Search found 4152 matches

by blast
Fri Apr 12, 2024 9:17 pm
Forum: General Map Making Discussions
Topic: Searching old Map (1996)
Replies: 6
Views: 388

Re: Searching old Map (1996)

If that map was never released under a license or agreement that allowed it to be hosted, it can only be hosted by the copyright holder of the map.
by blast
Mon Apr 01, 2024 10:24 pm
Forum: Plug-in Releases
Topic: KillSwap - Switches your position with who you kill
Replies: 3
Views: 4838

Re: KillSwap - Switches your position with who you kill

I imagine that would be difficult, since there's no guarantee that a flag will be available to give at the time of death. I don't recall if the API can give a player a flag that is currently falling or (de)spawning, and randomized flags can lead to a specific type being unavailable at times.
by blast
Sat Mar 16, 2024 5:53 pm
Forum: Enhancements
Topic: BZ-Next: A modern OpenGL BZFlag client
Replies: 46
Views: 4759

Re: BZ-Next: A modern OpenGL BZFlag client

If you want to exactly match the camera position/angle between both the stock and experimental clients, there is a /roampos command in BZFlag that you could replicate in your experimental client. /roampos {reset|send|angle|x y z [theta [phi [zoom]]]} Manipulate the observer camera (only useful in Ro...
by blast
Sat Feb 17, 2024 10:33 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 234007

Re: Request Global Permission Groups here

BZWOW.ADMIN
BZWOW.COP
BZWOW.USR1
BZWOW.USR2

Done.
by blast
Fri Jan 19, 2024 3:50 am
Forum: Bugs and Problems
Topic: BZFlag 2.4.26 on Windows 7 won't open
Replies: 5
Views: 1090

Re: BZFlag 2.4.26 on Windows 7 won't open

Yep, works fine on my Windows 7 system. Do you have Windows updates installed? Updated graphics driver?
by blast
Wed Jan 17, 2024 10:41 pm
Forum: Servers: General Discussion
Topic: No shot limits
Replies: 2
Views: 446

Re: No shot limits

If you don't want shot limits, play on a server without shot limits. By default, there are no limits. It's something a server admin (or map author) has to specifically enable.
by blast
Wed Jan 17, 2024 12:04 pm
Forum: Bugs and Problems
Topic: BZFlag 2.4.26 on Windows 7 won't open
Replies: 5
Views: 1090

Re: BZFlag 2.4.26 on Windows 7 won't open

Did this work recently? Any idea what might have changed? In any case, try renaming your configuration file to see if there's some issue with it. Bring up the Run dialog (Windows Key + R) and type in %localappdata%\BZFlag\2.4\ and hit OK. Then rename config.cfg to config2.cfg and try to run the game...
by blast
Thu Jan 04, 2024 1:34 am
Forum: Help: Source Code / Compiling / Development
Topic: [Howto][Guide] Compiling BZFlag in Void Linux
Replies: 1
Views: 3903

Re: [Howto][Guide] Compiling BZFlag in Void Linux

Do note that they already have a binary package installed, so you don't need to compile it yourself. You could just run "sudo xbps-install bzflag" and you'd have the client and server. Their official list of build dependencies for 2.4.26 is: SDL2-devel c-ares-devel glew-devel libcurl-devel...
by blast
Wed Jan 03, 2024 11:40 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.26 "Tanksgiving"
Replies: 7
Views: 15195

Re: New Release: 2.4.26 "Tanksgiving"

What's wrong with the scoring?
by blast
Sat Nov 25, 2023 5:31 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag on Steam Deck - Error creating window
Replies: 3
Views: 1552

Re: BZFlag on Steam Deck - Error creating window

How did you install the game and how are you launching it?
by blast
Sun Nov 05, 2023 12:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Cannot join games with my registered account - "Callsign is registered, must use Global Authentication" error kicks me
Replies: 3
Views: 1908

Re: Cannot join games with my registered account - "Callsign is registered, must use Global Authentication" error kicks

The server list and authentication is handled over a normal web connection, so maybe Zscaler is configured to only tunnel normal web traffic (and maybe some other popular protocols, such as IMAP for email clients).
by blast
Fri Sep 01, 2023 11:11 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: UDP?
Replies: 5
Views: 2133

Re: UDP?

