Search found 4037 matches

by blast
Sun Feb 28, 2021 1:46 am
Forum: Game Releases and Versions
Topic: New Release: 2.4.22 "Eyes are windows to your SDL"
Replies: 0
Views: 248

New Release: 2.4.22 "Eyes are windows to your SDL"

We are pleased to announce the release of BZFlag 2.4.22. Platform binaries and the source code are available for download using the following links: Windows: https://download.bzflag.org/bzflag/windows/2.4.22/bzflag-2.4.22.exe macOS: Soon Source Code: https://download.bzflag.org/bzflag/source/2.4.22/...
by blast
Wed Feb 24, 2021 10:15 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Stutter/Jutter
Replies: 15
Views: 424

Re: Stutter/Jutter

Are you still having trouble or did you get this resolved?
by blast
Sun Feb 21, 2021 2:07 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Stutter/Jutter
Replies: 15
Views: 424

Re: Stutter/Jutter

From the second link:
I was able to fix all of my issues by switching to PCI-E Gen 3 inside my BIOS. If anyone else is or has experienced any of these issues try switching to Gen 3.
Worth trying.
by blast
Sat Feb 20, 2021 8:11 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Stutter/Jutter
Replies: 15
Views: 424

Re: Stutter/Jutter

Do other games work fine? Have you tried any other games that use OpenGL? Have you tried with Rage Mode turned on/off and with Smart Memory Access turned on/off? I don't have a system close in specs to yours. I threw a Radeon RX 570 into my Windows 10 1909 PC but that worked fine. I'm current updati...
by blast
Sat Feb 20, 2021 5:13 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Stutter/Jutter
Replies: 15
Views: 424

Re: Stutter/Jutter

Try going to Options > Display Settings and set Energy Saver to Vertical Sync.
by blast
Sat Feb 20, 2021 2:02 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Stutter/Jutter
Replies: 15
Views: 424

Re: Stutter/Jutter

When you're talking about stutter/jitter, are you meaning the graphics overall are not smooth? Or is this specifically about the network quality (as in, your movement is smooth, but other tanks are jumping around or you're seeing high numbers for packet loss or jitter in the /lagstats output)?
by blast
Sat Feb 20, 2021 4:18 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Stutter/Jutter
Replies: 15
Views: 424

Re: Stutter/Jutter

Are you playing over WiFi? WiFi can add network jitter, though I'm not sure if that's what you're talking about.
by blast
Tue Jan 26, 2021 4:41 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Help! Global login fails, cannot play
Replies: 4
Views: 168

Re: Help! Global login fails, cannot play

From looking at the BZFlag server logs, it does appear that it might just be a wrong password.
by blast
Sun Jan 17, 2021 5:45 pm
Forum: Players
Topic: Back, Last active: Sun Mar 26, 2006 12:12 pm
Replies: 5
Views: 342

Re: Back, Last active: Sun Mar 26, 2006 12:12 pm

Or, on the server list, press the 5 key. This will load a filter that defaults to finding ducati-style servers. Specifically, it filters for no jumping, with ricochet, CTF, 2 shots, and 2 teams. Press the 0 key to reset the filter to show all servers.
by blast
Thu Dec 31, 2020 2:29 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 340
Views: 91250

Re: Request Global Permission Groups here

FIDDLECC.OWNER
FIDDLECC.ADMIN
FIDDLECC.COP
FIDDLECC.TRUSTED
FIDDLECC.NOSPAWN
FIDDLECC.VIP
FIDDLECC.STANDARD

Done.
by blast
Thu Dec 31, 2020 1:33 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1619

Re: BZFlag for an experiment

He meant treads, not threads. The tank treads.
by blast
Sat Dec 26, 2020 1:30 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1619

Re: BZFlag for an experiment

Bots might be okay. I honestly can't recall if that was tried.
by blast
Fri Dec 25, 2020 1:32 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1619

Re: BZFlag for an experiment

Version 2.99 would be rather unplayable anyway. There were pretty serious issues with the networking code that would only manifest after you had multiple people playing on a server for an hour or two. And a lot of half finished features.
by blast
Mon Dec 14, 2020 11:10 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1619

Re: BZFlag for an experiment

2.99 is an abandoned branch that was rather broken and hasn't been touched since 2012. https://github.com/BZFlag-Dev/bzflag/tree/2.99

You'd have to run a 2.99 server as well. Regardless, from the server, you still wouldn't know if someone was using the third-party camera or not.
by blast
Sun Dec 13, 2020 2:20 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Need quick help
Replies: 2
Views: 200

Re: Need quick help

If you update to 2.4.20, you'll have an option in the GUI Settings menu to show coordinates. And there really isn't many/any options in the config that aren't in the menus now. The options in the config are commented out when they are set to the default value.
by blast
Fri Dec 11, 2020 12:16 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag for an experiment
Replies: 26
Views: 1619

Re: BZFlag for an experiment

The server does not know what buttons you press. There also is not a third-person view in the game, at least while playing. Adding a third-person view to the game would also require forking the game to use a different protocol version, otherwise it would be a cheat client.
by blast
Sun Dec 06, 2020 1:45 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Default team flag signal
Replies: 3
Views: 322

Re: Default team flag signal

I'm not seeing any option to disable that in the code. It's only for CTF maps when you're on a team that has at least one team flag. And it's only for your own teams' flags.
by blast
Mon Nov 16, 2020 12:53 am
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 921

Re: Forum/Server Upgrade - November 15, 2020

The upgrade is complete.
by blast
Tue Nov 10, 2020 12:32 pm
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 921

Forum/Server Upgrade - November 15, 2020

On Sunday, November 15, I will be upgrading the server that runs the forums, server list (and authentication), main site, wiki, and texture hosting. I will also be upgrading the forum software afterwards. The forums will be disabled throughout the maintenance process. I will try to keep the downtime...
by blast
Mon Oct 05, 2020 9:50 pm
Forum: Enhancements
Topic: Local time
Replies: 5
Views: 1008

Re: Local time

Again, do you have a specific example of where this was happening?
by blast
Mon Sep 14, 2020 9:45 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 2745

Re: CTF as a sole focus

Zehra wrote: Mon Sep 14, 2020 9:41 pm(Plus I doubt there is very much interest in precise implementations.)
I would assume there's even less interest in a vague implementation.
by blast
Sun Sep 06, 2020 11:03 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 2745

Re: CTF as a sole focus

You really need to think out your ideas better before you post them. It shouldn't take multiple people prodding you for clarification and a short novel to say "What if we had a CTF mode without shooting?".
by blast
Sun Sep 06, 2020 12:35 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 2745

Re: CTF as a sole focus

Zehra... you're describing the league that already exists... Leagues United is a CTF focused league. Both tainn and lep were pointing that out in a round about way. So explain how a league where your personal score means nothing and only capturing flags can lead to a win is not "CTF as a sole f...
by blast
Sat Aug 15, 2020 5:56 pm
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 1352

Re: Plugins That Adjust Tank Physics

Per-player adjustment of BZDB isn't something that should be used. It requires bypassing the bzfs API, and that will be actively blocked in future (and current?) versions of the code through export visibility controls. It can also have unpredictable results since the game is designed around the serv...