Search found 50 matches

by larsl
Sat Sep 18, 2004 9:47 am
Forum: General Discussion
Topic: CTF Stats: a question
Replies: 6
Views: 2226

Personal stats shouldn't matter in CTF - I'd like a way to turn off kill points altogether.
by larsl
Fri Jan 30, 2004 8:23 pm
Forum: Help: Source Code / Compiling / Development
Topic: Stumped Gerbil Asks Dumb Question...
Replies: 10
Views: 5118

It's in the man page (although not very detailed). It's a new map object. You write it like this: weapon name example_weapon position 0.0 0.0 0.0 rotation 0.0 initdelay 10.0 delay 10.0 3.0 5.0 3.0 type V end initdelay is the delay from the server starts until the weapon starts firing, delay is a seq...
by larsl
Fri Jan 30, 2004 12:40 pm
Forum: General Discussion
Topic: 1.10.4 download speed...
Replies: 3
Views: 1725

I just tested, I get ~300K/s from most of the US servers. Switch is much better though, more than twice as fast. Could have something to do with the fact that I live in Europe. :D

I wish sunet.se would have an SF mirror.
by larsl
Wed Jan 28, 2004 10:30 pm
Forum: General Discussion
Topic: helvbi.png and helvbr.png
Replies: 30
Views: 7487

No, I use the nVidia drivers and I see the same thing.
by larsl
Wed Jan 28, 2004 10:24 pm
Forum: Enhancements
Topic: Mountain textures from photos (2.4MB)
Replies: 3
Views: 2789

OK, here are some screenshots. You should be able to see my ugly gimpwork on some of them.
by larsl
Wed Jan 28, 2004 7:56 pm
Forum: Enhancements
Topic: Mountain textures from photos (2.4MB)
Replies: 3
Views: 2789

Mountain textures from photos (2.4MB)

(duplicated from http://sourceforge.net/tracker/index.php?func=detail&aid=886443&group_id=3248&atid=568975) This is a bzipped tarball containing 10 PNG files. These files can be used as mountain textures in bzflag. All you have to do is to unpack the tarball and move the files mountain1.png, mountai...
by larsl
Wed Jan 28, 2004 12:26 pm
Forum: General Discussion
Topic: helvbi.png and helvbr.png
Replies: 30
Views: 7487

I think the problem is that the background isn't shaded when you're in the menu as it used to be in earlier versions. I'm not sure why it isn't.
by larsl
Tue Jan 27, 2004 10:52 pm
Forum: General Discussion
Topic: Robot Mode
Replies: 9
Views: 3354

They don't use the same AI.
by larsl
Sun Jan 25, 2004 6:21 pm
Forum: General Discussion
Topic: Robot Mode
Replies: 9
Views: 3354

-solo # is how you activate the bots. There are no bots on the server side.
by larsl
Sat Jan 24, 2004 7:17 pm
Forum: News & Announcements
Topic: Version 1.10.4
Replies: 3
Views: 3838

Yes, it's delayed. We were mostly ready to release a few days ago, but then the CVS server on SourceForge went down for unscheduled maintenance so we couldn't do the last commits and release preparations. Now CVS is working again, but very slow. Hopefully we will get a release in the not-too-far fut...
by larsl
Fri Jan 23, 2004 12:27 pm
Forum: General Map Making Discussions
Topic: Map image generator script
Replies: 12
Views: 4123

You need to set the Content-Type header. Konqueror just displays junk text, and when I telnet to the server and GET the script it says "Content-Type: text/html". If I save the file and open it with an image viewer it works.
by larsl
Fri Jan 23, 2004 12:17 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Shutting Out the Outside World
Replies: 5
Views: 2707

Or, if you don't mind the students seeing the server list but just don't want them to connect to any other server, go to the function joinGame() in playing.cxx (line 5698 in the current CVS version) and add these lines before the rest of the function body: strcpy(startupInfo.serverName, "my.bzflag.s...
by larsl
Fri Jan 23, 2004 11:56 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Shutting Out the Outside World
Replies: 5
Views: 2707

