Search found 3841 matches

by blast
Sun Nov 12, 2017 6:56 pm
Forum: Bugs and Problems
Topic: "command" key issue with newer versions of BzFlag OSX
Replies: 4
Views: 100

Re: "command" key issue with newer versions of BzFlag OSX

It had been double posted. I deleted the one that was posted in the 2.4.12 release thread and then moved this one from the "Servers: General Discussion" forum to here.
by blast
Fri Nov 10, 2017 10:07 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 326
Views: 52412

Re: Request Global Permission Groups here

BMBZ.OWNER
BMBZ.ADMIN
BMBZ.COP
BMBZ.PLAYER

Done!

Promoting Sloan to leader on ZEHRA.SPAWN-CHAT

Done!
by blast
Sun Oct 29, 2017 10:23 pm
Forum: Game Releases and Versions
Topic: New Release: BZFlag 2.4.12 "Silence is Golden"
Replies: 2
Views: 696

New Release: BZFlag 2.4.12 "Silence is Golden"

We are pleased to announce the release of BZFlag 2.4.12. Platform binaries and the source code are available for download using the following links: Windows: https://download.bzflag.org/bzflag/windows/2.4.12/bzflag-2.4.12.exe macOS: https://download.bzflag.org/bzflag/osx/2.4.12/BZFlag-2.4.12-macOS.z...
by blast
Mon Oct 09, 2017 10:51 am
Forum: Help: Source Code / Compiling / Development
Topic: Raspberry Pi port
Replies: 8
Views: 1934

Re: Raspberry Pi port

I was not running the embedded port. I was running the normal full OpenGL version of the game. I was getting about 30FPS on the Tuxee map running at 800x480 resolution on a Pi3.
by blast
Mon Oct 09, 2017 10:41 am
Forum: Plug-in Development
Topic: error: ‘bz_changeTeam’ was not declared in this scope
Replies: 7
Views: 154

Re: error: ‘bz_changeTeam’ was not declared in this scope

That "third-party API" isn't an API, it's internal bzfs functions and structures that can and will change without notice, breaking plugins that rely on it. BZFlag 2.4.x does not have a mechanism to change a player's team during the game, only cheap hacks.
by blast
Sun Oct 01, 2017 4:19 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 326
Views: 52412

Re: Request Global Permission Groups here

TANKWARS.HIDDEN

Done.
by blast
Fri Sep 15, 2017 9:46 pm
Forum: Help: Source Code / Compiling / Development
Topic: Raspberry Pi port
Replies: 8
Views: 1934

Re: Raspberry Pi port

It already runs on the Pi, unmodified, if you enable the experimental OpenGL driver. I've run it this way on the Pi 3 with the official Pi display (so, lower resolution of 800x480) at a reasonable framerate. There's also an OpenGL ES fork that exists now.
by blast
Sat Sep 09, 2017 11:49 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 13599

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

Whenever your distribution packages them and pushes them into a release? We don't make binary packages for Linux.
by blast
Thu Aug 31, 2017 10:16 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Unable to play
Replies: 5
Views: 328

Re: Unable to play

Someone else from your ISP caused problems and resulted in your entire ISP being banned. You can contact the owner of the server and ask them to whitelist your account. You can use Strayer's BZStats site to see the owner of a server. Just click on the server in question and it will show the name of ...
by blast
Mon Aug 21, 2017 10:02 pm
Forum: Bugs and Problems
Topic: Bzflag app data cache and/or server being used as spam server?
Replies: 5
Views: 351

Re: Bzflag app data cache and/or server being used as spam server?

BZFS0221_1-Servers is the cached list of servers for 2.4.x (which uses the protocol string BZFS0221). To be fair, System Restore was at least pretty garbage in XP days (maybe better now?) and I don't think I've ever had it work. It either didn't fix the problem, or it just broke the system completel...
by blast
Fri Aug 18, 2017 10:10 am
Forum: Bugs and Problems
Topic: possible jumping related bug
Replies: 9
Views: 578

Re: possible jumping related bug

Because it's all part of the same game loop. Drawing, input handling, simulation, network code, and probably other stuff all take turns in the game loop. So lower FPS means that input, simulation, and network processing all get done fewer times per second.
by blast
Tue Aug 15, 2017 8:54 pm
Forum: Enhancements
Topic: BZAdmin
Replies: 3
Views: 1046

Re: BZAdmin

The motto is sent along with the join, before the client could possibly know what permissions it has.
by blast
Thu Aug 10, 2017 9:16 pm
Forum: Help: Map Making
Topic: How Does a Server Allocate Flags Without "zoneflag"?
Replies: 5
Views: 346

Re: How Does a Server Allocate Flags Without "zoneflag"?

