Search found 50 matches
- Sat Sep 18, 2004 9:47 am
- Forum: General Discussion
- Topic: CTF Stats: a question
- Replies: 6
- Views: 2660
- Fri Jan 30, 2004 8:23 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Stumped Gerbil Asks Dumb Question...
- Replies: 10
- Views: 6324
It's in the man page (although not very detailed). It's a new map object. You write it like this: weapon name example_weapon position 0.0 0.0 0.0 rotation 0.0 initdelay 10.0 delay 10.0 3.0 5.0 3.0 type V end initdelay is the delay from the server starts until the weapon starts firing, delay is a seq...
- Fri Jan 30, 2004 12:40 pm
- Forum: General Discussion
- Topic: 1.10.4 download speed...
- Replies: 3
- Views: 2079
- Wed Jan 28, 2004 10:30 pm
- Forum: General Discussion
- Topic: helvbi.png and helvbr.png
- Replies: 30
- Views: 9658
- Wed Jan 28, 2004 10:24 pm
- Forum: Enhancements
- Topic: Mountain textures from photos (2.4MB)
- Replies: 3
- Views: 3164
- Wed Jan 28, 2004 7:56 pm
- Forum: Enhancements
- Topic: Mountain textures from photos (2.4MB)
- Replies: 3
- Views: 3164
Mountain textures from photos (2.4MB)
(duplicated from http://sourceforge.net/tracker/index.php?func=detail&aid=886443&group_id=3248&atid=568975) This is a bzipped tarball containing 10 PNG files. These files can be used as mountain textures in bzflag. All you have to do is to unpack the tarball and move the files mountain1....
- Wed Jan 28, 2004 12:26 pm
- Forum: General Discussion
- Topic: helvbi.png and helvbr.png
- Replies: 30
- Views: 9658
- Tue Jan 27, 2004 10:52 pm
- Forum: General Discussion
- Topic: Robot Mode
- Replies: 9
- Views: 4094
- Sun Jan 25, 2004 6:21 pm
- Forum: General Discussion
- Topic: Robot Mode
- Replies: 9
- Views: 4094
- Sat Jan 24, 2004 7:17 pm
- Forum: News & Announcements
- Topic: Version 1.10.4
- Replies: 3
- Views: 4809
Yes, it's delayed. We were mostly ready to release a few days ago, but then the CVS server on SourceForge went down for unscheduled maintenance so we couldn't do the last commits and release preparations. Now CVS is working again, but very slow. Hopefully we will get a release in the not-too-far fut...
- Fri Jan 23, 2004 12:27 pm
- Forum: General Map Making Discussions
- Topic: Map image generator script
- Replies: 12
- Views: 5306
- Fri Jan 23, 2004 12:17 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Shutting Out the Outside World
- Replies: 5
- Views: 3288
- Fri Jan 23, 2004 11:56 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Shutting Out the Outside World
- Replies: 5
- Views: 3288
- Tue Jan 20, 2004 9:16 pm
- Forum: Map Editors
- Topic: bzedit 1.6.2
- Replies: 8
- Views: 6203
The current CVS code for Linux-bzedit works for me. I used these commands to build it:
The Linux version hasn't been updated in a while though, so it doesn't know about the new map stuff.
Code: Select all
aclocal
automake -a
autoconf
./configure --with-gl-prefix=/usr/X11R6
make
- Thu Jan 08, 2004 10:54 am
- Forum: Servers: General Discussion
- Topic: Server: paran0id.mine.nu:5577
- Replies: 12
- Views: 5940
- Fri Dec 26, 2003 10:31 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: callsign on mac os x
- Replies: 12
- Views: 4590
- Fri Dec 26, 2003 8:11 pm
- Forum: Enhancements
- Topic: New game type
- Replies: 2
- Views: 3030
- Fri Dec 26, 2003 8:07 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag+alsa
- Replies: 7
- Views: 4044
BZFlag does not use ALSA natively, you need the OSS emulation layer (the modules sussudio mentioned). If it doesn't work, I'm not sure what's wrong. Do you have a soundserver blocking your soundcard? Some cards don't support multiple open channels in the hardware, and then ALSA won't support that ei...
- Thu Dec 18, 2003 3:26 pm
- Forum: Bugs and Problems
- Topic: Can't respawn
- Replies: 6
- Views: 4622
- Thu Dec 18, 2003 9:59 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problems running bzfs with config files
- Replies: 8
- Views: 4418
- Wed Dec 17, 2003 9:18 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problems running bzfs with config files
- Replies: 8
- Views: 4418
- Tue Dec 16, 2003 10:50 pm
- Forum: Bugs and Problems
- Topic: guided missile, player1, stealth
- Replies: 4
- Views: 4159
- Mon Dec 15, 2003 6:11 pm
- Forum: Bugs and Problems
- Topic: Respawns...
- Replies: 20
- Views: 9986
The spawn code in the server is located at bzfs.cxx:2852. The spawn location calculation was moved to the server to give the server more control over the game and to prevent cheating (some people hacked their client to spawn on top of GM flags etc). The current code does not do a very good job of fi...
- Mon Dec 15, 2003 6:06 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: callsign on mac os x
- Replies: 12
- Views: 4590
- Sat Dec 06, 2003 10:12 am
- Forum: General Discussion
- Topic: Guided Missle potency
- Replies: 19
- Views: 7904
Almost all game settings that can be changed at runtime without breaking the game will be changable at runtime in the new version, including GM lifetime, SW size, tank speed, shot speed, jump height etc. So yes, an idiot admin can tune the server to his own advantage, but I think that was the case w...