Search found 3956 matches

by blast
Mon Jul 15, 2019 9:29 pm
Forum: Enhancements
Topic: Callsign infos on in-game dialog pop-up
Replies: 5
Views: 98

Re: Callsign infos on in-game dialog pop-up

Not beyond removing one after we see it being used, no.
by blast
Mon Jul 01, 2019 11:56 pm
Forum: Enhancements
Topic: Callsign infos on in-game dialog pop-up
Replies: 5
Views: 98

Re: Callsign infos on in-game dialog pop-up

The league is not directly affiliated with the BZFlag project.

Having additional information or things like an in-game avatar would be neat, but we'd have to standardize on some dimensions for the avatars and have some sort of moderation system in place.
by blast
Mon Jun 24, 2019 12:18 am
Forum: Plug-in Development
Topic: Discord Plug-in
Replies: 7
Views: 153

Re: Discord Plug-in

The bzfs API itself provides "URL jobs" which let you make HTTP requests. Use that instead of directly linking your plugin to libcurl. I have an example of that in an old plugin I wrote. There's also other examples on some Github repos. https://bitbucket.org/blast007/bz_playerdb_plugin/src/default/p...
by blast
Sun Jun 23, 2019 4:28 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Screen goes darker at random times
Replies: 11
Views: 897

Re: Screen goes darker at random times

Also could not reproduce the issue with an Intel HD P530.
by blast
Sat Jun 22, 2019 5:50 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Screen goes darker at random times
Replies: 11
Views: 897

Re: Screen goes darker at random times

I was not able to reproduce it on a Windows 10 laptop with a i7-4610M / Intel HD 4600 (also hybrid with some AMD Radeon chip) on either Windows 10 build 1803 nor the May 2019 update, but that's two generations of Intel older than yours. I was thinking that was my most recent system with the option o...
by blast
Mon Jun 17, 2019 12:25 pm
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 188

Re: pass flag to middle

Ah, yes, I was mistakenly thinking that it was meshboxes that had the glitchy behavior, but it is indeed the 'meshed' box (normal box with mesh attributes added) that has the drivethrough glitch.
by blast
Mon Jun 17, 2019 1:47 am
Forum: Development
Topic: OAuth2 for BZFlag.org
Replies: 4
Views: 155

Re: OAuth2 for BZFlag.org

BZFlag does not currently offer an OAuth2 login system. Our weblogin system is an old custom-made thing. There's some details in our checkToken.php file (which can be used to verify the token that weblogin returns). https://github.com/BZFlag-Dev/bzflag/blob/2.4/misc/checkToken.php One major limitati...
by blast
Sat Jun 15, 2019 9:44 pm
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 188

Re: pass flag to middle

Tried using a box instead of a meshbox? I don't think there much of any reason to use the mesh variants of our primitive objects. The normal box and pyramid objects can use mesh options like materials.
by blast
Sat Jun 15, 2019 2:15 pm
Forum: Help: Map Making
Topic: pass flag to middle
Replies: 7
Views: 188

Re: pass flag to middle

Is it specifically a "meshbox" object you're using, or is it a "mesh" object? If it's a "mesh" object, you can add an inside point somewhere inside the object to make it a solid object. I believe that in that situation, the flag would then fly back to the base instead of the center, at least if you ...
by blast
Wed Jun 12, 2019 9:13 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Screen goes darker at random times
Replies: 11
Views: 897

Re: Screen goes darker at random times

If the brightness option is missing, it's not a config issue. It means that SDL is failing to set the brightness, so the option is being disabled. When this happens, BZFlag does write out the SDL error to stdout, but you won't normally see that. Open a command prompt and run: cd "\Program Files (x86...
by blast
Sun May 12, 2019 1:52 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Setup issues
Replies: 2
Views: 142

Re: Setup issues

Yeah, our default controls are definitely a bit odd. I've got a rough idea of improving the control system/menu for a later release, with an option to reset the key mapping to "modern" or "classic" mode. For CTF, you locate another teams' flag on the radar, grab it, and take it back to your own base...
by blast
Thu May 09, 2019 9:58 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 338
Views: 76344

Re: Request Global Permission Groups here

GABOOT.OWNER
GABOOT.ADMIN

Done.
by blast
Mon Apr 29, 2019 9:33 pm
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 8
Views: 423

Re: BzEdit

by blast
Mon Apr 29, 2019 9:32 pm
Forum: General Discussion
Topic: Anyway to hide "outdated" from list of servers?
Replies: 2
Views: 150

Re: Anyway to hide "outdated" from list of servers?

Either run the client with the extra arguments "-list default" once or edit your config file to remove the "set list" line. You would have the http:// version of the server list on there, which is triggering that message.
by blast
Fri Apr 12, 2019 9:14 pm
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 2133

Re: New BZFlag homepage

I would think that users of NoScript would know that it blocks javascript, web fonts, and audio/video objects. Maybe you'd be better off with something like uBlock Origin and Privacy Badger.
by blast
Thu Apr 11, 2019 1:13 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Logout occurs automatically
Replies: 1
Views: 424

Re: Logout occurs automatically

If your IP or browser user-agent changes, it will invalidate your session.
by blast
Fri Apr 05, 2019 10:40 pm
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 2133

Re: New BZFlag homepage

Works for me with Firefox on both 32-bit Lubuntu 16.04 and 18.04.
by blast
Mon Apr 01, 2019 3:52 am
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 2133

New BZFlag homepage

We have a new website! Woo! This has been in the works for at least 9 months, and we were finally ready to release it. Most of it was done by allejo and it really turned out great. We also had some players from the community work on some of the documentation: Zehra, tainn, and The Noah. https://www....
by blast
Fri Mar 29, 2019 10:11 am
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Note that there are multiple versions of the GNU GPL license. See the "How to Apply These Terms to Your New Programs" section for how to indicate the licensing and if it allows for using any later version of the GPL. Thanks!
by blast
Thu Mar 28, 2019 11:25 pm
Forum: Map releases
Topic: map generator
Replies: 13
Views: 548

Re: map generator

Could you also pick and include an open-source license for this?
by blast
Fri Mar 22, 2019 11:45 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 22
Views: 792

Re: bzflag graphics improvements?

Ah, right, sorry.
by blast
Fri Mar 22, 2019 11:21 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 22
Views: 792

Re: bzflag graphics improvements?

I think just making the detailed mesh drivethrough would do the same thing as converting it to drawinfo.
by blast
Wed Mar 20, 2019 1:14 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 838

Re: Multiline map comments

For what's worth, I do encounter cases where I have to (temporarily) remove a section of objects, though I simply use two separate text files to achieve that. Maybe multi-line comments might make that more elegant, though there are simple workarounds now already. For most other games, this is a gen...
by blast
Sat Mar 16, 2019 3:17 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 38263

Re: Apocalypse In Action :: Planet MoFo

That's not who banned you. That's the name of a player that was banned. Sometimes to keep problem players out, a chunk of an ISP has to be banned. There are ways to whitelist specific registered users or in some cases an old ban can just be removed or modified.
by blast
Sat Mar 09, 2019 3:26 am
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 8
Views: 423

Re: BzEdit

There was a BZWorkbench project that was going to be the official map editor, but that hasn't been touched in many years and would still need some major work done to be finished. As it stands right, a 3D modeling program of choice plus our modeltool can you most of a map created, with some final tou...