Remove the "-list" option in bzflag.cxx, change DefaultListServerURL in Protocol.h to an empty string, and make sure that the list server url isn't read from the config file. You will also have to make the "Server" field in the "Join Game" menu uneditable, or your students can just go to http://db.b...
by larsl
Tue Jan 20, 2004 9:16 pm
Forum: Map Editors
Topic: bzedit 1.6.2
Replies: 8
Views: 5115

The current CVS code for Linux-bzedit works for me. I used these commands to build it:

Code: Select all

aclocal
automake -a
autoconf
./configure --with-gl-prefix=/usr/X11R6
make
The Linux version hasn't been updated in a while though, so it doesn't know about the new map stuff.
by larsl
Thu Jan 08, 2004 10:54 am
Forum: Servers: General Discussion
Topic: Server: paran0id.mine.nu:5577
Replies: 12
Views: 5045

24 ms lag. Very nice.

1.10.0 is buggy though, it might be worth it to upgrade to a newer version.
by larsl
Fri Dec 26, 2003 10:31 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: callsign on mac os x
Replies: 12
Views: 3740

I don't think it has changed (although I only use the Linux version, I don't know about the others).
by larsl
Fri Dec 26, 2003 8:11 pm
Forum: Enhancements
Topic: New game type
Replies: 2
Views: 2546

Interesting. A kind of "anti-rabbit-hunt". =)
by larsl
Fri Dec 26, 2003 8:07 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag+alsa
Replies: 7
Views: 3419

BZFlag does not use ALSA natively, you need the OSS emulation layer (the modules sussudio mentioned). If it doesn't work, I'm not sure what's wrong. Do you have a soundserver blocking your soundcard? Some cards don't support multiple open channels in the hardware, and then ALSA won't support that ei...
by larsl
Thu Dec 18, 2003 3:26 pm
Forum: Bugs and Problems
Topic: Can't respawn
Replies: 6
Views: 3951

This has hopefully been fixed in CVS now, and the fix will be in the 1.10.2 release although Xmission will probably have the fix sooner since it uses CVS code. It's a server bug, so there's no need to upgrade the client (but there are other reasons to upgrade the client when 1.10.2 comes).
by larsl
Thu Dec 18, 2003 9:59 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problems running bzfs with config files
Replies: 8
Views: 3764

Yes, write the 'set' commands in a file just as you would write them in the client but without the '/', one command per line, and use the command line option -vars <VARSFILE>.
by larsl
Wed Dec 17, 2003 9:18 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problems running bzfs with config files
Replies: 8
Views: 3764

Same way as under Windows, add the line "set email myemail" to the config file.
by larsl
Tue Dec 16, 2003 10:50 pm
Forum: Bugs and Problems
Topic: guided missile, player1, stealth
Replies: 4
Views: 3453

This was a bug, it has been fixed in CVS and should be gone in next release (1.10.2).
by larsl
Mon Dec 15, 2003 6:11 pm
Forum: Bugs and Problems
Topic: Respawns...
Replies: 20
Views: 8355

The spawn code in the server is located at bzfs.cxx:2852. The spawn location calculation was moved to the server to give the server more control over the game and to prevent cheating (some people hacked their client to spawn on top of GM flags etc). The current code does not do a very good job of fi...
by larsl
Mon Dec 15, 2003 6:06 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: callsign on mac os x
Replies: 12
Views: 3740

It's ~/.bzf/config for UNIXes.
by larsl
Sat Dec 06, 2003 10:12 am
Forum: General Discussion
Topic: Guided Missle potency
Replies: 19
Views: 6346

Almost all game settings that can be changed at runtime without breaking the game will be changable at runtime in the new version, including GM lifetime, SW size, tank speed, shot speed, jump height etc. So yes, an idiot admin can tune the server to his own advantage, but I think that was the case w...