Search found 1264 matches

by Spazzy McGee
Mon Jan 16, 2023 2:08 pm
Forum: General Map Making Discussions
Topic: BZW Syntax Highlighting for VSCode
Replies: 2
Views: 5089

Re: BZW Syntax Highlighting for VSCode

The VSCode syntax highlighting is basted on the Textmate standard, which it looks like JetBrains supports so you may be able to adapt it to suit you needs.
by Spazzy McGee
Sun Jan 15, 2023 11:44 pm
Forum: General Map Making Discussions
Topic: BZW Syntax Highlighting for VSCode
Replies: 2
Views: 5089

BZW Syntax Highlighting for VSCode

Hello All, Long time no see and all that. As a little day-project to learn more about VSCode extensions, I put together a syntax highlighting extension for showing BZW files in VSCode. The github repository is here, you can either package it yourself or there are pre-packaged .vslx extensions in 'Re...
by Spazzy McGee
Thu Jan 21, 2016 10:17 am
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 26282

Re: What was attractive about this game?

I'd say it wasn't the game that kept me engaged, so much as it was the people. "Back in the day", (man I hate that phrase) we had a blast running servers, making maps, playing pranks, pissing people off at times , subverting the system :wink: , generally hanging out and trying to putting o...
by Spazzy McGee
Sat Aug 13, 2011 7:33 pm
Forum: General Map Making Discussions
Topic: Mesh Alphabet
Replies: 7
Views: 3245

Re: Mesh Alphabet

Wings 3D will allow you to make letters in any font and export them directly to BZW. What more could you need?
by Spazzy McGee
Fri Dec 31, 2010 2:56 pm
Forum: Map releases
Topic: Collaborator 2010
Replies: 11
Views: 8519

Re: Collaborator 2010

Optic Delusion wrote:spaz, what about your rats nest map, or whatever it was called... the sewer?
Heh, I actually totally forgot about that map, I made it so long ago - almost exactly 5 years ago. :p

http://my.bzflag.org/bb/viewtopic.php?f ... 464#p63464

Good times.
I might have to do a remake.
by Spazzy McGee
Mon Dec 27, 2010 1:45 am
Forum: Map releases
Topic: Collaborator 2010
Replies: 11
Views: 8519

Re: Collaborator 2010

huttymuncher wrote: we need a whole map themed off of the slime pit ;D
http://my.bzflag.org/bb/viewtopic.php?f ... 930#p87930
by Spazzy McGee
Wed Dec 22, 2010 3:00 am
Forum: News & Announcements
Topic: Shirts and Hoodies
Replies: 22
Views: 17658

Re: Shirts and Hoodies

How much do you reckon shipping to the UK will be, JeffM?
by Spazzy McGee
Sat Nov 20, 2010 10:22 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36480

Re: 2010 Collaborator Submissions

Okay, here's mine.

spazzy.bzw
(480.98 KiB) Downloaded 438 times
by Spazzy McGee
Wed Sep 22, 2010 6:56 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

Hi all, Regrettably, due to some personal things which have come up recently, I no longer have time to continue managing this project. I would like to hand over the keys to anybody who is willing to continue managing the map to release. I shall post the few squares that I have completed, there are ...
by Spazzy McGee
Tue Sep 14, 2010 10:44 pm
Forum: Help: Map Making
Topic: Different Settings for different zones??
Replies: 5
Views: 2159

Re: Different Settings for different zones??

The only 'settings' you can change are those affected by physics drivers. For no-jumoing you simply use a physics driver with negative vertical value for linear.

Code: Select all

physics
 name nojump
 linear 0 0 -20
end
http://my.bzflag.org/w/Physics
by Spazzy McGee
Wed Sep 01, 2010 11:33 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

Okay, so it's 1st September, the project has been open for more than a month, so I thought i'd do a name check: Completed Sections ahs3 Anathema Diing for the team Jefenry McSpider McYukon Zaphod Bambino Uncompleted Sections Blaster Wisconsin Foooey Me1 Mrapple Propane Tank sigonasr2 Spazzy McGee If...
by Spazzy McGee
Wed Aug 18, 2010 11:32 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36480

Re: 2010 Collaborator Submissions

diing for the team wrote:Spazzy, my computer won't read some of the maps by their self much less in a group
Everything works fine for me. It would be helpful if you could find out what the errors are and in which map files.
by Spazzy McGee
Mon Aug 16, 2010 4:18 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36480

Re: 2010 Collaborator Submissions

Everything works for me so far, with no errors. You'll need to set up a map that's big enough, and just include the various sections of map: below is literally copy-pasted from what I have. This also includes a grid I set up to help me check everything's position is correct; i'll take that out befor...
by Spazzy McGee
Sun Aug 15, 2010 2:22 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36480

Re: 2010 Collaborator Submissions

Cheers guys, really nice work.
by Spazzy McGee
Tue Aug 10, 2010 11:59 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36480

Re: 2010 Collaborator Submissions

I'm really excited about this

Image
by Spazzy McGee
Tue Aug 10, 2010 10:00 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36480

Re: 2010 Collaborator Submissions

That's fine, diing for the team, thanks.
by Spazzy McGee
Mon Aug 09, 2010 10:57 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

Everybody involved please read Thanks to everybody that's participating. The sections that I have seen so far are all great, I just want to clear up some stuff: Before you submit please: • Use NAMES for teleporters, rather than numbers. Naming for teleporters is slightly unconventional, in that you...
by Spazzy McGee
Thu Aug 05, 2010 6:23 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

Zaphod: As soon as; there's no formal deadline, it'll be done when it's done. But of course, the sooner we finish sections, the sooner the map will be completed and being played on!
by Spazzy McGee
Thu Aug 05, 2010 6:21 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 36480

Re: 2010 Collaborator Submissions

I do plan to tidy up the map files, in terms of object naming and extraneous stuff like the world block; but it would be really helpful if everyone could do as much of this as possible beforehand!

In other news, really great section, Anathema. There's the standard set, everybody!
by Spazzy McGee
Thu Aug 05, 2010 12:33 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

I think a separate thread should be made. Whoever is first to finish their section, start a thread. I'll cross off their completed squares on the diagram. Yeah, if I add them via include, they will be placed in the map exactly how they are defined by your code. The worldsize is a actually just the p...
by Spazzy McGee
Thu Aug 05, 2010 2:00 am
Forum: Works In Progress
Topic: SteamRoller Race (Obstacle Course)
Replies: 14
Views: 5816

Re: SteamRoller Race (Obstacle Course)

I've already made two courses, and i'm working on some others. I can see this being really great project. The cool thing about this setup is the versatility it offers. Different settings per section, it's like a million different games in one map. And they're fun, and quick to make too. Really great...
by Spazzy McGee
Wed Aug 04, 2010 4:31 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

Just an idea - Instead of continuing to spread to the right, why not add squares around the entire thing. That way people who have already built they're maps can keep they're coordinates, the map size just gets bigger, its still a square, and all is well :P If you still dont get what im saying, jus...
by Spazzy McGee
Wed Aug 04, 2010 3:32 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

Okay, Huttymuncher, Anathema, Zaphod.

I've added rows for you!

If you can't see the full image click here
Image
by Spazzy McGee
Wed Jul 28, 2010 11:44 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 39238

Re: Calling all Map Makers: The Collaborator 2010

I let it be -400 to 600 in case there was anybody that had already started mapping - if needs be I can jiggle things around later, but i'd rather have the map makers not have to change a whole load of code.