Search found 243 matches

by CUPCAKE
Wed Apr 02, 2008 10:49 am
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 31455

Okay, okay, but honestly, whos going to just sit by the base with laser and let the other team snipe them? You can't just turn you backs for a few minutes after a cap, because that just wouldn't make any sense. As I see it, your team managed to cap, so you have the right to do what you want when the...
by CUPCAKE
Tue Mar 25, 2008 7:00 pm
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 31455

In GU, camping is really important. Its the most powerful defensive play, because chances of messing up are less than other strategies. It forces the person to find a different way to get to where they are going. So not all camping is bad in GU. If you go onto a public server and sit up on the block...
by CUPCAKE
Fri Feb 01, 2008 11:43 am
Forum: Works In Progress
Topic: Easy Target (no name yet)
Replies: 25
Views: 13173

Helium would be a great name if gravity were set to a positive number :P
by CUPCAKE
Thu Jan 24, 2008 8:14 pm
Forum: Map releases
Topic: B&W Tunnels :: HTF
Replies: 3
Views: 2911

looks good, but the only problem is that after a while of finding the right path, you can tell exactly where it is...

In fact, I can point it out on your screenshot
by CUPCAKE
Thu Jan 24, 2008 8:12 pm
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 43111

HiX: Hunt the Wabbit

I went on there one day and didn't do all to well. I didn't really understand. I recall being the rabbit once, though.
by CUPCAKE
Sat Jan 19, 2008 7:40 pm
Forum: Works In Progress
Topic: Easy Target (no name yet)
Replies: 25
Views: 13173

Meshes. Take a good read on the wiki, and look through some of the Mapping Help Topics, because they are a bit weird.
by CUPCAKE
Mon Jan 14, 2008 11:43 pm
Forum: Help: Map Making
Topic: Image in bzw.
Replies: 17
Views: 6740

Hmm, I recall reading in the wiki that you could leave out the png in the url... I've never really tried it, though.
And the .png is not "need" in the name section
by CUPCAKE
Mon Jan 14, 2008 12:50 am
Forum: Help: Map Making
Topic: Image in bzw.
Replies: 17
Views: 6740

maybe take out the PNG in the name section?
Personally, I always put the "matref" after position and size, too
by CUPCAKE
Wed Jan 09, 2008 12:15 pm
Forum: Map releases
Topic: Hydrophobia
Replies: 8
Views: 4820

Hmm, it seems that most of your screenshots are too dark for me to see...
Great map, though, from the one that I could see :P
by CUPCAKE
Sat Jan 05, 2008 3:56 pm
Forum: Map releases
Topic: Life On Mars
Replies: 9
Views: 11169

Very nice indeed.

This reminds me of "Life on Mars" by Jordan Rudess
by CUPCAKE
Mon Dec 31, 2007 11:52 pm
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 31455

I Dont think camping is "Bad" But It depends on the server. But I still have this problem. If You are Sniping, Are you Camping? Sniping is kind of... intended camping. The person who made the map makes the sniping spots so that people can snipe/camp. So, in a way, thats a good type of cam...
by CUPCAKE
Mon Dec 31, 2007 5:37 pm
Forum: Players
Topic: Do you think CAMPING is "really" bad?
Replies: 67
Views: 31455

Camping should just be done to an extent. Some cases just aren't... right. I'd say that theres two typed of camping. Mass camping (just sitting and shooting everyone, this includes spawn camps), and wait camping (waiting for someone to jump or get nearby, whatever). Mass camping just gets really ann...
by CUPCAKE
Wed Dec 26, 2007 3:30 pm
Forum: General Map Making Discussions
Topic: Someone PLEASE help make a paintball style server
Replies: 7
Views: 5568

F687/s wrote:Rule #1 of Mapmaking: Make it yourself!
Either that, or someone else makes it and you probably don't get much credit, if any.
by CUPCAKE
Wed Dec 26, 2007 3:27 pm
Forum: Map releases
Topic: Channel Crossing
Replies: 24
Views: 12946

