Search found 431 matches

by A Vicious Muffin
Tue Nov 09, 2010 4:16 am
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 35114

Re: GU League Player Poll - 20 min matches

I'd say #1. Those last ten minutes are what make the matches exciting for me. I can't say how many matches I've seen or participated in have been decided in the final seconds...playing 20 minute matches would make me have more of a sense of urgency I don't think I'd be comfortable with, in my opinio...
by A Vicious Muffin
Sat Oct 18, 2008 1:57 am
Forum: Enhancements
Topic: Ricochet Options
Replies: 4
Views: 2083

Ricochet Options

I've always thought about this, but perhaps it would be possible to have a parameter for objects to turn ricochet on or off for that one object, rather than the entire map. Something like: box position 0 0 0 rotation 0 size 10 10 10 ricochet 1 end to turn ricochet for that object on or off. This way...
by A Vicious Muffin
Sun Mar 23, 2008 1:38 pm
Forum: Map releases
Topic: The Randomized Worlds I/II/III
Replies: 21
Views: 8605

I agree with dexter. Heck, the textures are okay, but the map itself is basically just another random map. I could do that if I wanted to, which is saying something. ;)
by A Vicious Muffin
Sat Feb 16, 2008 3:33 am
Forum: Help: Server Setup and Administration
Topic: How do you start a poll/vote to ban a user?
Replies: 3
Views: 2259

If you're registered, type this: /poll ban <name> to start a poll to ban that user. Keep in mind only registered people can vote in the poll. To vote, type: /vote yes or /vote y to vote yes, and /vote no or /vote n to vote no. Before starting a poll, look to see if there's an admin on the server. Te...
by A Vicious Muffin
Sat Feb 02, 2008 3:25 pm
Forum: Players
Topic: Do you met a Bzflag-player after you had seen on a server?
Replies: 24
Views: 11709

I've heard some people's voices, but the only people I've actually met was tadd and his family. That's probably because he's the only person near my house. :)
by A Vicious Muffin
Tue Jan 29, 2008 12:25 am
Forum: Map releases
Topic: um unknown town (many images)
Replies: 11
Views: 4767

Well, first off, 4 pictures are usually more than enough, and keeping them as an attachment is a good idea. Number two, if you include the map file, hosters might be more willing to host because they can get a better look at the map by running themselves instead of looking at some..eh, not very good...
by A Vicious Muffin
Fri Jan 25, 2008 10:12 pm
Forum: Map releases
Topic: SomebodyElse - Labyrinth V2: "Genius Labyrinth"
Replies: 5
Views: 3077

Other than mazes on kid's menus in restaurants, who has ever heard of an easy maze. Most of the walls are shoot and/or drive through so a lot of them are only there to add to the confusion. Problem is, most of the people in BZFlag that just get on their computer and download the game probably aren'...
by A Vicious Muffin
Mon Jan 21, 2008 5:50 pm
Forum: Map releases
Topic: Xross CTF by: ducktape and Easy Target
Replies: 9
Views: 4730

I would say make a thin border around the base that is drive-through, but not shoot-through, similar to the ones on 'elevators and escalators'.
by A Vicious Muffin
Mon Jan 21, 2008 4:51 am
Forum: Map releases
Topic: Xross CTF by: ducktape and Easy Target
Replies: 9
Views: 4730

I think it's a good map. It has many interesting ricochet opportunities. A good place to get some good dodging skills. However, the spawn camping? Not good. You should add something to the base so that doesn't happen. And I think you should make the map smaller. In testing today, many tanks wandered...
by A Vicious Muffin
Sun Dec 16, 2007 8:42 pm
Forum: Bugs and Problems
Topic: Moving around after Death
Replies: 2
Views: 3469

Moving around after Death

Today I was on planet mofo, and was playing for a good 30 minutes, until I came across something strange. I was shot, and "died" normally (flew up into the air, had the 'cracked' screen), but when my tank came down, it kept moving forward and to the left. I couldn't control it, but I could...
by A Vicious Muffin
Thu Dec 13, 2007 2:32 am
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 53850

No chance at all for Friday, gone all day and night.

