Search found 140 matches

by Tedius
Sat Dec 20, 2008 3:22 pm
Forum: Players
Topic: New idea. need some imput.
Replies: 11
Views: 1975

It looks like it will be fun. It looks like a map that would require teamwork, which would be extremely cool, and rare. At first I thought you'd want to change the boxes in the middle to make them at a 90 deg angle from the direction of play, so that it would be easier to hide around corners, but on...
by Tedius
Fri Dec 12, 2008 3:28 am
Forum: Help: Map Making
Topic: a floor that can be crossed?
Replies: 4
Views: 883

The question is this I think: How can one create a floor in which the tank can jump through from underneath, but not fall through once it lands. Boxy-castle style. if so, read on: The answer is to create a Mesh . Although it may look daunting, it is not that hard to do by hand. Just take the example...
by Tedius
Fri Oct 24, 2008 3:09 am
Forum: Enhancements
Topic: Laser and theif beams and _shotsKeepVerticalVelocity 1
Replies: 2
Views: 750

Yeah, it is just not realistic. The laser beams never shoot up in real life when tanks jump or fly.

We are real sticklers for realism around here.
by Tedius
Fri Oct 10, 2008 3:04 am
Forum: General Discussion
Topic: Boxy-wars is Back -- Yahoo~~~
Replies: 12
Views: 2218

There should be a rule that flaggers that have played there in or before 2007 have to play with no superflags, so that the n00bs have a fighting chance.



... well at least lay off on the geno.
by Tedius
Tue Sep 30, 2008 2:03 am
Forum: General Map Making Discussions
Topic: If you find a good new map....
Replies: 11
Views: 2467

Oh the tragic, fickle fate of the bzmap. The list is indeed a cruel and heartless judge. There are many great maps below the top page. Some that have proved their worth but fell by the wayside, others that have never seen their full potential realized. There are a number of things working against a ...
by Tedius
Sun Aug 24, 2008 2:57 am
Forum: Screenshots & Artwork
Topic: How to use ground to turret laser on two tanks
Replies: 9
Views: 2781

A Heart Attack wrote:The chances of actually using that move during a game of The Two Tanks are slim to none.
I quite disagree, I've used that shot more than once. Here are a couple more of my favorites.
by Tedius
Fri May 16, 2008 2:11 am
Forum: Prefabs and Map Objects
Topic: Tank with spinning turret
Replies: 17
Views: 9766

lol_u_died:
You're doing it wrong.
by Tedius
Fri May 09, 2008 2:50 pm
Forum: Prefabs and Map Objects
Topic: Tank with spinning turret
Replies: 17
Views: 9766

I was using a shockwave so it would stay in one place. :P If I had got that going, I'd add a bullet so it would look like fire and the bullet were coming out of the barrel. What is this? eliminating variables? adding only one parameter at a time? troubleshooting? on this forum? This is highly irreg...
by Tedius
Tue May 06, 2008 2:54 pm
Forum: Players
Topic: callsign :)
Replies: 29
Views: 9728

Callsigns are good when they match the context of the game, like:
Constitution got shot by US Friendly Fire.
and
drunk driver blew himself up

I like:
"Spotted: Thumper (Rabbit) with Wings."
and
"Spotted: PETER (Rabbit) with Guided Missile."
by Tedius
Sun May 04, 2008 1:54 am
Forum: Map releases
Topic: Aennea Reborn
Replies: 6
Views: 2399

I found the underground tree for you, line 6048:

Code: Select all

group tree1
  spin 150 0 0 1
  shift 73 73 -134.5 0
end
by Tedius
Tue Apr 29, 2008 9:04 am
Forum: Map releases
Topic: Aennea Reborn
Replies: 6
Views: 2399

Looks good hamburger. Its a nice tree garden. :) Credit should also go to Purple Panzer and Trepan as well. Studying those trees is a good introduction to drawInfo for anyone interested. It looks like it could be fun to play, I would add jumping to the map file options because you never know what so...
by Tedius
Mon Apr 28, 2008 8:15 pm
Forum: Map releases
Topic: The Battle of Midway Island
Replies: 46
Views: 15152

I would say wow, if it would be playable ;) I know you're kidding Marzi, but I have always liked the map as CTF. It is not easy, you have to pay attention when when you first spawn so you don't land in the water. I don't think it was meant to be easy. If there are a group of people that work togeth...
by Tedius
Tue Apr 01, 2008 3:11 pm
Forum: Servers: General Discussion
Topic: BZFlagr and Fairserve Shutting Their Doors
Replies: 13
Views: 4836

This is indeed sad news, but if it is for a good cause I think it is a good decision.

