Search found 10 matches

by Daddo
Wed Dec 14, 2016 4:11 am
Forum: Players
Topic: T-roy
Replies: 8
Views: 8222

Re: T-roy

I sure hope nobody else I know is leaving this world in 2016. There have been far too many 'departures'

I had the pleasure of playing with T-roy for many years. Even though we never met, you could tell what a great person he was. The pass-master will be missed.
by Daddo
Sat Aug 14, 2004 1:39 pm
Forum: Map Editors
Topic: pyBzEdit released
Replies: 13
Views: 8041

pybzflag

Hi aribeth - yes the source is there too. Just use the link above and click on [View ALL Project Files] or use this link: http://sourceforge.net/project/showfiles.php?group_id=114763 If you linux and Mac folks need something other than a zip file I would be happy to post it. Besides python itself yo...
by Daddo
Fri Aug 13, 2004 11:08 am
Forum: Map Editors
Topic: pyBzEdit released
Replies: 13
Views: 8041

pybzedit installer for Win32 on sourceforge

Hello all - I am thinking that the need to install python and many other packages in order to run this application is maybe slowing people down - or few people care :) Therefore - I have created with cx-feeze and InnoSetup/ISTool an easy to install package for pyBzEdit. This is about a 2MB download ...
by Daddo
Sun Jul 25, 2004 1:00 am
Forum: Map Editors
Topic: pyBzEdit released
Replies: 13
Views: 8041

pyBzEdit

Memnarch, ok this is what is on my Linux box: python 2.3.4-5 python2.3-numeric 23.3-5 (Numeric) python2.3-opengl 2.0.0.44-4 (pyOpenGL) libwxgtk2.4 2.4.2.4 (this is wxPython) These are all installed as binary packages. You have to install python first....I don't think it matters as far as the order o...
by Daddo
Sun Jul 25, 2004 12:27 am
Forum: Map Editors
Topic: pyBzEdit released
Replies: 13
Views: 8041

pybzedit

Grumbler - guess you figured out it's on sourceforge :) On linux I am somewhat at a loss - I did set up a Debian (Sarge distro) box and after a short struggle I got it to work. But Debian has the advantage that you can get pre-packaged stuff. I'll check and see what versions I went with (but have to...
by Daddo
Sat Jul 24, 2004 9:52 pm
Forum: Map Editors
Topic: pyBzEdit released
Replies: 13
Views: 8041

pyBzEdit

It should even work with a Mac! but I have no way to try it. If the packages I list are available for Mac (and I think they are) - it should work :D

Hope I did not offend any Mac users by forgetting to mention this :flame:
by Daddo
Sat Jul 24, 2004 3:30 pm
Forum: Map Editors
Topic: pyBzEdit released
Replies: 13
Views: 8041

pyBzEdit released

Hello all - I have released pyBzEdit into the world through sourceforge.net. Just go there and search for pybzedit. To make it run you will need a recent copy of: Python wxPython Numeric (and maybe Numarray) PyOpenGL The program should run equally well on Linux as Windows. Please backup your world f...
by Daddo
Mon Feb 23, 2004 1:58 pm
Forum: General Discussion
Topic: BZFlag Map: "Rings" ver. 1.2
Replies: 15
Views: 5822

NIce map

Threw it on my laptop and it looks waaay cool. Good chance to shoot yourself with all the interesting ricco's! (And as you all probably know I love to shoot myself) You also don't need to be a climbing genius to get around the entire map. Please let us know if anyone puts it on a good server 'out th...
by Daddo
Mon Feb 16, 2004 1:02 am
Forum: News & Announcements
Topic: What happened to bzflag.org!?
Replies: 7
Views: 7898

What happened to bzflag.org!?

It was down a lot in the last 24 hours. Just seemed to come back now. Do we all need to send $$'s :D or was this a planned thing. And yes - I'm so addicted to the stupid/wonderful game :oops: I would send $$'s if there was/is a place to send them to (and I thought it would really go to supporting th...
by Daddo
Tue Apr 22, 2003 1:31 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Blowing yourself up with GM - 1.7g1?
Replies: 2
Views: 2779

Blowing yourself up with GM - 1.7g1?

Before I got the graphics settings tweaked right on my old Celeron/TNT box I noticed a problem with the cvs client 1.7g1 that I had not noticed before. Once in a while when I had GM I would blow myself up when shooting. With my skill level (and/or reaction time) not being very impressive - this was ...