Search found 52 matches

by Palomides
Sat Nov 03, 2007 1:10 am
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 7563

lolz

Wow, making that must have taken an inordinate amount of time. I've been programming on my 84 for a while now, but never made anything like that. I applaud your efforts ;)
by Palomides
Tue Jul 24, 2007 5:07 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9393

You're "downloading C++"? How does one download a programming language? Come on, you must know what he means. Trying to cause some grief or something? Sheesh. My post was entirely genuine. I have no clue what he is doing. It's not possible to download a programming language. Sorry if I was seeming ...
by Palomides
Mon Jul 23, 2007 10:57 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9393

CannonBallGuy wrote:You're "downloading C++"? How does one download a programming language?
Come on, you must know what he means. Trying to cause some grief or something? Sheesh.
by Palomides
Mon Jul 23, 2007 9:23 pm
Forum: Enhancements
Topic: New flag (cos its time for a change)
Replies: 14
Views: 5814

IMHO

With suggesting flags, it really has to be something that would add to the game. I think that the shotgun thing has some potential,with a slow reload time, but the Galaga thing seems pretty lame/useless to me. I mean, two shots? I can click twice for that, and two at once would be a pain to aim. EDI...
by Palomides
Mon Jul 02, 2007 6:48 pm
Forum: Screenshots & Artwork
Topic: A Mac commercial?
Replies: 18
Views: 6640

CannonBallGuy wrote:http://www.bash.org/?763963 - though I will agree mostly, there are _some_ games on mac. We have Halo (1) ! And, uh, Age of Empires and... Chess!
OMG!!!! Best mac game (series) ever: Myst. Been playing ever since the first one. After Myst, you won't need anything else. Except BZFlag, of course.
by Palomides
Fri Jun 29, 2007 8:09 pm
Forum: Players
Topic: Language on BZflag.
Replies: 100
Views: 42993

Bleh.

What a boring thread. Also, not exactly BZ related.

Latin, English, Applescript :P, some C++, some Python, Basic, and some other stuff.
by Palomides
Mon Jun 11, 2007 4:46 pm
Forum: Players
Topic: how did u find bz?
Replies: 225
Views: 93122

Once upon a time...

Oooh man, back in high school. I really can't remember how I originally found it, as I lost interest after a month or so. Towards the end of last year, I rediscovered it (and I am inexplicably quite good, IMHO), and can't go a single day without playing. :P
Also, a longtime fan of Spectre.
by Palomides
Mon Jun 11, 2007 4:36 pm
Forum: Enhancements
Topic: Idea; server list
Replies: 30
Views: 7991

C\C++

I once tried to learn C++, but I didn't really like it. There is a steep learning curve, but it is probably the most serious programming language. If you really want to learn, here are some links: http://newdata.box.sk/bx/c/index.htm http://www.mindviewinc.com/downloads/TICPP-2nd-ed-Vol-one.zip I ha...
by Palomides
Sat Jun 02, 2007 4:45 pm
Forum: Enhancements
Topic: Yet Another Flag Suggestion: Gravity Control
Replies: 8
Views: 3115

I love my self.

The more I think about this flag idea, the more I like it. The strategic possibilities are endless. Imagine jumping to dodge, and then falling straight down again to return fire. Or, dodge that pesky Wings guy. Also, drop off a platform with less risk.
by Palomides
Fri Jun 01, 2007 2:26 pm
Forum: Enhancements
Topic: Yet Another Flag Suggestion: Gravity Control
Replies: 8
Views: 3115

Yet Another Flag Suggestion: Gravity Control

Okay, since so many other people come up with new flag ideas, I want to also.

My idea: this flag, Gravity Control, lets you control how fast you fall in mid-jump. While in the air you can hold down the jump key and it will make you drop more quickly.

Any thoughts?
by Palomides
Thu May 24, 2007 5:47 pm
Forum: Players
Topic: my first gimp userbar
Replies: 14
Views: 5175

Image FYI

BMP image files don't compress at all, and are therefore rather large. Also, they can't do layers or transperancy. They are, strangley enough, a Microsoft creation. Longhair is right, in that you should always save a copy as an XCF or PSD, because it lets you work on individual layers repeatedly and...
by Palomides
Sun May 13, 2007 3:52 pm
Forum: Enhancements
Topic: kill and flagdrop in same server message
Replies: 8
Views: 3026

Nah.

