Search found 53 matches
- Tue Feb 07, 2012 1:07 am
- Forum: General Map Making Discussions
- Topic: The Maze
- Replies: 6
- Views: 2880
Re: The Maze
No prob and I'm not trying to be mean just offering some advice
- Mon Jan 30, 2012 12:52 am
- Forum: General Map Making Discussions
- Topic: The Maze
- Replies: 6
- Views: 2880
Re: The Maze
What are the spawn zones like if there are any? Would be kind of unfair if an enemy spawned on your base.
- Wed Jan 25, 2012 3:52 am
- Forum: General Map Making Discussions
- Topic: map making video please
- Replies: 10
- Views: 4234
Re: map making video please
(Nows when you say "thank you, ahs3")
- Tue Dec 13, 2011 1:00 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Rank?!@#$%^&*()_+
- Replies: 37
- Views: 15839
Re: Rank?!@#$%^&*()_+
Lol this topic is fun:D I just got a laugh out of it. Who cares about rank on the forum anyway? Is it going to improve your quality of life?
- Tue Dec 06, 2011 3:11 am
- Forum: Map releases
- Topic: X (Hosting?)
- Replies: 9
- Views: 3922
Re: X (Hosting?)
Here's the newest version - added some texturing to the middle, changed some underground, added/deleted variables, etc.
- Tue Dec 06, 2011 1:56 am
- Forum: Help: Map Making
- Topic: Pyramid Ricochet
- Replies: 2
- Views: 1777
Pyramid Ricochet
Ok, so my map X has no ricochet in it and "ricochet" applied to certain objects. I applied it to everything above ground including a lot of pyramids and it worked fine. Until I put a material on it, that is. The material had caution texture and diffuse and when I took it off it ricocheted ...
- Mon Dec 05, 2011 8:11 pm
- Forum: Map releases
- Topic: X (Hosting?)
- Replies: 9
- Views: 3922
Re: X (Hosting?)
There is a higher tank and shot speed not much, but there definitely is.
- Sat Dec 03, 2011 7:45 pm
- Forum: Map releases
- Topic: X (Hosting?)
- Replies: 9
- Views: 3922
Re: X (Hosting?)
Yeah Anathema recommended flatshading too - I don't have time this week but hopefully I'll be able to add some changes soon - thank you!
- Thu Dec 01, 2011 8:05 pm
- Forum: Map releases
- Topic: X (Hosting?)
- Replies: 9
- Views: 3922
Re: X (Hosting?)
Cheers:)
- Wed Nov 30, 2011 10:13 pm
- Forum: Map releases
- Topic: X (Hosting?)
- Replies: 9
- Views: 3922
Re: X (Hosting?)
Couldn't get any good screenshots of the underground section, unfortunately.
- Wed Nov 30, 2011 10:11 pm
- Forum: Map releases
- Topic: X (Hosting?)
- Replies: 9
- Views: 3922
X (Hosting?)
Map: X Author: Flag Alert!!! Game Type: CTF License: Creative Commons Attribution 3.0 Continuing on my creative map naming, this map is named "X". The main feature is its two floors; there are 9 entrances to the bottom floor - 1 in each base, 2 just outside of each base, and 3 spaced out ...
- Wed Nov 30, 2011 7:57 pm
- Forum: Help: Map Making
- Topic: HOW To Make A Map: The FAQ.
- Replies: 31
- Views: 39765
Re: HOW To Make A Map: The FAQ.
Yeah I guess I have to - hopefully my map will be out soon - thanks again
- Wed Nov 30, 2011 5:09 am
- Forum: Help: Map Making
- Topic: HOW To Make A Map: The FAQ.
- Replies: 31
- Views: 39765
Re: HOW To Make A Map: The FAQ.
1 more question actually - is there a way to enable ricochet on the perimeter wall if you disable ricochet?
- Wed Nov 30, 2011 4:56 am
- Forum: Help: Map Making
- Topic: HOW To Make A Map: The FAQ.
- Replies: 31
- Views: 39765
Re: HOW To Make A Map: The FAQ.
Thank you very much
- Wed Nov 30, 2011 4:55 am
- Forum: General Map Making Discussions
- Topic: Map Wall?
- Replies: 2
- Views: 1916
Re: Map Wall?
Thank ya very much
- Tue Nov 29, 2011 10:00 pm
- Forum: General Map Making Discussions
- Topic: Map Wall?
- Replies: 2
- Views: 1916
Map Wall?
Hey I'm finishing up a map with an underground part to it, so the real "ground" starts at Z 30. I'd like the stone perimeter wall to be tall enough so it shows above the real "ground." Is there any way to do this? As far as I can see, the only map variable pertaining to it is &qu...
- Tue Nov 29, 2011 9:34 pm
- Forum: Help: Map Making
- Topic: HOW To Make A Map: The FAQ.
- Replies: 31
- Views: 39765
Re: HOW To Make A Map: The FAQ.
Sig - does it work the opposite way? So can I just type apply "noricochet" or something along those lines to an object and keep +r? Or does it have to be "ricochet" and no +r?
- Tue Nov 15, 2011 8:20 pm
- Forum: General Map Making Discussions
- Topic: Just a question for y'all...
- Replies: 7
- Views: 3868
Re: Just a question for y'all...
And uh yes LouMan maps are VERY fancy. If you dispute that then you can go try to make one like that and see how long it takes you...
- Sun Nov 06, 2011 6:01 pm
- Forum: 1vs1 League Discussion
- Topic: Surftank
- Replies: 4
- Views: 6711
Re: Surftank
Why do you want him to be active then?
- Sun Oct 30, 2011 7:17 pm
- Forum: General Discussion
- Topic: Disable BZ sound
- Replies: 10
- Views: 2826
Re: Disable BZ sound
Hehehe I'd read the blog daily
- Sun Oct 30, 2011 1:31 am
- Forum: General Discussion
- Topic: Disable BZ sound
- Replies: 10
- Views: 2826
Re: Disable BZ sound
I find FangUp so difficult to understand... He's like Tasaires but Tas was more entertaining
- Sat Oct 22, 2011 1:40 pm
- Forum: Players
- Topic: Total play time
- Replies: 5
- Views: 2794
Re: Total play time
I'm afraid to even look at mine...
- Sun Oct 16, 2011 10:34 pm
- Forum: Enhancements
- Topic: new joining player team selection algo
- Replies: 3
- Views: 2236
Re: new joining player team selection algo
I have also thought about that a lot recently, in light of whenever I join ziggurat it's always 1 team pounding another (despite there being "etiquette rules" that even half the admins are unaware of). Could it reference Strayer's League Strength Index and involve that in team-balancing? I...
- Tue Oct 11, 2011 6:28 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Jitter
- Replies: 8
- Views: 2438
Re: Jitter
Popper I meant how long have you nyan'ed
- Sun Oct 09, 2011 5:54 pm
- Forum: Map releases
- Topic: Castle Attack CTF
- Replies: 8
- Views: 3679
Re: Castle Attack CTF
Interesting concept - I'd love to see it with lots of players!