Search found 75 matches

by gnu-sense
Wed Jul 17, 2019 1:05 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 1557

Re: bzflag graphics improvements?

Thanks for the detailed, interesting and informative reply.

gnu-sense
by gnu-sense
Mon Jul 15, 2019 11:35 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 23
Views: 1557

Re: bzflag graphics improvements?

Sorry I'm late to the party, but... I never fully understood LOD; the concept is one thing, but the execution is entirely another. But here's a question about how far it might go. Take a tetrahedron. This has four polygons (triangles, just to be simple). Now scale the tetrahedron and place four copi...
by gnu-sense
Thu Jul 13, 2017 8:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3562

Re: bzflag will not start

Did configure say that it found <SDL2/SDL.h> or not? Maybe do a make distclean, re-run configure, and post the entire output of configure and make here so we can check it out. Thanks. I did answer this above; yes, configure said it found SDL2, but failed on that header (more than once). I followed ...
by gnu-sense
Thu Jul 13, 2017 1:39 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3562

Re: bzflag will not start

Yes, I re-ran configure. The output above is from make after that point; Although it configures claiming it is using SDL2 (see previous message), make cannot locate the header SDL.h (above), which is why I asked my last question.

Thanks for any help.

gnu-sense
by gnu-sense
Wed Jul 12, 2017 11:52 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3562

Re: bzflag will not start

Okay I'm a pest now. The is the result of make, when thus configured: In file included from OpenGLGState.cxx:1605:0: ../../include/bzfSDL.h:24:21: fatal error: SDL.h: No such file or directory compilation terminated. Makefile:444: recipe for target 'OpenGLGState.lo' failed make[2]: *** [OpenGLGState...
by gnu-sense
Wed Jul 12, 2017 11:45 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3562

Re: bzflag will not start

Okay, nvm...
I rechecked that and found that I needed to install sdl2-dev (which figures). ./configure then reports it is using SDL2.

gnu-sense
by gnu-sense
Wed Jul 12, 2017 11:39 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3562

Re: bzflag will not start

Are you using SDL 1.2 or SDL 2.0? Running 'bzflag -version' should indicate either -SDL or -SDL2. Since you point that out, I can see that it probably a/the problem. After checking, and apt-get install, the output of ./configure reports the following: checking for SDL... no checking for sdl2-config...
by gnu-sense
Tue Jul 11, 2017 10:03 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3562

Re: bzflag will not start

I'm having this problem on Ubuntu 16.04.2 (latest bz from source). I can start in windowed mode doing > bzflag -window 1620x1000 & to fill the screen all but for the menus and launcher at the resolution I am using, but Accidental F1 = BLAM! (crash, with above message, so I had to unmap that function...
by gnu-sense
Mon Apr 14, 2014 6:54 pm
Forum: Screenshots & Artwork
Topic: Putting HiX in perspective
Replies: 6
Views: 2719

Re: Putting HiX in perspective

Sub wrote: Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.
The G-forces of those jumps are something awful, and people with sensitive stomachs should only play pillbox and duc.
by gnu-sense
Wed Dec 12, 2012 7:30 pm
Forum: Help: Map Making
Topic: Finding missing faces in a mesh
Replies: 5
Views: 1993

Re: Finding missing faces in a mesh

If you break all faces into triangles then you don't have to worry about them being planar or not ;) I broke them into triangles, two per quad face, and now ALL of the formerly quadrilateral faces are folded, in or out. They must not have been planar? /me scratches head... time to do some more digg...
by gnu-sense
Mon Dec 10, 2012 4:11 pm
Forum: Help: Map Making
Topic: Finding missing faces in a mesh
Replies: 5
Views: 1993

Re: Finding missing faces in a mesh

Running bzfs with debug level 3 (-ddd) provided this output: Thanks, blast, that does the trick. I'll add the next debug level to my test .conf file :) I'll have to see what I can do about non-planar faces; my best guess is that some rounding is taking place somewhere that ends up torquing the face...
by gnu-sense
Mon Dec 10, 2012 12:41 pm
Forum: Help: Map Making
Topic: Finding missing faces in a mesh
Replies: 5
Views: 1993

Finding missing faces in a mesh

I'm doing some experimentation with creating meshes in R, using the rgl package for creating and displaying meshes in R. I wrote an exporter script that allows me to export the mesh in BZW format (it's not ready for general use, but I'll probably post it when it works better). As an example to work ...
by gnu-sense
Thu Jul 26, 2012 6:27 pm
Forum: Plug-in Releases
Topic: PlayerVar - Per-Player Variables!
Replies: 3
Views: 2346

Re: PlayerVar - Per-Player Variables!