Could you give some more information on who we should contact for donating IP's? I'd kind of like to support the cause, but everyone I talk to about it gives me a blank stare.

Thanks for all you've done BZFlagr!
by Tedius
Tue Apr 01, 2008 2:00 pm
Forum: Works In Progress
Topic: ausom new map!
Replies: 17
Views: 5098

It looks like something Spazzy McGee or A Delusion might have made. Did you accidently join a test server?

Whoever did it, I can't wait to play. It looks like fun.

Also, Paper Foil, just because the smileys are there there, doesn't mean you have to use ALL of them!
by Tedius
Mon Mar 24, 2008 7:40 pm
Forum: Map releases
Topic: The Randomized Worlds I/II/III
Replies: 21
Views: 6791

It's actually really interesting to play. Much more so than a simple random map. I think you mean R3lax's map is interesting to play, if so, I agree completely. R3lax has made maps long enough to know that it is the subtle changes that make a map great. Its all about the gameplay, which is somethin...
by Tedius
Mon Mar 24, 2008 6:42 pm
Forum: Servers: General Discussion
Topic: "god darn"
Replies: 8
Views: 3385

It makes little difference what you or the public thinks is considered profanity. Just play the game. I find it interesting that you first posted this on the "Player finding the game hostile" thread. The administrators are doing their best to keep the game as family-friendly as possible so that the ...
by Tedius
Tue Mar 18, 2008 1:03 pm
Forum: Help: Tactics and Playstyles
Topic: Usernames!
Replies: 4
Views: 3087

Sorry, Humbledoor, there is no way to show usernames while you are playing. Only when you are in observer mode can you press "L" for tank labels. However there are some tricks you can use to help you know who is around you. You can hit the identify key "i" or right mouse button to see who is right i...
by Tedius
Sat Mar 15, 2008 2:00 am
Forum: News & Announcements
Topic: Shirts! (image heavy)
Replies: 26
Views: 16249

Olive is reddish brown? Kalamata olives?

That's the one I chose, maybe it just needs a different name, like "mocha blend" or "smokey chestnut" or "rotten kumquat" or something. I agree with Saturos, Charcoal is boring, but has universal appeal.
by Tedius
Thu Mar 06, 2008 2:17 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 90023

I tried to make my score go back to 101, but I couldn't.
by Tedius
Thu Mar 06, 2008 3:36 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 90023

Here's my screenie. I did not use bots, honest. This is from the ice hockey server, where I'm always getting awesome scores.

I'd never sink so low as to shoot bots to get this score....
by Tedius
Tue Mar 04, 2008 9:12 pm
Forum: Enhancements
Topic: (TS) TEAM SAFE flag
Replies: 6
Views: 2310

Create complete thoughts tony, complete thoughts. Sentences start with a capital letter and end with a period. Keep on trying, you'll get it.
by Tedius
Thu Feb 28, 2008 2:09 pm
Forum: Enhancements
Topic: Make PZ flag stronger
Replies: 9
Views: 2859

I agree that it is a highly specialized flag, however that makes it useful for specialized maps. TangenT had a cool map based on PZ, and I think other mapmakers could use it creatively if they tried. So I disagree that it should be removed. Perhaps it should be removed from the default set of "good"...
by Tedius
Wed Feb 27, 2008 4:41 pm
Forum: Enhancements
Topic: Some new sounds
Replies: 17
Views: 5799

Thanks robster,
I was worried about the machine gun/Trigger-happy as well, but I found that it seems to work out. Try it out and see what you think.

We're planning on re-working on a lot of the sounds, SR is on the list.

Thanks for the feedback.

Ted
by Tedius
Mon Feb 25, 2008 12:21 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Logging
Replies: 4
Views: 1668

You can use the /savemsgs command to save the chat messages. However, it uses a pretty dismal cache size.


On more than one occasion, I've taken numerous screenshots to record the chat.
by Tedius
Thu Feb 14, 2008 4:36 am
Forum: Help: Map Making
Topic: Out not in door things
Replies: 21
Views: 6354

F687/s wrote:

Code: Select all

define os
	mesh
		name osbox
		vertex -1 -1 0  #Sorry, Tedius... ;-)
		vertex 1 -1 0
Hey! I saw that.