I much prefer two shorter lines (I'm so lazy I don't even want to move my eyes.) than one long line that goes across the entire screen.
PETER, it would reduce the number of messages...
by Palomides
Fri May 04, 2007 5:39 pm
Forum: Players
Topic: Spectre?
Replies: 16
Views: 6431

Yeah!!!

I loved the coast!!! Actually, I think that if coast was added to the controls for BZFlag, that might even convice me to switch from mouse...
by Palomides
Fri May 04, 2007 4:06 pm
Forum: Screenshots & Artwork
Topic: ASCII tank
Replies: 16
Views: 6922

Bleh.

Whatever you say!
by Palomides
Fri May 04, 2007 2:18 pm
Forum: Players
Topic: Spectre?
Replies: 16
Views: 6431

Wonderfultastic

The version I've been using appears to be a beta release for Spectre VR. I always customize my tank to max speed and armor, with only 20 shots before reload, which akes the higher levels kinda tricksy.
by Palomides
Fri May 04, 2007 2:14 pm
Forum: Screenshots & Artwork
Topic: ASCII tank
Replies: 16
Views: 6922

GRRRR

Okay, this means war!!! Prepare for ultimate mega ultra cool-ness!
by Palomides
Thu May 03, 2007 9:16 pm
Forum: Players
Topic: Spectre?
Replies: 16
Views: 6431

Spectre?

Has anyone here ever play the old Mac game 'Spectre'? I've been looking back through my old computers, and found this gem. I have spent countless hours playing this addictive tank game!
by Palomides
Wed May 02, 2007 2:16 pm
Forum: Screenshots & Artwork
Topic: BZFlag Userbar
Replies: 8
Views: 4230

Meh.

I like this font more than the normal one; it looks too computery.
by Palomides
Wed May 02, 2007 1:12 am
Forum: Screenshots & Artwork
Topic: Tanks in a row
Replies: 11
Views: 4524

Well done.

I like! I think you should leave the background gray. I believe it is not centered up/down wise, perhaps fix that? Otherwise, excellent.
by Palomides
Tue May 01, 2007 3:50 pm
Forum: Screenshots & Artwork
Topic: BZFlag Userbar
Replies: 8
Views: 4230

blargh.

I used Photoshop, but only because I couldn't use The GIMP on my Linux computer. I did some stupid stuff and bad things happened :shudder:.
by Palomides
Mon Apr 30, 2007 11:45 pm
Forum: Screenshots & Artwork
Topic: ASCII tank
Replies: 16
Views: 6922

Rehash.

Hey, Laser, I hope you don't mind me doing some poking at it, since you haven't done it. I made it sharper, cut out the gradient (which didn't look so good in ASCII), and stuff.
by Palomides
Mon Apr 30, 2007 10:58 pm
Forum: Screenshots & Artwork
Topic: BZFlag Userbar
Replies: 8
Views: 4230

BZFlag Userbar

I found out how to make userbars over the weekend, and it is really easy! So here is one of my first finished products.
by Palomides
Mon Apr 30, 2007 9:20 pm
Forum: Enhancements
Topic: Let's expand the Phantom Zone (pz)
Replies: 20
Views: 6130

Nah.

I still think the flag should be trashed. Adding another map for PZ would not really add anything to the game; it would just add another map to get used to. Windows Vista 'sux.' Any dissenters will be ranted at. ROFLMAO!!!!!!!!!!!!!!!!!!!!!! That's a most excellent signature. Heehee...thanks.
by Palomides
Mon Apr 30, 2007 4:30 pm
Forum: Screenshots & Artwork
Topic: Tanks in a row
Replies: 11
Views: 4524

(random title here)

I always find it irritating when any 3D text is slanted like that; I would prefer a straight-on view. Also, if you centered it a bit better, with less gray space on the sides, it would improve it vastly. On the subject of rendering, I loooooove POV-Ray.
by Palomides
Mon Apr 30, 2007 4:23 pm
Forum: Enhancements
Topic: Let's expand the Phantom Zone (pz)
Replies: 20
Views: 6130

AAARGGH!!!!

Way too complicated. Any flag that needs that much description is excessive.
The base issue that PZ is pretty sucky would best be solved, IMHO, by simply removing it from the next version.