Very nice map. A great Christmas (or other holiday) present to BZFlaggers
by CUPCAKE
Wed Dec 19, 2007 11:55 am
Forum: Map releases
Topic: Pizza Box, a 4-team CTF.
Replies: 3
Views: 2341

Hmm... A map Idea is sort of coming to me...
Very nice map. I like pizza.
by CUPCAKE
Mon Dec 17, 2007 11:48 am
Forum: Works In Progress
Topic: Battlefield CTF
Replies: 5
Views: 3046

Very nice map. I can agree with tedius, the name does seem a bit typical. But I really like the map, great job. Its interesting how from the first screenshot, it looks as though the base is outside the boundaries.
by CUPCAKE
Fri Dec 14, 2007 11:41 pm
Forum: Map releases
Topic: Kirby's Slaughter Houses - VERSION 3
Replies: 2
Views: 2185

Ahh, so thats how it got off on my computer. Ahh well, I'm fine with how it is.
by CUPCAKE
Fri Dec 14, 2007 3:06 pm
Forum: Works In Progress
Topic: Easy Target's Castle Wars
Replies: 58
Views: 20168

Code: Select all

options
  -mp 0,10,0,10,0,10
end
that makes 10 people on red, 10 on blue and 10 observers.
The order is: rogue, red, green, blue, purple, and observer
by CUPCAKE
Thu Dec 13, 2007 11:11 pm
Forum: Works In Progress
Topic: Easy Target's Castle Wars
Replies: 58
Views: 20168

Umm look in you conf file. You shouldn't be able to spawn as anything but red or blue if you have the max. players per team set.
by CUPCAKE
Mon Dec 10, 2007 11:02 pm
Forum: Works In Progress
Topic: Easy Target's Castle Wars
Replies: 58
Views: 20168

Well, thats the main problem. You just have to convince people to change their DownloadAccess.txt so that they can see textures. However, you can upload them here if you choose: http://images.bzflag.org/submitimages/ if they are uploaded to the image submitter, people won't have any downloading prob...
by CUPCAKE
Mon Dec 10, 2007 10:42 pm
Forum: Works In Progress
Topic: Easy Target's Castle Wars
Replies: 58
Views: 20168

Are your textures on the internet? Are they PNG's? Does your code look like this?:

Code: Select all

material
  name colorful
  texture http://www.putyour.url/here.png
end

meshbox
  size 10 10 10
  position 0 0 0
  matref colorful
end
If yes to all that, then I have no idea what is wrong...
by CUPCAKE
Mon Dec 10, 2007 9:42 pm
Forum: Works In Progress
Topic: Easy Target's Castle Wars
Replies: 58
Views: 20168

Code: Select all

zone
  name flags
  position 0 0 50
  size 10 10 10
  zoneflag GM
end
Is that what you mean? -fb just allows flags to be on buildings, but the flags still spawn randomly.
by CUPCAKE
Mon Dec 10, 2007 9:40 pm
Forum: Map releases
Topic: Warehouse CTF v1.0
Replies: 29
Views: 11458

It needs to be a PNG to be a texture on BZFlag. Otherwise, it shouldn't work.
by CUPCAKE
Mon Dec 10, 2007 2:48 pm
Forum: Works In Progress
Topic: Easy Target's Castle Wars
Replies: 58
Views: 20168

Thank you for making those screenshots brighter. Now I can actually see your map! Nice job.
by CUPCAKE
Sat Dec 08, 2007 7:28 pm
Forum: Help: Map Making
Topic: Once Again: Those nasty little groups...
Replies: 2
Views: 1708

Ahh yes, I think I've found what you mean. Under where it says "matref default" I just put "phydrv explode". I can't figure out how it works, but thats just the way that Wings3D exports it. I don't really know how well it will work, but when I ran the private sever there were no ...