Search found 87 matches

by sussi
Fri Oct 23, 2009 10:15 am
Forum: Leagues: General Discussion
Topic: CMS IM could used for bzflag
Replies: 5
Views: 2835

Re: CMS IM could used for bzflag

I offered a package of 3 Items: -CMS -Instant Messenger Technologies -count team-member-played-match Only if all 3 would be made into live, than can you doing fancy things. The key is to yous a CMS with group-rights. Say Root= group_developer below group_admins= league-DUB league-GU below Teams, bel...
by sussi
Thu Oct 22, 2009 9:54 am
Forum: Leagues: General Discussion
Topic: CMS IM could used for bzflag
Replies: 5
Views: 2835

CMS IM could used for bzflag

My suggestions, -use a real CMS with rights, so teamleader would be able to organise their teams here, instead using seperated-websites. Maybe player could blog about their matches etc. -instead of big groups (like now), use cms:group-rights for bzflag-group rights. If a match is started, using a co...
by sussi
Thu Sep 24, 2009 12:09 pm
Forum: Help: Tactics and Playstyles
Topic: Autopilot.
Replies: 3
Views: 2306

Re: Autopilot.

To train a software-pice it would have in neural net technologie,
by sussi
Tue Aug 25, 2009 8:50 am
Forum: Leagues: General Discussion
Topic: suspended page
Replies: 10
Views: 5132

Re: suspended page

whois tells me Domain name: bzleague.com Registrant: Domain Listing Agent (NRPDB) bzleague.com@domainlistingagent.com 7500 W 110th St. Suite 400B Overland Park, KS 66210 United States Phone: (858) 731-1701 Administrative Contact: Domain Listing Agent (NRPDB) bzleague.com@domainlistingagent.com 7500 ...
by sussi
Wed Aug 12, 2009 8:44 am
Forum: Help: Tactics and Playstyles
Topic: flags and tactical capabilities
Replies: 15
Views: 5480

Re: flags and tactical capabilities

This is bullshit (sry) because it makes Geno more powerfull.
If using >poison< flag, than the holder can attract the other the team to kill him. So he is clearly the victm hero.
AND it has a clear goal, check the flag of the opponents, not kill blindly.
chears sussi
by sussi
Mon Aug 03, 2009 9:51 am
Forum: Help: Tactics and Playstyles
Topic: flags and tactical capabilities
Replies: 15
Views: 5480

Re: flags and tactical capabilities

Exactly this behavior was requested year ago by spacemanSpiff. He called it Posion Flag. But it was rejected like nearly every idea regarding flags. It make sense to have a poison flag, it make sense to give the jump-flag-holder a extra capability, and even it make sense not to have bad flags.
by sussi
Sun Apr 05, 2009 11:34 am
Forum: Help: Tactics and Playstyles
Topic: flags and tactical capabilities
Replies: 15
Views: 5480

2. try

Thanks Jeff that you are answering at first to my post. Even in my tongue it is often hardly to understand for a third party (sometimes for myself if i read my post later), when not finished with the idea. I tried to approached several topics: 1. I try to find a answer for the question "Why mak...
by sussi
Sat Mar 28, 2009 6:03 pm
Forum: Help: Tactics and Playstyles
Topic: flags and tactical capabilities
Replies: 15
Views: 5480

Re: flags and tactical capabilities

Hi blast, My aim was not just to offer new flags. I tried to define why making flags flag on so unique, what changing a flag regarding to the battle. My conclusion is flags improving one specific capability . This is little different to the definition in the bzflag-wiki, but the consequence is huge....
by sussi
Sat Mar 28, 2009 12:41 am
Forum: Help: Tactics and Playstyles
Topic: flags and tactical capabilities
Replies: 15
Views: 5480

flags and tactical capabilities

Hello, generally speaking, a flag alter the technical characterize and further the tactical capabilities of a tank. We should think about what exactly alter the specific flag. Positive flags improving one specific capability. Obviously tiny makes much more easier to survive on a rouge battlefield. A...
by sussi
Tue Jun 05, 2007 5:26 pm
Forum: Enhancements
Topic: Rewards for kills/caps
Replies: 41
Views: 13618

ehm ,not the distance what u run with flag!!
difference of the distance (base-distance_grab_point) and (base- second_point). It would work positive (getting points for carryying the flag in the right way, negative for wrong way. Even for hidding the own flag would work in the mentioned way.
by sussi
Mon Jun 04, 2007 3:25 pm
Forum: Enhancements
Topic: Yet Another Flag Suggestion: Gravity Control
Replies: 8
Views: 3785

and bzflag is mostly based on the human feeling, to change the gravity would be destruct the sensitivness.
by sussi
Mon Jun 04, 2007 3:22 pm
Forum: Enhancements
Topic: Rewards for kills/caps
Replies: 41
Views: 13618

