I sure hope nobody else I know is leaving this world in 2016. There have been far too many 'departures'
I had the pleasure of playing with T-roy for many years. Even though we never met, you could tell what a great person he was. The pass-master will be missed.
Search found 10 matches
- Sat Aug 14, 2004 1:39 pm
- Forum: Map Editors
- Topic: pyBzEdit released
- Replies: 13
- Views: 8041
pybzflag
Hi aribeth - yes the source is there too. Just use the link above and click on [View ALL Project Files] or use this link: http://sourceforge.net/project/showfiles.php?group_id=114763 If you linux and Mac folks need something other than a zip file I would be happy to post it. Besides python itself yo...
- Fri Aug 13, 2004 11:08 am
- Forum: Map Editors
- Topic: pyBzEdit released
- Replies: 13
- Views: 8041
pybzedit installer for Win32 on sourceforge
Hello all - I am thinking that the need to install python and many other packages in order to run this application is maybe slowing people down - or few people care :) Therefore - I have created with cx-feeze and InnoSetup/ISTool an easy to install package for pyBzEdit. This is about a 2MB download ...
- Sun Jul 25, 2004 1:00 am
- Forum: Map Editors
- Topic: pyBzEdit released
- Replies: 13
- Views: 8041
pyBzEdit
Memnarch, ok this is what is on my Linux box: python 2.3.4-5 python2.3-numeric 23.3-5 (Numeric) python2.3-opengl 2.0.0.44-4 (pyOpenGL) libwxgtk2.4 2.4.2.4 (this is wxPython) These are all installed as binary packages. You have to install python first....I don't think it matters as far as the order o...
- Sun Jul 25, 2004 12:27 am
- Forum: Map Editors
- Topic: pyBzEdit released
- Replies: 13
- Views: 8041
pybzedit
Grumbler - guess you figured out it's on sourceforge :) On linux I am somewhat at a loss - I did set up a Debian (Sarge distro) box and after a short struggle I got it to work. But Debian has the advantage that you can get pre-packaged stuff. I'll check and see what versions I went with (but have to...
- Sat Jul 24, 2004 9:52 pm
- Forum: Map Editors
- Topic: pyBzEdit released
- Replies: 13
- Views: 8041
pyBzEdit
It should even work with a Mac! but I have no way to try it. If the packages I list are available for Mac (and I think they are) - it should work
Hope I did not offend any Mac users by forgetting to mention this :flame:
Hope I did not offend any Mac users by forgetting to mention this :flame:
- Sat Jul 24, 2004 3:30 pm
- Forum: Map Editors
- Topic: pyBzEdit released
- Replies: 13
- Views: 8041
pyBzEdit released
Hello all - I have released pyBzEdit into the world through sourceforge.net. Just go there and search for pybzedit. To make it run you will need a recent copy of: Python wxPython Numeric (and maybe Numarray) PyOpenGL The program should run equally well on Linux as Windows. Please backup your world f...
- Mon Feb 23, 2004 1:58 pm
- Forum: General Discussion
- Topic: BZFlag Map: "Rings" ver. 1.2
- Replies: 15
- Views: 5822
NIce map
Threw it on my laptop and it looks waaay cool. Good chance to shoot yourself with all the interesting ricco's! (And as you all probably know I love to shoot myself) You also don't need to be a climbing genius to get around the entire map. Please let us know if anyone puts it on a good server 'out th...
- Mon Feb 16, 2004 1:02 am
- Forum: News & Announcements
- Topic: What happened to bzflag.org!?
- Replies: 7
- Views: 7898
What happened to bzflag.org!?
It was down a lot in the last 24 hours. Just seemed to come back now. Do we all need to send $$'s :D or was this a planned thing. And yes - I'm so addicted to the stupid/wonderful game :oops: I would send $$'s if there was/is a place to send them to (and I thought it would really go to supporting th...
- Tue Apr 22, 2003 1:31 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Blowing yourself up with GM - 1.7g1?
- Replies: 2
- Views: 2779
Blowing yourself up with GM - 1.7g1?
Before I got the graphics settings tweaked right on my old Celeron/TNT box I noticed a problem with the cvs client 1.7g1 that I had not noticed before. Once in a while when I had GM I would blow myself up when shooting. With my skill level (and/or reaction time) not being very impressive - this was ...