Search found 4019 matches

by blast
Mon Nov 16, 2020 12:53 am
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 267

Re: Forum/Server Upgrade - November 15, 2020

The upgrade is complete.
by blast
Tue Nov 10, 2020 12:32 pm
Forum: News & Announcements
Topic: Forum/Server Upgrade - November 15, 2020
Replies: 5
Views: 267

Forum/Server Upgrade - November 15, 2020

On Sunday, November 15, I will be upgrading the server that runs the forums, server list (and authentication), main site, wiki, and texture hosting. I will also be upgrading the forum software afterwards. The forums will be disabled throughout the maintenance process. I will try to keep the downtime...
by blast
Mon Oct 05, 2020 9:50 pm
Forum: Enhancements
Topic: Local time
Replies: 5
Views: 740

Re: Local time

Again, do you have a specific example of where this was happening?
by blast
Mon Sep 14, 2020 9:45 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1975

Re: CTF as a sole focus

Zehra wrote: Mon Sep 14, 2020 9:41 pm(Plus I doubt there is very much interest in precise implementations.)
I would assume there's even less interest in a vague implementation.
by blast
Sun Sep 06, 2020 11:03 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1975

Re: CTF as a sole focus

You really need to think out your ideas better before you post them. It shouldn't take multiple people prodding you for clarification and a short novel to say "What if we had a CTF mode without shooting?".
by blast
Sun Sep 06, 2020 12:35 pm
Forum: General Discussion
Topic: CTF as a sole focus
Replies: 21
Views: 1975

Re: CTF as a sole focus

Zehra... you're describing the league that already exists... Leagues United is a CTF focused league. Both tainn and lep were pointing that out in a round about way. So explain how a league where your personal score means nothing and only capturing flags can lead to a win is not "CTF as a sole f...
by blast
Sat Aug 15, 2020 5:56 pm
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 812

Re: Plugins That Adjust Tank Physics

Per-player adjustment of BZDB isn't something that should be used. It requires bypassing the bzfs API, and that will be actively blocked in future (and current?) versions of the code through export visibility controls. It can also have unpredictable results since the game is designed around the serv...
by blast
Sat Aug 15, 2020 8:47 am
Forum: Plug-in Development
Topic: Plugins That Adjust Tank Physics
Replies: 17
Views: 812

Re: Plugins That Adjust Tank Physics

There isn't even an unofficial way of doing this. It's simply not possible without forking the game and actually adding the flag directly to the code.
by blast
Fri Aug 07, 2020 10:14 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ launches ZOOM!
Replies: 6
Views: 1647

Re: BZ launches ZOOM!

trpted, most of those are irrelevant questions. #1 is useful, and #2 slightly so. The rest, not. As you might imagine, we don't have a config option for launching Zoom meetings. :)
by blast
Tue Jul 28, 2020 10:40 pm
Forum: Enhancements
Topic: Local time
Replies: 5
Views: 740

Re: Local time

I just joined two different servers in Europe whose local time was around 00:30, and my client's time of day was definitely not using the server's time. Do you have a specific example of a server where you are seeing this behavior? In any case, the client does already offer a feature where you can l...
by blast
Mon Jul 27, 2020 9:39 pm
Forum: Bugs and Problems
Topic: Scrolling in the ControlPanel with scrollwheel doesn't work
Replies: 4
Views: 343

Re: Scrolling in the ControlPanel with scrollwheel doesn't work

If you previously set the mouse wheel to be for shooting, you may need to reset the key bindings to return the mouse wheel function for scrolling the control panel.
by blast
Sun Jul 26, 2020 9:22 pm
Forum: Screenshots & Artwork
Topic: Agatha Driving a Tank
Replies: 5
Views: 689

Re: Agatha Driving a Tank

That's neat! Thanks for sharing! :)
by blast
Tue Jul 14, 2020 9:20 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Displaylink
Replies: 2
Views: 506

Re: Displaylink

You'd be better off using one of the display output ports that are connected to your actual graphics hardware. (There are also USB Type-C docks that can use the alternate DisplayPort or HDMI modes of some Type-C ports, though you'd have to know what the dock uses and what the computer supports.) Dis...
by blast
Tue Jun 23, 2020 10:18 pm
Forum: General Discussion
Topic: Safe genocide?
Replies: 6
Views: 1043

Re: Safe genocide?

