Thanks for the detailed, interesting and informative reply.
gnu-sense
Search found 75 matches
- Wed Jul 17, 2019 1:05 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12343
- Mon Jul 15, 2019 11:35 pm
- Forum: General Discussion
- Topic: bzflag graphics improvements?
- Replies: 24
- Views: 12343
Re: bzflag graphics improvements?
Sorry I'm late to the party, but... I never fully understood LOD; the concept is one thing, but the execution is entirely another. But here's a question about how far it might go. Take a tetrahedron. This has four polygons (triangles, just to be simple). Now scale the tetrahedron and place four copi...
- Thu Jul 13, 2017 8:37 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag will not start
- Replies: 12
- Views: 7437
Re: bzflag will not start
Did configure say that it found <SDL2/SDL.h> or not? Maybe do a make distclean, re-run configure, and post the entire output of configure and make here so we can check it out. Thanks. I did answer this above; yes, configure said it found SDL2, but failed on that header (more than once). I followed ...
- Thu Jul 13, 2017 1:39 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag will not start
- Replies: 12
- Views: 7437
Re: bzflag will not start
Yes, I re-ran configure. The output above is from make after that point; Although it configures claiming it is using SDL2 (see previous message), make cannot locate the header SDL.h (above), which is why I asked my last question.
Thanks for any help.
gnu-sense
Thanks for any help.
gnu-sense
- Wed Jul 12, 2017 11:52 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag will not start
- Replies: 12
- Views: 7437
Re: bzflag will not start
Okay I'm a pest now. The is the result of make, when thus configured: In file included from OpenGLGState.cxx:1605:0: ../../include/bzfSDL.h:24:21: fatal error: SDL.h: No such file or directory compilation terminated. Makefile:444: recipe for target 'OpenGLGState.lo' failed make[2]: *** [OpenGLGState...
- Wed Jul 12, 2017 11:45 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag will not start
- Replies: 12
- Views: 7437
Re: bzflag will not start
Okay, nvm...
I rechecked that and found that I needed to install sdl2-dev (which figures). ./configure then reports it is using SDL2.
gnu-sense
I rechecked that and found that I needed to install sdl2-dev (which figures). ./configure then reports it is using SDL2.
gnu-sense
- Wed Jul 12, 2017 11:39 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag will not start
- Replies: 12
- Views: 7437
Re: bzflag will not start
Are you using SDL 1.2 or SDL 2.0? Running 'bzflag -version' should indicate either -SDL or -SDL2. Since you point that out, I can see that it probably a/the problem. After checking, and apt-get install, the output of ./configure reports the following: checking for SDL... no checking for sdl2-config...
- Tue Jul 11, 2017 10:03 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag will not start
- Replies: 12
- Views: 7437
Re: bzflag will not start
I'm having this problem on Ubuntu 16.04.2 (latest bz from source). I can start in windowed mode doing > bzflag -window 1620x1000 & to fill the screen all but for the menus and launcher at the resolution I am using, but Accidental F1 = BLAM! (crash, with above message, so I had to unmap that func...
- Mon Apr 14, 2014 6:54 pm
- Forum: Screenshots & Artwork
- Topic: Putting HiX in perspective
- Replies: 6
- Views: 5688
Re: Putting HiX in perspective
The G-forces of those jumps are something awful, and people with sensitive stomachs should only play pillbox and duc.Sub wrote: Just calculate all the energy and force released in order to jump to such height so smoothly and relatively quickly.
- Wed Dec 12, 2012 7:30 pm
- Forum: Help: Map Making
- Topic: Finding missing faces in a mesh
- Replies: 5
- Views: 3064
Re: Finding missing faces in a mesh
If you break all faces into triangles then you don't have to worry about them being planar or not ;) I broke them into triangles, two per quad face, and now ALL of the formerly quadrilateral faces are folded, in or out. They must not have been planar? /me scratches head... time to do some more digg...
- Mon Dec 10, 2012 4:11 pm
- Forum: Help: Map Making
- Topic: Finding missing faces in a mesh
- Replies: 5
- Views: 3064
Re: Finding missing faces in a mesh
Running bzfs with debug level 3 (-ddd) provided this output: Thanks, blast, that does the trick. I'll add the next debug level to my test .conf file :) I'll have to see what I can do about non-planar faces; my best guess is that some rounding is taking place somewhere that ends up torquing the face...
- Mon Dec 10, 2012 12:41 pm
- Forum: Help: Map Making
- Topic: Finding missing faces in a mesh
- Replies: 5
- Views: 3064
Finding missing faces in a mesh
I'm doing some experimentation with creating meshes in R, using the rgl package for creating and displaying meshes in R. I wrote an exporter script that allows me to export the mesh in BZW format (it's not ready for general use, but I'll probably post it when it works better). As an example to work ...
- Thu Jul 26, 2012 6:27 pm
- Forum: Plug-in Releases
- Topic: PlayerVar - Per-Player Variables!
