Search found 229 matches
- Sat Jun 13, 2020 4:46 pm
- Forum: Players
- Topic: How prevelant are subtle cheats?
- Replies: 6
- Views: 1416
Re: How prevelant are subtle cheats?
Don't just leave when an opponent is so good that you aren't having fun. Switch to observer and follow them for a few minutes to learn their playing techniques.
- Tue Oct 01, 2019 1:02 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Need help with Internet connection
- Replies: 6
- Views: 1355
Re: Need help with Internet connection
Let's confirm that the graphics card is doing its job. The
glxinfo | grep rendering
command produces "direct rendering: Yes" when hardware graphics acceleration is working. If so, that isn't the problem.
glxinfo | grep rendering
command produces "direct rendering: Yes" when hardware graphics acceleration is working. If so, that isn't the problem.
- Wed Feb 06, 2019 2:51 am
- Forum: Plug-in Development
- Topic: Not all weapons should do 100% damage
- Replies: 19
- Views: 3158
Re: Not all weapons should do 100% damage
In my Sahara Desert Warfare map at BRL.ARPA.NET:5154, players always spawn on a platform with an ample supply of Shield flags. Grabbing one before dropping onto the battlefield ensures that it takes two hits to be killed. This isn't quite the same as a less-powerful weapon but it works with the stan...
- Sat Nov 17, 2018 5:52 pm
- Forum: General Discussion
- Topic: Abusive players...
- Replies: 11
- Views: 3268
Re: Abusive players...
When there are no admins present the next best thing is to use the /report command to notify the server operator about the situation.
- Fri Sep 07, 2018 2:04 am
- Forum: General Discussion
- Topic: Tank intermitently stops moving
- Replies: 13
- Views: 6112
Re: Tank intermitently stops moving
https://bugs.freedesktop.org/show_bug.cgi?id=27222 may be related to the gamma problem.
For movement, maybe there is now a time limit or a repeat limit when holding down keys. That's just a wild guess.
For movement, maybe there is now a time limit or a repeat limit when holding down keys. That's just a wild guess.
- Tue Jul 17, 2018 12:16 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 342
- Views: 92855
Re: Request Global Permission Groups here
BMBZ.HIDDEN done.
- Wed Jun 27, 2018 12:35 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: MoFo server thinks I'm using a VPN
- Replies: 3
- Views: 1611
Re: MoFo server thinks I'm using a VPN
XndrK, your computer (or the NAT box it is behind) may have multiple IP addresses and due to Internet routing differences it may use one IP address when contacting the BZFlag list server and another IP address when connecting to MoFo. If so, there isn't anything you can do to fix it other than to pl...
- Sat Jan 13, 2018 2:11 am
- Forum: Leagues United Discussion
- Topic: Attention Tanks: All Hands On Deck! - We'd like your feedback
- Replies: 12
- Views: 3663
Re: Attention Tanks: All Hands On Deck! - We'd like your feedback
The spawns would be random, so you are correct that one team could be luckier than the other.
- Fri Jan 12, 2018 4:09 am
- Forum: Leagues United Discussion
- Topic: Attention Tanks: All Hands On Deck! - We'd like your feedback
- Replies: 12
- Views: 3663
Re: Attention Tanks: All Hands On Deck! - We'd like your feedback
Using the freeCtfSpawns world option will let all tanks spawn randomly around the map after a capture, giving no side an AHOD advantage.
- Sat Jul 29, 2017 3:02 am
- Forum: Bugs and Problems
- Topic: possible jumping related bug
- Replies: 9
- Views: 3391
Re: possible jumping related bug
Frame rates affect jumping. Press the T key to display yours and tell us what it is for you on the map.
- Sat Jun 03, 2017 8:58 pm
- Forum: Help: Map Making
- Topic: Box Vs Mesh
- Replies: 8
- Views: 3126
Re: Box Vs Mesh
Make BZFlag grate again!
- Fri May 12, 2017 3:26 am
- Forum: General Discussion
- Topic: Archiving maps
- Replies: 18
- Views: 4408
Re: Archiving maps
The law does not allow someone to steal the copyright of a work with a policy like that, Zehra. Stop trolling.
- Sun May 07, 2017 4:28 pm
- Forum: Help: Map Making
- Topic: Box Vs Mesh
- Replies: 8
- Views: 3126
Re: Box Vs Mesh
I don't know about mesh vs. box for lag, but there is no arbitrary size limit for bzw files. The biggest bzw files I have seen are under 2 megabytes.
- Mon Apr 24, 2017 11:43 pm
- Forum: Enhancements
- Topic: Display latest killed-by-you player
- Replies: 3
- Views: 1367
Re: Display latest killed-by-you player
shift + F4 shows the Misc tab in the console window, which shows who killed whom and only a few other things (not chat).
