Search found 367 matches

by F687/s
Wed Feb 04, 2009 2:58 am
Forum: Enhancements
Topic: Autoreload for a hit?
Replies: 3
Views: 1157

Re: Autoreload for a hit?

Wow, excellent idea. Although it doesn't sound like a totally game-breaking feature, it could add a subtle boost to gameplay. And since the shot counter already reloads when the shot leaves the field, why not turn it into a sort of reward? And the only exception where this could be problematic would...
by F687/s
Thu Jan 22, 2009 3:00 pm
Forum: Players
Topic: Wacky Wings Server?
Replies: 7
Views: 2340

Re: Wacky Wings Server?

The more I think about it, the more interesting it would be. It might not be exactly fair for the people on the ground, and the tactics are pretty much inverted from standard WG fights, and you'd have to have near-infinite WG jumps, but it would be interesting to see how it turns out. On another han...
by F687/s
Sun Jan 18, 2009 8:19 pm
Forum: Enhancements
Topic: More player states
Replies: 4
Views: 1332

Re: More player states

> You don't really need to know anything else.

Agreed. We really only need to know who is able to put the sm1te on us. Anything else should be relegated to a /help file.
by F687/s
Sun Jan 18, 2009 8:12 pm
Forum: Enhancements
Topic: Bad Flags
Replies: 6
Views: 1864

Re: Bad Flags

From http://my.bzflag.org/w/Flag_Ideas 1. Approved but not implemented. Patches welcome. ;-) 2. Closest I could find was Long Shot "Bullets go twice as far but at a slower speed. Possibly N/2 extra bullets." Blank status, so not really sure what to think. Could be interesting. 3. Known in ...
by F687/s
Sun Jan 18, 2009 7:45 pm
Forum: Game Releases and Versions
Topic: BZFlag on iPhone and iPod Touch
Replies: 61
Views: 25721

Re: BZFlag on iPhone and iPod Touch

> The other big difference between those two plattforms is the programming > language. > Android => Java > iPhone => Objective C Um, from what I know about programming, Objective-C is way different than C++. Objective-C is a pure superset of C that adds OOP implementation. C++ is also a (slightly-l...
by F687/s
Tue Jan 13, 2009 2:43 am
Forum: Players
Topic: Callsign Choosing
Replies: 10
Views: 3162

Re: Callsign Choosing

> Complete Mistake..(you got shot by complete mistake).....An accidental > mouse click..(you got shot by an accidental mouse click)... > But to the point! I like names that end up with a funny meaning in the > context of the game, like "A Distraction", "a random object", and &qu...
by F687/s
Wed Jan 07, 2009 9:53 pm
Forum: Players
Topic: How do you pronounce callsigns?
Replies: 36
Views: 13236

Re: How do you pronounce callsigns?

I'm pretty sure "gnu-sense" is supposed to be a pun on "new-sense" which is supposed to be a pun on "nuisance." Kinda like how GNOME expands itself to "GNU is Not Unix is Not Unix is Not Unix Image Manipulation Program Tool Kit Networking Object Model Environment&q...
by F687/s
Wed Jan 07, 2009 9:35 pm
Forum: General Discussion
Topic: BZAnywhere, revisited and different direction
Replies: 13
Views: 3856

Re: BZAnywhere, revisited and different direction

Here's an idea: How about you get all your friends/relatives addicted to BZ! Then, when you're over there, you can use their computer without having to boot from a CD! Either that, or just install the program on their computer. Not every BIOS has it set to boot from the CD drive first, so the LiveCD...
by F687/s
Wed Jan 07, 2009 9:20 pm
Forum: General Discussion
Topic: Language Spoiling The Experience
Replies: 24
Views: 6393

Re: Language Spoiling The Experience

Alright, here's my !@#$%ing two cents. ;-) Obviously, the language problem is up to the server owners, all 150 of them, since they're the ones running the servers. They're free to run their server however they want, implement as many or as few rules as they want, and basically get away with whatever...
by F687/s
Sat Jan 03, 2009 11:47 pm
Forum: Plug-in Development
Topic: lua bzfsAPI plugin
Replies: 5
Views: 3062

Re: lua bzfsAPI plugin

Wow, very nice. I've heard about the inclusion of Lua into trunk, but haven't heard much about implementation. Hopefully this will create some new plugin developers (that are currently afraid of C++). Some random questions (related to the plugin): * You say that Lua can now be included into ordinary...
by F687/s
Tue Dec 30, 2008 9:29 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: LAN connection
Replies: 5
Views: 1658

Re: LAN connection

> can i just use the start server button in the bzflag start menu? That would work too. However, be warned that this will only generate a random map. If you want to use a specific map (like one off the BZBB), you'll need to place it in your worlds folder which can be found in either C:\Documents an...
by F687/s
Tue Dec 30, 2008 6:45 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: LAN connection
Replies: 5
Views: 1658

