Search found 52 matches
- Sat Nov 03, 2007 1:10 am
- Forum: Screenshots & Artwork
- Topic: BZFlag on TI-83!
- Replies: 21
- Views: 9763
lolz
Wow, making that must have taken an inordinate amount of time. I've been programming on my 84 for a while now, but never made anything like that. I applaud your efforts
- Tue Jul 24, 2007 5:07 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11559
- Mon Jul 23, 2007 10:57 pm
- Forum: Enhancements
- Topic: Flag or server setting - Sticky Bullets.
- Replies: 30
- Views: 11559
- Mon Jul 23, 2007 9:23 pm
- Forum: Enhancements
- Topic: New flag (cos its time for a change)
- Replies: 14
- Views: 6654
IMHO
With suggesting flags, it really has to be something that would add to the game. I think that the shotgun thing has some potential,with a slow reload time, but the Galaga thing seems pretty lame/useless to me. I mean, two shots? I can click twice for that, and two at once would be a pain to aim. EDI...
- Mon Jul 02, 2007 6:48 pm
- Forum: Screenshots & Artwork
- Topic: A Mac commercial?
- Replies: 18
- Views: 7831
OMG!!!! Best mac game (series) ever: Myst. Been playing ever since the first one. After Myst, you won't need anything else. Except BZFlag, of course.CannonBallGuy wrote:http://www.bash.org/?763963 - though I will agree mostly, there are _some_ games on mac. We have Halo (1) ! And, uh, Age of Empires and... Chess!
- Fri Jun 29, 2007 8:09 pm
- Forum: Players
- Topic: Language on BZflag.
- Replies: 100
- Views: 52721
Bleh.
What a boring thread. Also, not exactly BZ related.
Latin, English, Applescript , some C++, some Python, Basic, and some other stuff.
Latin, English, Applescript , some C++, some Python, Basic, and some other stuff.
- Mon Jun 11, 2007 4:46 pm
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 130589
Once upon a time...
Oooh man, back in high school. I really can't remember how I originally found it, as I lost interest after a month or so. Towards the end of last year, I rediscovered it (and I am inexplicably quite good, IMHO), and can't go a single day without playing.
Also, a longtime fan of Spectre.
Also, a longtime fan of Spectre.
- Mon Jun 11, 2007 4:36 pm
- Forum: Enhancements
- Topic: Idea; server list
- Replies: 30
- Views: 9799
C\C++
I once tried to learn C++, but I didn't really like it. There is a steep learning curve, but it is probably the most serious programming language. If you really want to learn, here are some links: http://newdata.box.sk/bx/c/index.htm http://www.mindviewinc.com/downloads/TICPP-2nd-ed-Vol-one.zip I ha...
- Sat Jun 02, 2007 4:45 pm
- Forum: Enhancements
- Topic: Yet Another Flag Suggestion: Gravity Control
- Replies: 8
- Views: 3811
I love my self.
The more I think about this flag idea, the more I like it. The strategic possibilities are endless. Imagine jumping to dodge, and then falling straight down again to return fire. Or, dodge that pesky Wings guy. Also, drop off a platform with less risk.
- Fri Jun 01, 2007 2:26 pm
- Forum: Enhancements
- Topic: Yet Another Flag Suggestion: Gravity Control
- Replies: 8
- Views: 3811
Yet Another Flag Suggestion: Gravity Control
Okay, since so many other people come up with new flag ideas, I want to also.
My idea: this flag, Gravity Control, lets you control how fast you fall in mid-jump. While in the air you can hold down the jump key and it will make you drop more quickly.
Any thoughts?
My idea: this flag, Gravity Control, lets you control how fast you fall in mid-jump. While in the air you can hold down the jump key and it will make you drop more quickly.
Any thoughts?
- Thu May 24, 2007 5:47 pm
- Forum: Players
- Topic: my first gimp userbar
- Replies: 14
- Views: 6356
Image FYI
BMP image files don't compress at all, and are therefore rather large. Also, they can't do layers or transperancy. They are, strangley enough, a Microsoft creation. Longhair is right, in that you should always save a copy as an XCF or PSD, because it lets you work on individual layers repeatedly and...
