bzfs) on the same machine.
by blast
Mon Sep 30, 2019 9:26 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Need help with Internet connection
Replies: 6
Views: 648

Re: Need help with Internet connection

Press the 't' key and wait a second, and you should see a small "FPS: " counter on the screen.

I have a server list that sorts by servers closer to you (based on GeoIP, so not super accurate but close enough in most cases): https://www.bzexcess.com/geolist/
by blast
Sun Sep 22, 2019 2:45 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 3092

Re: Official match with teams info

This is something you can easily test.
by blast
Sun Sep 22, 2019 2:53 am
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 3092

Re: Official match with teams info

Mottos are shown by default when the scoreboard is shown. You can adjust the maximum display length of mottos in the options.
by blast
Sat Sep 21, 2019 9:22 pm
Forum: Enhancements
Topic: Official match with teams info
Replies: 15
Views: 3092

Re: Official match with teams info

The motto is the text after peoples' names on the scoreboard.
by blast
Tue Sep 17, 2019 9:35 pm
Forum: Plug-in Releases
Topic: VPNBlocker
Replies: 8
Views: 1587

Re: VPNBlocker

Or play on servers that aren't running this plugin.
by blast
Fri Sep 13, 2019 11:51 pm
Forum: Enhancements
Topic: Jump Session Linger
Replies: 4
Views: 910

Re: Jump Session Linger

This would not be possible in the current protocol. We only get the shot initial position, but are not able to get it's end position, much less getting it's position at any point in time. If we are able to get enough shot data and player positioning information, it can either be implemented within ...
by blast
Wed Sep 04, 2019 9:46 pm
Forum: Enhancements
Topic: Auto -re-/set defaults on first player join
Replies: 10
Views: 1583

Re: Auto -re-/set defaults on first player join

Unless I'm mistaken, I'm pretty sure that BZDB values set at startup are set to be the default value. So a '/reset *', for instance, will reset all settings back to what the server config or world had defined.
by blast
Tue Aug 27, 2019 11:07 am
Forum: Enhancements
Topic: Auto -re-/set defaults on first player join
Replies: 10
Views: 1583

Re: Auto -re-/set defaults on first player join

It would probably be the ResetServerAlwaysFile actually, since that would restart the server every time it emptied. ResetServerOnceFile is more when you want to restart a server for maintenance (such as upgrading to a new bzfs binary) after it has emptied.