Search found 152 matches

by Jefenry
Sun Apr 27, 2014 12:02 am
Forum: General Discussion
Topic: Farewell from Bzbattleground
Replies: 17
Views: 4042

Re: Farewell from Bzbattleground

So many good memories... I really enjoyed admining on your server and spending more time chatting in observer than actually playing.
by Jefenry
Tue Dec 11, 2012 9:28 pm
Forum: Help: Map Making
Topic: how can I vanish a teleporter?
Replies: 7
Views: 2397

Re: how can I vanish a teleporter?

You might try making all teleporters invisible via the LinkMaterial. Then for the normal teleporters, add a passable mesh that is textured and texmated with telelink.png inside the frame.

Your invisible teleporters will still show up on the radar though.
by Jefenry
Sat Dec 31, 2011 4:24 pm
Forum: Servers: General Discussion
Topic: So long and thanks for all the fish!
Replies: 14
Views: 3683

Re: So long and thanks for all the fish!

Just wanted to say I enjoyed your maps and playing against you. Making the DuPi generator was a fun challenge and interesting concept. Anyway, hope to catch you around sometime!
by Jefenry
Tue Jul 26, 2011 7:14 pm
Forum: Prefabs and Map Objects
Topic: Rat's Nest Map & Textures Released Under CC License
Replies: 16
Views: 7003

Re: Rat's Nest Map & Textures Released Under CC License

License for all the work in this map, and associated textures and files - Creative Commons Creative Commons [from the first line of the orig post]... so yep should be fine We have not allowed "non-commercial" licenses because they are not technically a truly "free as in freedom" license. So, as Jef...
by Jefenry
Tue Jul 12, 2011 1:33 pm
Forum: Help: Map Making
Topic: flags on buildings without jump
Replies: 6
Views: 1240

Re: flags on buildings without jump

The best way I've found is to allow jumping, but add "-set _jumpVelocity 0" to the options.

As for the pyramids over the base, you can either experiment with lowering _flagHeight, or add a safety zone to the base.
by Jefenry
Mon Jan 10, 2011 10:17 pm
Forum: Help: Map Making
Topic: Water waves.
Replies: 3
Views: 879

Re: Water waves.

My drawinfo waves are simply a large flat, doughnut shaped mesh that is centered outside of the map. The mesh is wavy and I turn the mesh itself in one direction and use a texturematrix to spin the texture in the opposite direction. That way it looks like the water's "foam" is generally standing sti...
by Jefenry
Wed Nov 10, 2010 11:18 pm
Forum: Bugs and Problems
Topic: 2.0.16 linear phydrv bug
Replies: 8
Views: 1811

Re: 2.0.16 linear phydrv bug

The two straight sections have linear physics drivers, while the two curved sections have angular drivers. When MDSKPR jumped on he started spinning around as if he had a super fast version of the quick turn flag and he seemed to spin faster and faster the longer he was on the track. I was using 2.0...
by Jefenry
Wed Sep 01, 2010 1:12 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14966

Re: 2010 Collaborator Submissions

Inspired by LouMan's Time Trial. I've always wanted to make a racetrack map, I guess this is it lol.
by Jefenry
Tue Aug 17, 2010 9:44 am
Forum: Map Editors
Topic: 2D world render and 2D bz editor.
Replies: 5
Views: 2647

Re: 2D world render and 2D bz editor.

You might try FPEdit by flying_popcorn.
by Jefenry
Mon Aug 02, 2010 3:14 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16573

Re: Calling all Map Makers: The Collaborator 2010

sigonasr2 wrote:I'd be more than happy to give up at least 4 spots if zaphod really needs any. If you plan on adding more space, then no problem, but I'd let zaphod in any day!
I'm right next to sigonasr2, and I'd give the two adjacent squares to zaphod as well if you don't want to increase the size of the map.
by Jefenry
Fri Jul 23, 2010 2:13 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16573

Re: Calling all Map Makers: The Collaborator 2010

Sounds like a cool idea! Could I get C7 C8 D7 D8 E7 and E8? Thanks!
by Jefenry
Tue Jul 20, 2010 8:13 pm
Forum: General Map Making Discussions
Topic: No Ricochet Box - 2.0.*
Replies: 4
Views: 1263

Re: No Ricochet Box - 2.0.*

Pretty good, at least better than the ones I made a while ago. I tried yours out, but still managed to blow myself up because the walls are too thin. I'd add a smaller box in the center to catch most of the shots, and "panels" at 45º in the corners of the visible box to reflect shots inward.
by Jefenry
Tue Jan 26, 2010 4:08 am
Forum: Map releases
Topic: Five Team Aztec Ballcourt
Replies: 5
Views: 1251

Five Team Aztec Ballcourt

By the wings of Quetzalcoatl, the five team ballcourt is here! I started this map in September of 2008 but got bored with its problems and quit. Recently I found the half finished file and finished it up. There are 58 bases, plugin basemarkers, or fake rogue bases. Notice the nice yellow bases for t...
by Jefenry
Thu Oct 22, 2009 11:22 pm
Forum: Screenshots & Artwork
Topic: We want YOU to vandalize Planet MoFo.
Replies: 114
Views: 17256

Re: We want YOU to vandalize Planet MoFo.