You can't assume a license. It either has one, or it doesn't. If it doesn't have a license, no rights beyond what traditional copyright law provides are given to the general public.
by blast
Wed Aug 09, 2017 9:55 pm
Forum: Plug-in Development
Topic: playHistoryTracker Seems to be Broken
Replies: 2
Views: 229

Re: playHistoryTracker Seems to be Broken

Are you killing at least 5 other players in a row without dying yourself?
by blast
Tue Aug 08, 2017 11:41 am
Forum: Help: Map Making
Topic: How Does a Server Allocate Flags Without "zoneflag"?
Replies: 5
Views: 346

Re: How Does a Server Allocate Flags Without "zoneflag"?

The BZFlag server (bzfs) lets you add flags via the +f option, which explicitly adds specific flags, and via -s, +s, and -f, which let you spawn between X and Y flags (with X being the low number specified via -s, and Y being the high number specified by +s) of random types, except for types prohibi...
by blast
Tue Aug 08, 2017 11:39 am
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 1704

Re: BZFlag Embedded Port

It would help if you'd provide the output of the apt/apt-get/aptitude run (along with the exact command you're running). Additionally providing the output of 'apt-cache policy' and 'apt-cache policy PackageNamesHere' (where PackageNamesHere are the names of the packages that are not working) would p...
by blast
Sun Aug 06, 2017 12:20 am
Forum: Enhancements
Topic: silence all unreg callsign option
Replies: 8
Views: 785

Re: silence all unreg callsign option

The /silence and /unsilence commands should be working with * and - now for the next release. Also, I fixed /unsilence so that it worked at all.
by blast
Sat Aug 05, 2017 11:32 pm
Forum: Enhancements
Topic: silence all unreg callsign option
Replies: 8
Views: 785

Re: silence all unreg callsign option

Ah, thanks, I didn't actually try with the /silence command. I'll see about fixing that. Though it seems that * also doesn't work with the /silence command.
by blast
Sat Aug 05, 2017 11:31 pm
Forum: Bugs and Problems
Topic: possible jumping related bug
Replies: 9
Views: 578

Re: possible jumping related bug

I usually set the limit to around 100. You can use '/localset fpsLimit 100' for that.
by blast
Tue Aug 01, 2017 9:08 pm
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 1704

Re: BZFlag Embedded Port

There's instructions in the repository. There were also binaries posted on the GCW Zero site for that version.
by blast
Mon Jul 31, 2017 12:21 am
Forum: Enhancements
Topic: silence all unreg callsign option
Replies: 8
Views: 785

Re: silence all unreg callsign option

I just pushed a change so that you can "/silence -" to silence unregistered players, so that will be part of the upcoming 2.4.12 release.
by blast
Wed Jul 12, 2017 9:14 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 1199

Re: bzflag will not start

Did you re-run the ./configure script after installing the sdl2-dev package?
by blast
Tue Jul 11, 2017 11:57 pm
Forum: Prefabs and Map Objects
Topic: Road graphics for textures
Replies: 1
Views: 214

Re: Road graphics for textures

That's not a license that we allow here. We only allow open-source licenses, and prohibiting commercial use is incompatible with the definition of open-source.
by blast
Tue Jul 11, 2017 11:56 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 1199

Re: bzflag will not start

Are you using SDL 1.2 or SDL 2.0? Running 'bzflag -version' should indicate either -SDL or -SDL2.
by blast
Mon Jul 10, 2017 10:40 am
Forum: Bugs and Problems
Topic: Won't open
Replies: 15
Views: 519

Re: Won't open

When you say "acting kinda funny", what kinds of things are you seeing?