Search found 479 matches

by Teppic
Wed Nov 09, 2011 6:19 pm
Forum: Servers: General Discussion
Topic: By request, server rotation bash script
Replies: 23
Views: 11173

Re: By request, server rotation bash script

This thread is pure gold, every time I need to write a 'for a in *' script in batch, this is where I start, with a copy and paste of DTR's script :)
If only I had the foresight to bookmark it instead of searching for it each time...
by Teppic
Fri Mar 25, 2011 7:06 pm
Forum: General Discussion
Topic: Impending Doom....
Replies: 0
Views: 1009

Impending Doom....

Hey, I moved house around a year ago and was surprised afterwards to get a PM asking what happened to the BZWTools site. I didn't realize at the time people were still using it, so this time I'm giving a heads up. My server is suffering from terminal old age :rip: and has been downgraded to light du...
by Teppic
Thu Mar 11, 2010 12:54 am
Forum: Map Editors
Topic: My DNS host is trying to screw me over...
Replies: 4
Views: 2583

My DNS host is trying to screw me over...

As a result of which you may notice that stuff is no longer available from the original URL's. I didn't even realise people were still using the site 'till the server went down an I got some PM's. Anyhow, if you can't find owt, it's still there, just replace 'teppic.homelinux.net' with 'liquid.me.uk...
by Teppic
Sun Apr 06, 2008 11:24 am
Forum: Enhancements
Topic: Quantum Plane Flag
Replies: 15
Views: 4505

That'd be an absolutely amazing day lol. ~~snip~~ That being said, Tepic's right. If your background isn't in this area, you probably just think we're nuts. Which we are. But that's a different issue :) I like to think that I'm a fairly competent at basic physics, and I have studied some quantum ef...
by Teppic
Sat Apr 05, 2008 8:53 pm
Forum: Enhancements
Topic: Quantum Plane Flag
Replies: 15
Views: 4505

Sparky1: If hbar (no symbol on the KB) was 10, would it be safe to cut open a water melon (200mm across with pips weighing in 0.1 gram) ? Once the whole BZ community can explain the answer, I'll help you write the code for Quantum Physics flags, at least then people would have a chance of understand...
by Teppic
Tue Apr 01, 2008 6:21 pm
Forum: Servers: General Discussion
Topic: BZFlagr and Fairserve Shutting Their Doors
Replies: 13
Views: 4712

To be honest I would have told the were to go, the are whole pools of unused ipv4 addresses being sat on by Incs etc. with no real use. There isn't really a shortage ATM, just the fallout of previous bad managment.

Considering the date of posting, maybe you *should* tell them where to go.
by Teppic
Sat Mar 22, 2008 7:16 am
Forum: Map Editors
Topic: Help with Blender
Replies: 2
Views: 2025

What kind of mac do you have?
by Teppic
Wed Mar 19, 2008 7:33 pm
Forum: Enhancements
Topic: More powerful CL flag
Replies: 9
Views: 2545

donny_baker wrote:Now that IS too complicated. BZFlag is a simple game that is hard to master. If a flag takes this much discussion and explanation on how it would work, it probably doesn't make a good flag.
++
by Teppic
Sat Mar 15, 2008 4:27 pm
Forum: Help: Source Code / Compiling / Development
Topic: I compiled bzflag trunk on debian unstable.
Replies: 4
Views: 2381

Is there a question here somewhere?
by Teppic
Sat Mar 15, 2008 3:32 pm
Forum: Help: Tactics and Playstyles
Topic: Good tips for newbies to bzflag
Replies: 55
Views: 18341

Useless flag is a keeper, every time I get it I can kill 5~6 other tanks before I get shot. Other tips: Don't go flag harvesting on CTF maps, it'll annoy the players on the other team, and you'll likely get targeted with or without a decent flag. It can annoy teammates too, when you have dropped eve...
by Teppic
Wed Mar 12, 2008 9:11 pm
Forum: Map Editors
Topic: BZWorkbench RPM for Fedora 8
Replies: 22
Views: 11247

blast wrote:I found that out the hard way when I 'make install'ed Ruby...
Ouch, I bet that has it grubby fingers in many pies...
by Teppic
Mon Mar 10, 2008 5:57 pm
Forum: Map Editors
Topic: BZWorkbench RPM for Fedora 8
Replies: 22
Views: 11247