"It seems to me from testing that T-Mobile's 464XLAT implementation has recently been changed to block UDP. To bypass the problem if you change your phone/hotspot's APN (Access Point Name) to use IPv4/IPv6 instad of just IPv6, then UDP starts working on 5G (and LTE)." https://community.t-m...
by blast
Tue Aug 15, 2023 10:52 am
Forum: General Map Making Discussions
Topic: Index of BZW related stuff
Replies: 7
Views: 2261

Re: Index of BZW related stuff

I found the volcano, but it's a lua script and shader for BZFlag 2.99.x, so it wouldn't work on 2.4.
by blast
Wed Jul 19, 2023 9:34 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Maps Directory
Replies: 3
Views: 2351

Re: Maps Directory

On Linux: ~/.bzf/worlds/ (where ~ is your home directory) On Windows: c:\Users\YourUsername\AppData\Local\BZFlag\worlds\ (Note that AppData is a hidden folder. There is a "Browse User Data" shortcut in the start menu that might work to get you there.) On mac: ~/Library/Application Support/...
by blast
Sat Jul 15, 2023 10:15 am
Forum: Leagues: General Discussion
Topic: Silencing Trolls
Replies: 1
Views: 6449

Re: Silencing Trolls

You can use already silence unregistered players in your client if you're using 2.4.12 or newer. In chat, send: /silence -

https://www.bzflag.org/documentation/sl ... s/silence/
by blast
Fri Jun 02, 2023 9:38 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag freezes
Replies: 12
Views: 7891

Re: BZFlag freezes

Are the other 3D applications you're trying using the old OpenGL 1.5 API? We don't yet use any shaders, so we're unlike the majority of other 3D software.
by blast
Fri May 26, 2023 7:41 pm
Forum: General Discussion
Topic: need help
Replies: 2
Views: 1687

Re: need help

That editor hasn't been touched in about 12 years and was never finished. I don't recall if you can even add textures with it. For simple maps it might work, or there's also WebBZEdit . For more complex maps with custom mesh objects, you'll probably end up having to use a modeling tool such as Blend...
by blast
Fri May 26, 2023 12:13 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag freezes
Replies: 12
Views: 7891

Re: BZFlag freezes

I wonder if it's some issue with thermals. What if you set the Energy Saver option to Limit FPS?
by blast
Thu May 25, 2023 10:10 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag freezes
Replies: 12
Views: 7891

Re: BZFlag freezes

Does it work differently if windowed? (Press F1 to toggle)
by blast
Thu May 25, 2023 8:49 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag freezes
Replies: 12
Views: 7891

Re: BZFlag freezes

I'm assuming this is a hackintosh, correct?
by blast
Thu May 25, 2023 8:47 pm
Forum: General Discussion
Topic: Tank flying away ...
Replies: 6
Views: 2085

Re: Tank flying away ...

I've create a GitHub issue for this: https://github.com/BZFlag-Dev/bzflag/issues/327

I tend to recommend setting the FPS Limit somewhere between 120 or 200, or setting the Energy Saver mode to Vertical Sync instead of FPS Limit.
by blast
Fri May 05, 2023 9:16 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 234007

Re: Request Global Permission Groups here

MUDDY.ADMIN

Done.
by blast
Thu May 04, 2023 9:17 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 234007

Re: Request Global Permission Groups here

Unfortunately that group (MUD.ADMIN) already exists and that prefix (MUD) is thus owned by another user.
by blast
Wed May 03, 2023 10:51 pm
Forum: General Discussion
Topic: Unwanted special effects - how to get rid of them
Replies: 2
Views: 1691

Re: Unwanted special effects - how to get rid of them

Perhaps you changed the graphics quality from High to Experimental? That would enable HUD markers for team flags and the GM lock target and also switch to using geometry for some of the shot types.