Wow. The idea of this plugin... freaks me out. Apart form that it's so, um, hackish (because of the issues of different clients having different settings that blast mentions), it's that it stretches the idea of the game in a way that I have trouble with. While having different decorations (sky color...
by gnu-sense
Sun Jul 01, 2012 11:36 pm
Forum: Plug-in Releases
Topic: Extra Point Flags!
Replies: 3
Views: 3656

Re: Extra Point Flags!

This is really interesting. I haven't looked at the plugin source but I've been over the game source, especially RecordReplay.cxx and anything I needed to decode recorded game files (THAT sent me down the rabbit hole more than once). For MsgScore packets, I have the following code (please ignore the...
by gnu-sense
Fri Jun 15, 2012 3:25 pm
Forum: Plug-in Releases
Topic: Extra Point Flags!
Replies: 3
Views: 3656

Re: Extra Point Flags!

32762.

Not 32767? Two's-complement mall integer roll-over value. I got a snort out of that!

gnu-sense
by gnu-sense
Thu Jun 07, 2012 6:49 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 39879

Re: Apocalypse In Action :: Planet MoFo

Well, the reason I mention it was because I was (blush) *doing* it. Uh, only a little. And by accident you see... If it becomes a problem you can make meteoric debris rain down around the spawn. That would be... apocalyptic. If I had to guess on the client crash thing, I would say that it has to do ...
by gnu-sense
Thu Jun 07, 2012 12:08 pm
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 39879

Re: Apocalypse In Action :: Planet MoFo

There is occasionally an opportunity for spawn-camping the geno-victim in this circumstance, if the geno is used behind the base where the victim will spawn. This can happen more than once in series, so while it may not happen a lot yet. It probably will start to happen more... Any word on what's ca...
by gnu-sense
Tue May 29, 2012 6:34 pm
Forum: Screenshots & Artwork
Topic: One kind of game visualization
Replies: 1
Views: 2781

One kind of game visualization

So this is *one* kind of game visualization I've been working on. snapshot.png This is generated in R using the rgl package. In this image, the lines represent the locations that players travel between spawning and death, and spheres represent flag carrying. Red lines and spheres are for the red tea...
by gnu-sense
Sat May 19, 2012 2:37 pm
Forum: General Discussion
Topic: Rejected Flags
Replies: 24
Views: 5258

Re: Rejected Flags

Geno is the reason we have these rules. It is the worst flag in the entire game. It has no drawback, it is mean, and seems very petty. It was added before open source as well, so it's hard to remove. If not properly configured or used it can unbalance a game and make a lot of new players confused a...
by gnu-sense
Mon Apr 09, 2012 3:05 pm
Forum: News & Announcements
Topic: Shiny New BZFlag.org Site
Replies: 20
Views: 7464

Re: Shiny New BZFlag.org Site

I like the "turret machine" on the stats site. Maybe it's not new, but it's the first I've noticed it. Is that an infinite tape?
by gnu-sense
Sat Feb 23, 2008 3:15 pm
Forum: Help: Map Making
Topic: teleporter links
Replies: 5
Views: 2392

Re: teleporter links

I made teleporters and i have links, but when i test my map, they dont work. I dont know why. can someone help me pls? You need proper names on the teles. Change them to something without spaces, I would recommend. I tend to use the location in the name: teleporter name northwest_1 # it really help...
by gnu-sense
Sat Jan 19, 2008 8:56 pm
Forum: Help: Server Setup and Administration
Topic: Servers/Network on MacOS X
Replies: 5
Views: 2369

captainmack wrote:Check activity monitor to see if bzfs is running
it is not.
by gnu-sense
Sat Jan 19, 2008 8:28 pm
Forum: Help: Server Setup and Administration
Topic: Servers/Network on MacOS X
Replies: 5
Views: 2369

Try using the debug options ( -d through -dddd ) on bzfs, and see what happens. The above is obtained with the -dd option turned on. There is really no elaboration on this that is obtained even by running -dddd. Everything appears normal up to the following: listening on 192.168.1.100:5154 with tit...
by gnu-sense
Sat Jan 19, 2008 7:05 pm
Forum: Help: Server Setup and Administration
Topic: Servers/Network on MacOS X
Replies: 5
Views: 2369

Servers/Network on MacOS X

I'm trying to run bzfs on my mac, and have done this successfully many time. unfortunately, now when I do this, I get an error at the end of the bzfs startup process, no matter what server config I am running. ERROR: Unable to start the server, perhaps one is already running? I have no bzfs instance...
by gnu-sense
Tue Jan 08, 2008 8:56 pm
Forum: Enhancements
Topic: The New Power BZAdmin Client Made Powerfull By NN
Replies: 5
Views: 2404

Thoughts about bzadmin

I've been hacking something similar to this for a while, when I've had the chance to work on it. There are a couple reasons I've been doing this, partly idiosyncratic to my purposes, but possibly generally useful. I'll mention these below so others can evaluate them: (1) my original purpose: to tran...