Also, Options->GUI Settings->Panel Height lets you adjust the console window height independently of radar size, so you can have a big radar and a small console.
Also, Options->GUI Settings->Panel Height lets you adjust the console window height independently of radar size, so you can have a big radar and a small console.
- Mon Apr 24, 2017 11:09 pm
- Forum: Enhancements
- Topic: Client alerts
- Replies: 7
- Views: 1612
Re: Client alerts
We're not going to provide alerts about the connection quality of players other than yourself because you can't do anything about it. If you can't tell by the way their tank moves that a player is laggy, jittery, or losing packets then alerts about it would do nothing but distract from playing the g...
- Sat Apr 22, 2017 6:04 am
- Forum: Leagues United Discussion
- Topic: Open Letter to the LU community regarding rule changes
- Replies: 4
- Views: 2268
Re: Open Letter to the LU community regarding rule changes
Leagues United is the result of a conspiracy between the council and server operators, who all agree to cooperate to produce a framework for competitive team play. The league is kept alive on a daily basis by all of the following: players game server owners/operators web site owner/operator Remove a...
- Mon Apr 17, 2017 10:22 pm
- Forum: General Discussion
- Topic: Flag availability
- Replies: 3
- Views: 1381
Re: Flag availability
Along with Rapid Fire, the Machine Gun (MG) flag also lets tanks fire fast bullets with a short range. Some maps have adjusted settings that give a longer MG range.
- Sat Apr 15, 2017 5:30 pm
- Forum: Servers: General Discussion
- Topic: Ducati league servers?
- Replies: 4
- Views: 2262
Re: Ducati league servers?
Code: Select all
-loadplugin TimeLimit,15,20,30
In later years Ducati league servers also used the leagueOverSeer plugin from https://github.com/allejo/leagueOverSeer .
- Sun Apr 09, 2017 7:28 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 33249
Re: Leagues United New Format - Individual Rankings
What do you mean by "successful" in this context, Constitution?
- Sat Mar 25, 2017 5:58 pm
- Forum: Bugs and Problems
- Topic: Brightness doesn't work in 2.4.8 on Antergos Linux
- Replies: 9
- Views: 3580
Re: Brightness doesn't work in 2.4.8 on Antergos Linux
My understanding of this problem is hazy but I think this gamma problem was introduced in Fedora Linux by the fix to https://bugzilla.redhat.com/show_bug.cgi?id=891973 . Basically, the ability to read the actual current gamma setting was lost and instead BZFlag reads the default setting (e.g., 1.018...
- Tue Feb 14, 2017 12:53 am
- Forum: General Discussion
- Topic: A few thoughts on server policies
- Replies: 29
- Views: 5625
Re: A few thoughts on server policies
If there are any constructive suggestions in this thread, they are cleverly concealed in the nearly 3000 words Zehra has contributed. Enough. Before I lock this thread I get to make the last comment: Nearly all of the server owners are satisfied with the degree to which their rules (if any) are prec...
- Fri Feb 10, 2017 2:06 am
- Forum: General Discussion
- Topic: A few thoughts on server policies
- Replies: 29
- Views: 5625
Re: A few thoughts on server policies
You neglected to tell us how to improve consistency in rule application. For example, you could suggest that each server have exactly one admin who would presumably be more consistent than a group of them. That particular idea has some negative aspects. It would help us for you to describe both the ...
- Mon Feb 06, 2017 1:06 am
- Forum: Enhancements
- Topic: Named Flags
- Replies: 10
- Views: 2608
Re: Named Flags
this would require some/lot of work for makers, instead of a simple server argument. Implementing that "simple server argument" would require BZFlag development effort comparable to creating the sort of map I described. Furthermore, it can't be implemented in version 2.4.x because a chang...
- Sat Feb 04, 2017 7:29 pm
- Forum: Enhancements
- Topic: Named Flags
- Replies: 10
- Views: 2608
Re: Named Flags
Part of the fun of playing BZFlag is not knowing for certain what a flag is before you pick it up. Map makers who want to remove that uncertainty can establish designated zones for specific types of flags. See the flagbuffet.bzw file in the BZFlag source tree for an example. Clever map makers can cr...
- Sun Jan 29, 2017 6:38 pm
- Forum: Enhancements
- Topic: Text receive?
- Replies: 9
- Views: 2137
Re: Text receive?
The visual feedback for the status of an observer is that if they are connected then they are responding (the opposite of NR). There is no grace period for NR observers; they are immediately kicked when their NR state has been detected by the game server.