- Replies: 3
- Views: 3895
Re: PlayerVar - Per-Player Variables!
Wow. The idea of this plugin... freaks me out. Apart form that it's so, um, hackish (because of the issues of different clients having different settings that blast mentions), it's that it stretches the idea of the game in a way that I have trouble with. While having different decorations (sky color...
- Sun Jul 01, 2012 11:36 pm
- Forum: Plug-in Releases
- Topic: Extra Point Flags!
- Replies: 3
- Views: 6784
Re: Extra Point Flags!
This is really interesting. I haven't looked at the plugin source but I've been over the game source, especially RecordReplay.cxx and anything I needed to decode recorded game files (THAT sent me down the rabbit hole more than once). For MsgScore packets, I have the following code (please ignore the...
- Fri Jun 15, 2012 3:25 pm
- Forum: Plug-in Releases
- Topic: Extra Point Flags!
- Replies: 3
- Views: 6784
Re: Extra Point Flags!
32762.
Not 32767? Two's-complement mall integer roll-over value. I got a snort out of that!
gnu-sense
Not 32767? Two's-complement mall integer roll-over value. I got a snort out of that!
gnu-sense
- Thu Jun 07, 2012 6:49 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354379
Re: Apocalypse In Action :: Planet MoFo
Well, the reason I mention it was because I was (blush) *doing* it. Uh, only a little. And by accident you see... If it becomes a problem you can make meteoric debris rain down around the spawn. That would be... apocalyptic. If I had to guess on the client crash thing, I would say that it has to do ...
- Thu Jun 07, 2012 12:08 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354379
Re: Apocalypse In Action :: Planet MoFo
There is occasionally an opportunity for spawn-camping the geno-victim in this circumstance, if the geno is used behind the base where the victim will spawn. This can happen more than once in series, so while it may not happen a lot yet. It probably will start to happen more... Any word on what's ca...
- Tue May 29, 2012 6:34 pm
- Forum: Screenshots & Artwork
- Topic: One kind of game visualization
- Replies: 1
- Views: 3452
One kind of game visualization
So this is *one* kind of game visualization I've been working on. snapshot.png This is generated in R using the rgl package. In this image, the lines represent the locations that players travel between spawning and death, and spheres represent flag carrying. Red lines and spheres are for the red tea...
- Sat May 19, 2012 2:37 pm
- Forum: General Discussion
- Topic: Rejected Flags
- Replies: 24
- Views: 7794
Re: Rejected Flags
Geno is the reason we have these rules. It is the worst flag in the entire game. It has no drawback, it is mean, and seems very petty. It was added before open source as well, so it's hard to remove. If not properly configured or used it can unbalance a game and make a lot of new players confused a...
- Mon Apr 09, 2012 3:05 pm
- Forum: News & Announcements
- Topic: Shiny New BZFlag.org Site
- Replies: 20
- Views: 15853
Re: Shiny New BZFlag.org Site
I like the "turret machine" on the stats site. Maybe it's not new, but it's the first I've noticed it. Is that an infinite tape?
- Sat Feb 23, 2008 3:15 pm
- Forum: Help: Map Making
- Topic: teleporter links
- Replies: 5
- Views: 3104
Re: teleporter links
I made teleporters and i have links, but when i test my map, they dont work. I dont know why. can someone help me pls? You need proper names on the teles. Change them to something without spaces, I would recommend. I tend to use the location in the name: teleporter name northwest_1 # it really help...
- Sat Jan 19, 2008 8:56 pm
- Forum: Help: Server Setup and Administration
- Topic: Servers/Network on MacOS X
- Replies: 5
- Views: 3277
- Sat Jan 19, 2008 8:28 pm
- Forum: Help: Server Setup and Administration
- Topic: Servers/Network on MacOS X
- Replies: 5
- Views: 3277
Try using the debug options ( -d through -dddd ) on bzfs, and see what happens. The above is obtained with the -dd option turned on. There is really no elaboration on this that is obtained even by running -dddd. Everything appears normal up to the following: listening on 192.168.1.100:5154 with tit...
- Sat Jan 19, 2008 7:05 pm
- Forum: Help: Server Setup and Administration
- Topic: Servers/Network on MacOS X
- Replies: 5
- Views: 3277
Servers/Network on MacOS X
I'm trying to run bzfs on my mac, and have done this successfully many time. unfortunately, now when I do this, I get an error at the end of the bzfs startup process, no matter what server config I am running. ERROR: Unable to start the server, perhaps one is already running? I have no bzfs instance...
- Tue Jan 08, 2008 8:56 pm
- Forum: Enhancements
- Topic: The New Power BZAdmin Client Made Powerfull By NN
- Replies: 5
- Views: 3118
Thoughts about bzadmin
I've been hacking something similar to this for a while, when I've had the chance to work on it. There are a couple reasons I've been doing this, partly idiosyncratic to my purposes, but possibly generally useful. I'll mention these below so others can evaluate them: (1) my original purpose: to tran...