... with players taking flags away from their base... I'm outta ideas. Whatever we think of HAS to be reasonably easy to code. just make from the distance (radial the the base) points. + for /getting their/hiding own flag, negative for bring it out. That would be better than to give score for each ...
by sussi
Mon Apr 30, 2007 3:13 pm
Forum: Tournaments And Games
Topic: First German Open Ducati Tourney Spring 2007
Replies: 6
Views: 8700

From what I gather, you do a test to see if you're good enough for the league, are then put in different groups by lots, and...? Just get some players for a team (regardless if a ducati, a pillbox, a GUor a openleague or just make one for the tourney) than send a bz-mail to Matrixe or to Sussi or s...
by sussi
Mon Apr 30, 2007 3:07 pm
Forum: Tournaments And Games
Topic: First German Open Ducati Tourney Spring 2007
Replies: 6
Views: 8700

News from the tourney

* do to the late responseand; we move the dates 1 week backward
* Latest registering is on the May 5.
* Tourney starts on the May 9
* Until the May 5. everybody could swap his team. Send a bzmail to Matrixe
by sussi
Fri Apr 27, 2007 7:35 pm
Forum: Tournaments And Games
Topic: First German Open Ducati Tourney Spring 2007
Replies: 6
Views: 8700

News for the First German Open Ducati Tourney / Spring 2007 last date for registration is the 01.May.join the link: http://german-open-tournament.de/index.php?Anmeldung or send Matrixe a bz-mail. The drwaning is scheduled for the 02. May 14:00 UTC, and check the NEWS. A video file of the drawing-ses...
by sussi
Sat Apr 14, 2007 11:04 am
Forum: Tournaments And Games
Topic: First German Open Ducati Tourney Spring 2007
Replies: 6
Views: 8700

First German Open Ducati Tourney Spring 2007

We are proud to announce the FIRST GERMAN OPEN DUCATI TOURNEY SPRING 2007 This is a tournament in a ducati-style. Ducati teams could sign up, but its open to every other (even a new) team. Try out new ties, sign up and have fun. The tournament is proceding in May. Start is scheduled to the May5. The...
by sussi
Sun Oct 08, 2006 8:32 pm
Forum: Plug-in Releases
Topic: IRC/Bzflag Relay Plugin v 0.85
Replies: 27
Views: 28893

use XMPP
by sussi
Sat Sep 23, 2006 4:26 pm
Forum: Ducati League Discussion
Topic: Match Times - Please VOTE!
Replies: 49
Views: 40165

Any match times between 15 and 30 minutes to cover the broken matches. An extra "highly accelerated public server" (e.g. 2 times faster than the current settings) An extra "classic style public server" ( e.g. 2 times restrictive settings) To keep a slow but continous rate (devel...
by sussi
Wed Sep 13, 2006 3:06 pm
Forum: Ducati League Discussion
Topic: ducati classic style map
Replies: 13
Views: 13484

lets see who is right!!
by sussi
Wed Sep 13, 2006 8:56 am
Forum: Plug-in Development
Topic: Jabber plugin possible
Replies: 2
Views: 4091

Jabber plugin possible

I'm asking myself wouln'd it be a great sttuff to have a plugin what translate the communication into what jabber/XMpp understand?! So that somebody can chat from his IM-client directly to a player and a player to another IM-client.
What do u think about?!
by sussi
Wed Sep 13, 2006 8:50 am
Forum: Ducati League Discussion
Topic: ducati classic style map
Replies: 13
Views: 13484

every server has ducati-server has a accel limit, but a lower limit would give the appearance like in early days.

Right now we have 6 votes, 66% yes.
by sussi
Tue Sep 12, 2006 1:48 pm
Forum: Ducati League Discussion
Topic: ducati classic style map
Replies: 13
Views: 13484

ducati classic style map

just a proposal!

in the beginning nobody used (like today) high accelerations.
So a server with acc-limit around 20 or below should appear like in the (good) old days. Lets see if the comunity like it.
Port 5156 is spare at the moment, i would suggest use dub:5156 for ducati clssic style map.
by sussi
Tue Sep 12, 2006 1:43 pm
Forum: Ducati League Discussion
Topic: sever list
Replies: 12
Views: 12074

i would like to have matchserver onto the serverlist. But only registered player able to spawn other than obs. Recently i watched some GU matches while it was shown in the server-list. I dont see real reasons why to hide that servers. Or run some additional server hidden for people who like their pr...
by sussi
Thu Jul 20, 2006 2:13 pm
Forum: Enhancements
Topic: Quick vote
Replies: 13
Views: 5943

i support that idea

and it would be nice if the name of the nominee is blinking
by sussi
Thu Jul 06, 2006 10:26 pm
Forum: Ducati League Discussion
Topic: 20 min matches
Replies: 4
Views: 7336

As long as a 15min match has the same weighting as a 30min match
but why so keen for the same wheight? A shorter match has a higher effectivness, same points in a shorter time.