Search found 49 matches

by Waistless
Fri Jun 15, 2007 11:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Blurry Tanks on a TFT Screen
Replies: 32
Views: 15580

Have you made sure that in the monitor resolution in BZFlag settings, the actual SCREEN refresh rate is set to 60hertz (i.e 1900x1200 @ 60hz) and not 72hz, as an experiment I tried setting my LCD to that rate and I did notice some blur in BZ, but i'm thinking it would be more apparent in a large res...
by Waistless
Wed May 09, 2007 5:34 am
Forum: Bugs and Problems
Topic: weird sound in Ubuntu
Replies: 1
Views: 3979

Sorry to bump a month old thread, but I'm getting the same problem! I recently used "wubi" to set up a dual boot for windows and Kubuntu, and got vid drivers. etc. BZFlag works nicely, I can even use it with beryl :D , but I can't seem to get the sound working properly.I've got creative on...
by Waistless
Wed Jan 31, 2007 10:02 am
Forum: Screenshots & Artwork
Topic: Guess Where...
Replies: 187
Views: 60421

I convinced someone on a certain server (easy to guess which one) to do set something... here's an example of why NOT, as an admin, to type in /set _drawSky 0 if you have an nvidia card, (mine is a 7600gt and i got this glitch) it will royally screw over the graphics in the sky area. Same will happe...
by Waistless
Sun Jan 14, 2007 11:37 pm
Forum: Plug-in Releases
Topic: wwzones
Replies: 13
Views: 10869

thanks louman, my weapon works now ;) I've done some experimenting with this plugin, it seems as though that the delay time that is specified in the weapon is useless, because the timer is always reset when a player re-enters the zone. For example with a delay time of 120(2 minutes), I'll assume I h...
by Waistless
Sun Jan 14, 2007 10:26 am
Forum: Plug-in Releases
Topic: wwzones
Replies: 13
Views: 10869

I found a glitch in your plugin, but I'll post here as well in case you don't read your inbox :P The tilt doesn't work properly, here's a sample for you to try on wwzone cylinder 0 0 0 20 100 zoneweapon L 1000 0 0 40 20 0 0 2 servermessage "Laser Fired" end weapon position 0 0 40 tilt 20 r...
by Waistless
Sun Jan 14, 2007 5:14 am
Forum: Plug-in Releases
Topic: wwzones
Replies: 13
Views: 10869

I've been waiting for this, excellent! This could be used in all sorts of situations, C4 trigger detonations, mines, cannons, turrets..... you rock!!!!
by Waistless
Thu Jan 11, 2007 1:20 pm
Forum: Enhancements
Topic: New server mode, Round based games.
Replies: 11
Views: 4672

There IS time limit (read :wink: ), and yes players that do join the server have to wait for the next round, but not too long because, as I suggested, rounds shouldn't take more than 5 minutes :) (unless it's what server wants :roll: ) Your *lives* suggestion seems alright, nice break from tradition...
by Waistless
Wed Jan 10, 2007 12:26 pm
Forum: Enhancements
Topic: New server mode, Round based games.
Replies: 11
Views: 4672

New server mode, Round based games.

Hello, I was thinking if BZFlag could add a new game mode for BZFlag with round based games, sorta like what a lot of other first person shooters consist of. This mode will hugely boost the tactics this game needs. Instead of respawning the instant you die, there are rounds, and you respawn at the b...
by Waistless
Sun Dec 03, 2006 6:37 am
Forum: Help: Source Code / Compiling / Development
Topic: Error for compiled 2.1.x: zlib1.dll
Replies: 1
Views: 2947

Error for compiled 2.1.x: zlib1.dll

Recently when compiling and running 2.1.x(release), I've been getting this error when trying to launch the executable: "bzflag.exe - Ordinal Not Found" "The ordinal 55 could not be located in the dynamic link library zlib1.dll" I have got zlib1.dll installed, and I've tried chang...
by Waistless
Wed Nov 01, 2006 5:14 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Hardware accerleration on Nvidia Riva TNT but...(read this!)
Replies: 3
Views: 2028

well.. from what I know BZFlag uses OpenGL 2.0, and you're saying "Hardware acceleration for OpenGL 1.5". Either turning on hardware acceleration forces it to OpenGL 1.5 which makes it slower, or having it off makes it use software acceleration, which means it's using the processor fully i...
by Waistless
Thu Oct 26, 2006 8:43 am
Forum: Enhancements
Topic: Multiple hit BZflag?
Replies: 24
Views: 7901

you can do that, but it makes the game protocol incompatible with 2.0.x, you would have to change the protocol ( since you are changing the rules ). and then you aren't bzflag, but a fork of bzflag ( a slightly different game ). The server can not magically make the client draw stuff, or decide whe...
by Waistless
Wed Oct 25, 2006 6:28 am
Forum: Enhancements
Topic: Multiple hit BZflag?
Replies: 24
Views: 7901

why the inflexibility, just add a server variable for *hits to kill* which will always be default set to 1, and if the variable is higher than 1, a small bar shows up somewhere with your HP. Standard servers wouldn't use it, but very unique ones would. And it would be up to the server owners to advi...
by Waistless
Wed Oct 25, 2006 6:25 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Vista Support
Replies: 9
Views: 4523

blame microsoft, they probably haven't included openGL support for Vista.