Thursday would be better...or Saturday.
by A Vicious Muffin
Mon Dec 03, 2007 11:57 am
Forum: Tournaments And Games
Topic: BZSoccer Tournament
Replies: 75
Views: 53850

I'll sign up :)

Team A, that is.
by A Vicious Muffin
Sat Nov 03, 2007 1:11 pm
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 9670

Heh, there's a simple way to make lines. Graph->2nd->Draw->2:Line(. Then just click your two endpoints. Gees, we made pictures of our hands at school when we first got them, and I had to to into 'program', and manually type the coordinates of the points. Thanks! This could be fun. :) ______________...
by A Vicious Muffin
Thu Nov 01, 2007 7:37 pm
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 9670

Wow, that's really cool. It must've taken a long time to make that. I have a TI-84, and although I don't use it for drawing 'pictures' like that much, I know how hard it must've been. I can hardly make a simple line. ;) Nice work.
by A Vicious Muffin
Fri Oct 26, 2007 4:30 pm
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 43110

Spiralzone, under an unregistered callsign.

My score was 1-65, and I wasn't having much fun, but for some reason, I liked it.
by A Vicious Muffin
Tue Oct 23, 2007 1:35 am
Forum: Enhancements
Topic: New idea of the bzflag game,
Replies: 21
Views: 9031

I think the idea seems a bit too much, and a bit too complicated, but as for the greenish buildings, you can find an old 'battlezone' type server at a-delusion.no-ip.biz:4020.
by A Vicious Muffin
Fri Oct 12, 2007 1:27 am
Forum: General Map Making Discussions
Topic: Mapatorium 2.0 - Open Beta
Replies: 14
Views: 8068

When looking at a map's 'rating', you might want to round the number to the nearest whole; it doesn't seem necessary to know that person A's map has a 1.1945743 better rating than person B.
by A Vicious Muffin
Sun Oct 07, 2007 3:47 am
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 9486

Sorry-see edited post.
by A Vicious Muffin
Sat Oct 06, 2007 8:38 pm
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 9486

You might want to add a death physics driver on the stove for show, but other than that, it looks fine. Not sure how the gameplay will go, but it looks nice.
by A Vicious Muffin
Sun Sep 23, 2007 12:22 am
Forum: Fansites
Topic: BZPod
Replies: 19
Views: 12847

Another matter to consider is the aesthetics of the podcast. Your voices were a little fuzzy, except for the interview with CBG, which was a nice touch. It would be nice if you two would acknowledge each other's existence more than once in a single episode and give it kind of a "play by play&q...
by A Vicious Muffin
Sat Sep 22, 2007 1:02 am
Forum: Fansites
Topic: BZPod
Replies: 19
Views: 12847

BZPod is Released.

BZPod episode 1 is now released. If you would like to listen, go to here . It will also become available in iTunes once it is approved. If you have any comments or questions, please send a private message to Legolas_ or me, and we'll answer them for you. Thanks to the MDG for their cooperation. Enjo...
by A Vicious Muffin
Tue Sep 18, 2007 12:47 am
Forum: Enhancements
Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
Replies: 18
Views: 6953

What if you could choose if your tank was a bit faster, but couldn't turn as fast, turns faster but can't move as quickly, or is just normal? Sounds like an easier way to get higher scores while using less skill. You could expand that to having different teams have different characteristics, like r...
by A Vicious Muffin
Sat Sep 08, 2007 3:01 pm
Forum: Works In Progress
Topic: my new map.
Replies: 21
Views: 9591

The ground seems a bit bare.

Maybe add some more buildings or pyramids to spice it up a little more.
by A Vicious Muffin
Fri Sep 07, 2007 12:04 am
Forum: Map releases
Topic: OctoCage by Bachii and Saturos
Replies: 5
Views: 3418

I like this map a lot. It's both creative and has good gameplay and ricochets. I've played on it some, and it was pretty fun. If someone makes a league out of this, I'd be happy.

Good map.
by A Vicious Muffin
Fri Aug 24, 2007 10:56 am
Forum: Works In Progress
Topic: Skeleton World
Replies: 6
Views: 3991

Looks very nice. Those buildings look quite realistic. I hope I get to play it soon.