It's just a point multiplier. When you kill someone on a team, you are awarded with a point for every player on that team.
by blast
Sun Jun 21, 2020 10:58 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Reducing Latency in BZ - Windows
Replies: 5
Views: 699

Re: Reducing Latency in BZ - Windows

The ideal frame rate is around 120 to 160. At around 200 the collision system gets a bit wonky. I either enable vertical sync (which on most of my displays, will lock the FPS to 144) or enable energy saver and the use "/localset fpsLimit 120" in the chat box.
by blast
Sun Jun 21, 2020 7:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Reducing Latency in BZ - Windows
Replies: 5
Views: 699

Re: Reducing Latency in BZ - Windows

I've never done anything special except for avoiding WiFi. Also, the links above are talking about TCP. While we do use both TCP and UDP, the more time sensitive items (like tank position) are sent over UDP since resending old position data is useless.
by blast
Sun Jun 07, 2020 6:41 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 3961

Re: F12 abuse, revisited

This is one server with the plugin. It's their choice. It has nothing to do with the BZFlag project.
by blast
Sat Jun 06, 2020 11:49 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 3961

Re: F12 abuse, revisited

The plugin, which mofo wrote, is working as mofo designed it, but it's a flawed design. Don't expect a fix because there's not really much room to improve the flawed design.
by blast
Sat Jun 06, 2020 9:58 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 3961

Re: F12 abuse, revisited

Why does need to use f12 to quit in the first place? Likewise why does one need to use F5 to take a screenshot? Please and thank you. Why would someone use the the fast quit button to quit the game, or use the screenshot button to take a screenshot? Are you really asking that? I'm hoping that the t...
by blast
Fri Jun 05, 2020 5:13 pm
Forum: General Discussion
Topic: F12 abuse, revisited
Replies: 15
Views: 3961

Re: F12 abuse, revisited

It's just a plugin that mofo runs making ill informed decisions on limited data.
by blast
Mon Jun 01, 2020 9:39 pm
Forum: General Discussion
Topic: BZ Client, force registration before being allowed to play
Replies: 10
Views: 1613

Re: BZ Client, force registration before being allowed to play

I don't see it changing until we replace our authentication system, which is needed for IPv6 support and in-game registration. So sure, someday registration may be required, but that's a ways off. Talk with server owners of well run servers about making changes. It is possible, for instance, to disa...
by blast
Wed May 13, 2020 7:57 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 148
Views: 50791

Re: Apocalypse In Action :: Planet MoFo

That traceroute looks like the issue is in your ISP (Comcast), with both high latency and packet loss.
by blast
Sat May 09, 2020 3:23 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling on Debian
Replies: 7
Views: 1005

Re: Compiling on Debian

The GL library should have glBegin. What graphics driver are you using and how did you install it?
by blast
Fri May 08, 2020 11:28 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling on Debian
Replies: 7
Views: 1005

Re: Compiling on Debian

You seem to be using Debian Stretch (9), not Debian Buster (10). I have not tried building on Debian 9 recently.

The problem from your configure output seems to be this:

Code: Select all

checking for library containing glBegin... (cached) no
Checking the config.log file may shed more light on that.
by blast
Fri May 08, 2020 10:13 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling on Debian
Replies: 7
Views: 1005

Re: Compiling on Debian

Make sure all the dependencies are installed. sudo apt-get install automake autoconf g++ libtool make libc-ares-dev libcurl3-dev libgl1-mesa-dev libglu1-mesa-dev libncurses-dev libsdl2-dev zlib1g-dev libglew-dev After that, try configure again. If it still fails, try again with a fresh copy of the c...