I've heard with the release they're gonna use some crappy tool which emulates it into Direct3D, which beyond doubt will make it slower, delibarately making direct3D look better.
by Waistless
Wed Oct 25, 2006 5:28 am
Forum: Servers: General Discussion
Topic: LaserMania Party!
Replies: 9
Views: 3485

I do that with GM, it's lethal :D
by Waistless
Tue Oct 17, 2006 6:06 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Your end is not using UDP?
Replies: 3
Views: 2268

i've had this problem a lot, just port trigger ports 4000-6666 for UDP, or allow those ports past any firewall, that should fix it
by Waistless
Sat Oct 14, 2006 8:00 am
Forum: Map releases
Topic: Churchyard R2
Replies: 20
Views: 9028

Louman you've done it again, this map rocks! I hate to be critical though, but on the server with this map I noticed that one of the variables were "_drawSky 0" This is not a good thing, older graphics cards (ones on MAC OS X i've seen anyway) will spew on this, they'll draw whatever is ar...
by Waistless
Mon Sep 18, 2006 5:51 am
Forum: Enhancements
Topic: Sticky Surface
Replies: 2
Views: 1836

tim riker doesn't want anything to do with turning vertical axes movement, he thinks he'll make it too complicated ;) so yea it probably won't happen.
by Waistless
Mon Sep 11, 2006 6:35 am
Forum: Screenshots & Artwork
Topic: Tank being stuck at an old Boxy War map
Replies: 18
Views: 7027

s*** happens sometimes, just hit the good ol' delete button and continue playing ;)
by Waistless
Sun Sep 03, 2006 1:24 am
Forum: Game Releases and Versions
Topic: New Version Of Bzflag
Replies: 3
Views: 6592

You can get 2.1.x from the source if you're desperate, but there isn't usually anyone on that version. And the devs won't be releasing any new versions for a while now :(
by Waistless
Fri Aug 11, 2006 11:54 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: graphics and sound issues
Replies: 2
Views: 2149

I had these same problems before when I updated my sound drivers with the dreaded windows update, and never realised it. What you should do is either get the latest drivers for your sound card from the manufactuerers website, or roll back to the earliest sound drivers you have.
by Waistless
Mon Aug 07, 2006 6:28 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling with windows Dev C++
Replies: 14
Views: 8018

I said RESOLVED. read all the posts first, i figured out what to do a while ago. Btw, I might as well post another problem here while i'm at it. I managed to get Visual C++ Express edition working (i figured it out, i had to add more platform SDK dependencies ;) ), so i'm compiling bzflag with that ...
by Waistless
Tue Jul 18, 2006 5:51 am
Forum: Screenshots & Artwork
Topic: sorry not a screenshot but its a video!...
Replies: 24
Views: 10842

Great video :D I'd sure like to do some recording as well after seeing that(i have FRAPS too). Is there anyway to turn the HUD off? that'd be great for recording.
by Waistless
Fri Jun 23, 2006 6:37 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Buying new system (video too)
Replies: 2
Views: 1832

BZFlag aint that graphics card absorbing, my Radeon 9800Pro 128mb card(which actually is a bit old) can run at 1600x1200, highest quality settings in bzflag and driver controlled, and i still get a decent, playable fps :) Anyway, it depends how much money you want to spend and if you'll be playing a...
by Waistless
Fri Jun 02, 2006 6:50 am
Forum: Plug-in Development
Topic: crazy laser (maybe a boxy war add)
Replies: 13
Views: 7383

man that would rock! having a bad flag which would make a world weapon fire on you :D on thing though, for laser would it be able to sucessfully shoot players with lag? *cough*myself*cough* better still, have a flag which launches "TAG(Target Aquisition and Guidance)Bullets", and when they...
by Waistless
Thu Jun 01, 2006 11:23 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling with windows Dev C++
Replies: 14
Views: 8018

resolved. thanks LAN, i now have a working copy of 2.1.7 :D , thanks a bunch, the graphics on 2.1.x look awesome 8) btw, i had a few troubles which i fixed, one was the exe couldn't find lib files, which i fixed by moving them into the src/bzflag directory. and it couldn't find the data files, which...