- Sun May 13, 2007 3:52 pm
- Forum: Enhancements
- Topic: kill and flagdrop in same server message
- Replies: 8
- Views: 3544
Nah.
I much prefer two shorter lines (I'm so lazy I don't even want to move my eyes.) than one long line that goes across the entire screen.
PETER, it would reduce the number of messages...
PETER, it would reduce the number of messages...
Yeah!!!
I loved the coast!!! Actually, I think that if coast was added to the controls for BZFlag, that might even convice me to switch from mouse...
- Fri May 04, 2007 4:06 pm
- Forum: Screenshots & Artwork
- Topic: ASCII tank
- Replies: 16
- Views: 8035
Bleh.
Whatever you say!
Wonderfultastic
The version I've been using appears to be a beta release for Spectre VR. I always customize my tank to max speed and armor, with only 20 shots before reload, which akes the higher levels kinda tricksy.
- Fri May 04, 2007 2:14 pm
- Forum: Screenshots & Artwork
- Topic: ASCII tank
- Replies: 16
- Views: 8035
GRRRR
Okay, this means war!!! Prepare for ultimate mega ultra cool-ness!
Spectre?
Has anyone here ever play the old Mac game 'Spectre'? I've been looking back through my old computers, and found this gem. I have spent countless hours playing this addictive tank game!
- Wed May 02, 2007 2:16 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag Userbar
- Replies: 8
- Views: 5086
Meh.
I like this font more than the normal one; it looks too computery.
- Wed May 02, 2007 1:12 am
- Forum: Screenshots & Artwork
- Topic: Tanks in a row
- Replies: 11
- Views: 5652
Well done.
I like! I think you should leave the background gray. I believe it is not centered up/down wise, perhaps fix that? Otherwise, excellent.
- Tue May 01, 2007 3:50 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag Userbar
- Replies: 8
- Views: 5086
blargh.
I used Photoshop, but only because I couldn't use The GIMP on my Linux computer. I did some stupid stuff and bad things happened :shudder:.
- Mon Apr 30, 2007 11:45 pm
- Forum: Screenshots & Artwork
- Topic: ASCII tank
- Replies: 16
- Views: 8035
Rehash.
Hey, Laser, I hope you don't mind me doing some poking at it, since you haven't done it. I made it sharper, cut out the gradient (which didn't look so good in ASCII), and stuff.
- Mon Apr 30, 2007 10:58 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag Userbar
- Replies: 8
- Views: 5086
BZFlag Userbar
I found out how to make userbars over the weekend, and it is really easy! So here is one of my first finished products.
- Mon Apr 30, 2007 9:20 pm
- Forum: Enhancements
- Topic: Let's expand the Phantom Zone (pz)
- Replies: 20
- Views: 8227
Nah.
I still think the flag should be trashed. Adding another map for PZ would not really add anything to the game; it would just add another map to get used to. Windows Vista 'sux.' Any dissenters will be ranted at. ROFLMAO!!!!!!!!!!!!!!!!!!!!!! That's a most excellent signature. Heehee...thanks.
- Mon Apr 30, 2007 4:30 pm
- Forum: Screenshots & Artwork
- Topic: Tanks in a row
- Replies: 11
- Views: 5652
(random title here)
I always find it irritating when any 3D text is slanted like that; I would prefer a straight-on view. Also, if you centered it a bit better, with less gray space on the sides, it would improve it vastly. On the subject of rendering, I loooooove POV-Ray.
- Mon Apr 30, 2007 4:23 pm
- Forum: Enhancements
- Topic: Let's expand the Phantom Zone (pz)
- Replies: 20
- Views: 8227
AAARGGH!!!!
Way too complicated. Any flag that needs that much description is excessive.
The base issue that PZ is pretty sucky would best be solved, IMHO, by simply removing it from the next version.
The base issue that PZ is pretty sucky would best be solved, IMHO, by simply removing it from the next version.