Thought I'd give it a try...
by Jefenry
Sat Oct 17, 2009 9:33 pm
Forum: Map releases
Topic: 3 Tanks.
Replies: 18
Views: 2710

Re: 3 Tanks.

I've had trouble with tanks sticking to a rotated group before. You might try rotating the group the opposite way, like if it's currently rotated 120 degrees, try -240.

At least that's how I fixed my maps with this problem.
by Jefenry
Sun Aug 16, 2009 9:21 pm
Forum: Help: Map Making
Topic: Can I use a zone to make a player drop a flag?
Replies: 6
Views: 989

Re: Can I use a zone to make a player drop a flag?

Sure you can. You need to use the FlagStay plugin.

Relevant links:
http://my.bzflag.org/w/FlagStay
http://my.bzflag.org/bb/viewtopic.php?p=94556

Handy position & size to bbox converter:
http://d41games.freehostia.com/bzflag.php?map=bbox
by Jefenry
Thu Aug 13, 2009 11:04 pm
Forum: Map releases
Topic: Omaha Beach
Replies: 5
Views: 1224

Omaha Beach

Yes, I've gotten carried away with Wings3d again. :D This map is based on the D-Day landings at Omaha Beach and was heavily inspired by Spazzy McGee and CBG's Normandy map a while back. There's a lot of world weapons, mines, and powerful flags. For now, I have it as a one way capture the base. The b...
by Jefenry
Sat Aug 08, 2009 12:59 am
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 13028

Re: It's not the fall that kills you - It's the sudden stop

Very nice! It reminds me a bit of Life on Mars. I hope the vacuum of space doesn't rip your space station apart. :P
by Jefenry
Thu Jul 30, 2009 10:23 pm
Forum: Works In Progress
Topic: Coming Soon...
Replies: 10
Views: 2143

Coming Soon...

by Jefenry
Sat May 16, 2009 5:01 pm
Forum: Map releases
Topic: Stalingrad
Replies: 7
Views: 1152

Re: Stalingrad

I've about lost interest in this map, so I probably won't make any more changes to it. It does seem to be relatively balanced now, so I'm off to the next map. I've tried what I think are two version of this and I'm still sure its poor but not why. It's too much of a mix of far (very limited use lase...
by Jefenry
Thu May 14, 2009 1:36 am
Forum: Map releases
Topic: Stalingrad
Replies: 7
Views: 1152

Stalingrad

Comrades! Stalingrad is in ruins and is nearly overrun! Go to bzbattleground.com:8942, devise a counter attack, make your way across the Volga River and free the city from fascism! This is my latest map and it's based on the opening scene from the movie Enemy at the Gates. I'm not sure if it's histo...
by Jefenry
Wed May 06, 2009 3:51 pm
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4499

Re: Project Meniscus

nice map... exept... that's not real russian lettering there. yes, it's russian alphabet, but no "words" as such don't worry about it too much though :P Actually, I searched google images for 'russian ammo crate' and tried to copy down the lettering. It was pretty tough hunting and pecking to find ...
by Jefenry
Thu Apr 16, 2009 2:42 pm
Forum: Enhancements
Topic: Improve detail
Replies: 13
Views: 2743

Re: Improve detail

I was bored so I made a quick perl script that'll randomly distribute some tufts of grass around your map. You'll need to open it up in a text editor and change the path to your desktop on line 6. Once you run the script, just copy in the contents of Grass_Tufts.bzw into the map you're working on. I...
by Jefenry
Mon Apr 13, 2009 6:10 pm
Forum: Help: Map Making
Topic: DrawInfo help
Replies: 5
Views: 906

Re: DrawInfo help

Yes. You can use a dynamicColor to make the object's textures go invisible. Then you'll need to sync the angvel of the drawInfo to the amount of time you specified your dynamicColor to turn invisible. It'll be a bit of work, but definitely doable. Your object won't fall in a perfectly straight line,...
by Jefenry
Mon Apr 06, 2009 12:32 am
Forum: Development
Topic: Start BZFS (new tool)
Replies: 31
Views: 12085

Re: Start BZFS (new tool)

Is it just me or is the Ricochet option not working? I tried with the box checked and unchecked and shots wouldn't rico.

Other than that it works pretty well.