What's so hard about cd <directory> and make uninstall? You have to keep the source directory around to un-install it. This sounds trivial to start with, but before long you have loads of them, then you need to keep a log of what you have installed and it's dependencies. You are better off building...
by Teppic
Sun Mar 09, 2008 9:35 am
Forum: Map Editors
Topic: BZWorkbench RPM for Fedora 8
Replies: 22
Views: 11247

Ratfink, why don't you read some RPMbuild tutorials and make the RPM yourself, then you can contribute it to a repository for all the other RedHat users.
by Teppic
Tue Mar 04, 2008 7:55 pm
Forum: Map Editors
Topic: Wings3D-BZW Exporter needs updated.
Replies: 4
Views: 2720

Where's the source at, I'll take a tentative look....
by Teppic
Fri Feb 22, 2008 6:48 pm
Forum: General Discussion
Topic: frog.png
Replies: 5
Views: 3206

This topic pops up every year or so....
by Teppic
Tue Feb 19, 2008 11:26 pm
Forum: Servers: General Discussion
Topic: BZFlagr.net (Missile War) Down until further notice.
Replies: 2
Views: 1863

There is quite a bit of it about
by Teppic
Sat Feb 16, 2008 7:51 pm
Forum: Screenshots & Artwork
Topic: PyBZFlag
Replies: 12
Views: 4506

blast wrote:One of those is, again, the ability to output map thumbnails.
Yeah I was looking at that, with a view to mod_python-ing it, another day maybe...
by Teppic
Sat Feb 16, 2008 4:24 pm
Forum: Screenshots & Artwork
Topic: PyBZFlag
Replies: 12
Views: 4506

You have to 'check it out' from the bzflag SVN repository. Erm...

Code: Select all

SVN co http://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/pybzflag/
Trying not to sound derogatory, what was the point of pybzflag apart from the obvious?
by Teppic
Mon Feb 11, 2008 2:58 am
Forum: Help: Map Making
Topic: Getting Caught on Corners
Replies: 5
Views: 2234

I've seen this before when you use the same verts to make both faces. Just make it a very thin cube
by Teppic
Sun Feb 10, 2008 7:33 pm
Forum: Help: Map Making
Topic: Getting Caught on Corners
Replies: 5
Views: 2234

Are you re-using the same verts on the corner or defining them once for each face?
Erm, that doesn't read to well, sample code please?
by Teppic
Wed Feb 06, 2008 10:21 pm
Forum: Help: Map Making
Topic: bzwtools
Replies: 2
Views: 1509

Did you set the export flag on any meshes?
Do they exist in only layer 1?
by Teppic
Wed Feb 06, 2008 12:21 am
Forum: Players
Topic: How many fps do you get ??? (Frames Per Second)
Replies: 63
Views: 21368

Bullet Catcher wrote:On a related topic, does anyone know how to tell whether the GPU needs more video RAM? I have mine set at 32 MB but it can go up to 128 MB.
Is it on board (shared memory) or PCIe?
by Teppic
Sun Feb 03, 2008 9:10 pm
Forum: Help: Map Making
Topic: Attachments Used as Textures
Replies: 11
Views: 3207

JeffM wrote:we just need to make sure that it can be secured by parents.
It's nice to know that the dev team take this kind of thing so seriously, keep up the good work!!
by Teppic
Sun Feb 03, 2008 5:24 pm
Forum: Help: Map Making
Topic: Attachments Used as Textures
Replies: 11
Views: 3207

Considering that the changes, to the now DownloadAccess.txt, are somewhat more pervasive, is there a plan to add an 'Allow 3rd party texture hosts' checkbox to the client config?
by Teppic
Sun Feb 03, 2008 4:26 pm
Forum: Help: Map Making
Topic: Attachments Used as Textures
Replies: 11
Views: 3207

JeffM wrote:it will be a change to the default access file.
So, to get textures from 'other' hosts you will have to alter it, just as you do now?

Just out of interest, why is it so restricted by default, are there some crafted png's around that cause buffer overflows?