Re: LAN connection

See " Creating a Server ". The only difference is that you should not make it public. It won't appear on the list server (you'll have to type in the server/port), but it will be private to everyone unless you give them the server address. Another (more complicated) option is to publicly ho...
by F687/s
Sat Dec 27, 2008 9:10 pm
Forum: Players
Topic: Your BZFlag Hero/Master
Replies: 145
Views: 64628

Hmm, a hero/master. Well, it depends. If your definition of "master" is "someone who can pwn your face," I'd nominate pretty much the entire GU league. ;-) Honestly, though, it's kinda hard to pick one person who's really meant a lot to me. Sure, I have people I like, but not ver...
by F687/s
Tue Dec 23, 2008 8:05 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Sensitivity
Replies: 2
Views: 2092

Launch BZFlag, and go to Options -> GUI Settings -> Mouse Box Size , and increase it until you have fine enough mouse control to suit your taste. If the default "large size" is too small for you, you can edit your config.cfg file. Just look for the line that reads: set mouseboxsize (number...
by F687/s
Sun Dec 21, 2008 12:42 am
Forum: Players
Topic: New idea. need some imput.
Replies: 11
Views: 3269

> It looks like it will be fun. It looks like a map that would require teamwork, which would be extremely cool, and rare. Required teamwork is fun? Kinda concerns me whether that would be popular. ;-) While the idea seems somewhat neat (mainly the "Capture the Base" and the use of ST), I ...
by F687/s
Sun Dec 14, 2008 2:39 am
Forum: Fansites
Topic: www.bzflag.fr
Replies: 19
Views: 8526

I must agree, a very awesome site. My only complaint is that text of the "Tips and Tricks" section (all of the links on the second row of navigation) is taken from Dutchrai's site, even down to the "Dutch Bluff." Maybe add some new content there? And the <title> tags could be a l...
by F687/s
Thu Nov 06, 2008 10:47 pm
Forum: Map releases
Topic: Disco GU map
Replies: 16
Views: 3189

Groovy!

(Now it just needs some of these tanks...)
by F687/s
Thu Oct 23, 2008 9:23 pm
Forum: Map releases
Topic: A perfect pacman map
Replies: 6
Views: 1645

- And then there's mine...
- And Dutchrai's...
- And this super Pac-man-ish map... ;-)

On a more positive note, awesome recreation. It's almost like the real thing! (except for the whole "tank" concept ;-)
by F687/s
Wed Oct 22, 2008 9:47 pm
Forum: Enhancements
Topic: a new mode for severs
Replies: 10
Views: 2789

> What I meant was like what slime said they get the tiny flag. And what are > you talking about blast of course it would be a target. duh Could be neat or horrible, depending on the map. In some Rabbit Chases, many of the kills scored by the rabbit are thanks to tactics such as GM camping, laser s...
by F687/s
Mon Oct 20, 2008 8:36 pm
Forum: Works In Progress
Topic: Beta Star -- Updated! (* And hosted! *)
Replies: 5
Views: 2532

Wow, this map is buggier than an NES game... > The only thing I might question is a simple setting - the mirror effect takes > twice the power to draw, yet it's only visible on the edges of the map. I changed it to a simple material, which should suffice, and give older PCs a break. > A quick, easy ...
by F687/s
Fri Oct 17, 2008 9:16 pm
Forum: Map releases
Topic: ZAP:PING BIG v2.0
Replies: 7
Views: 2056

Wow, this is a nice and well-thought-out map. Even though it seems a bit cluttery, it actually has a nice combination of open spaces and ricos. Good work. The only real comment I have is that the walls around the edge ricochet, even above the colored parts. This could pose a problem, especially if t...
by F687/s
Tue Oct 14, 2008 8:48 pm
Forum: Works In Progress
Topic: Beta Star -- Updated! (* And hosted! *)
Replies: 5
Views: 2532

Beta Star -- Updated! (* And hosted! *)

Here's a map I've been rapidly developing over the past couple of days, inspired by Gamma Star and containing some elements of Missile Wars. The idea is that there are two zones right next to each other (one red, one blue), and a series of *internet* tubes that connect the two. So, instead of having...
by F687/s
Tue Oct 07, 2008 9:46 pm
Forum: Map releases
Topic: The Triangle
Replies: 10
Views: 2578

Looks fun. Tiny, and odd, but fun. Unfortunately, there's not really anything really bad about it. There's a couple of objects that I don't really agree with (such as the big triangle on top, as well as the two platforms above the bases), but overall it looks really nice. I guess I'll have to see it...
by F687/s
Tue Oct 07, 2008 7:59 pm
Forum: Help: Server Setup and Administration
Topic: I can't get my server to work anyhow anywhere.
Replies: 26
Views: 5737

Maybe I skimmed too fast, but... * Could you post the feedback that the shell gave you? It could just be map errors, or it could be something related to the server-side of things. There's a BZ-related pastebin available if you want, or you could just attach a .txt file displaying the issues. * You s...