Search found 171 matches

by Sir_Pants
Fri Apr 13, 2007 12:55 am
Forum: Help: Map Making
Topic: textures again
Replies: 13
Views: 3096

textures are png images...
what are you trying to do? posting the object on which you want to put a texture on is more helpful
by Sir_Pants
Mon Mar 12, 2007 3:46 pm
Forum: Help: Server Setup and Administration
Topic: Creating your own local server
Replies: 4
Views: 2546

you have to set a password in the conf file if you run through bzfs, don't think there is a password for those random games you can make...
by Sir_Pants
Sat Mar 10, 2007 9:04 pm
Forum: Servers: General Discussion
Topic: Best Flag At MOFO
Replies: 14
Views: 5004

the board cbg...
by Sir_Pants
Sat Feb 24, 2007 12:08 am
Forum: Map releases
Topic: Two Story Planet M*f*
Replies: 3
Views: 1863

Two Story Planet M*f*

This is a new creation of Planet Mofo that I've had in my map folder for a while and I just got the time to complete it. It is meant as CTF red vs. blue but you can also try FFA, but I am not sure how well it would work. I do not suggest using SW at all but SW on cap would be more helpful to opposin...
by Sir_Pants
Sat Jan 27, 2007 7:10 pm
Forum: Help: Map Making
Topic: What's texsize?
Replies: 2
Views: 1471

can you post the entire object you are trying to stretch the texture over please? might be more helpful to see the dimensions
by Sir_Pants
Thu Jun 29, 2006 8:01 pm
Forum: Tournaments And Games
Topic: Mofo League - OpenLeague Tournament
Replies: 52
Views: 37020

haha i think the admins for mofo are gonna have to come out of retirement and do some crushing once again.... wheres biya? hmmmm
by Sir_Pants
Sun Feb 19, 2006 5:40 am
Forum: Enhancements
Topic: Gif images
Replies: 1
Views: 1243

Gif images

would it be possible to use gif and png extension images? that way if some server owner for instance wants to have an animated image on a billboard or for say a television screen that just repeats, then it would be possible? just a thought....
by Sir_Pants
Sun Dec 04, 2005 9:26 pm
Forum: Help: Map Making
Topic: texture trouble...
Replies: 1
Views: 845

ok, ur map doesnt make to much sense but here is what your file should look like just delete the old one and put this in material name background texture /Users/stephen/meteorshower.png notexalpha end meshbox name Box position 0 497 0 rotation 0 size 500 10 2000 matref background end meshbox name Bo...
by Sir_Pants
Fri Nov 25, 2005 6:21 pm
Forum: General Map Making Discussions
Topic: Shifting Arcs
Replies: 3
Views: 1682

do you mean these objects textureMatrix name portal shift 0.1 0 end textureMatrix name portal2 shift -0.1 0 end material name portal_1 diffuse 0.25 0.25 0.5 1 addtexture wall texmat portal end material name portal_2 diffuse 0.25 0.25 0.5 1 addtexture wall texmat portal2 end transform name spintele s...
by Sir_Pants
Thu Nov 24, 2005 9:45 pm
Forum: Help: Map Making
Topic: map/server help
Replies: 3
Views: 1393

i made the zip on my mac so that might be the problem, my mac doesnt like other people much.... :( ill try to fix it somewhat, thanks teppic for the code
by Sir_Pants
Thu Nov 24, 2005 6:49 am
Forum: Help: Map Making
Topic: map/server help
Replies: 3
Views: 1393

map/server help

ok so im creating this winterland map for the holidays (even though the idea may be old), and here is what i got so far, this file includes two screenies, the configuration file im using, the map file, and the server output, for some reason i seem to get a lot of lag with this map but when i run map...
by Sir_Pants
Mon Nov 21, 2005 4:39 am
Forum: Works In Progress
Topic: Christmas Pond
Replies: 0
Views: 1613

Christmas Pond

at the moment its still under construction, it will have presents, and trees, and a giant tree decorated some what, may add train tracks and a few other goodies, screeny coming soon
by Sir_Pants
Tue Nov 08, 2005 2:40 am
Forum: General Map Making Discussions
Topic: lamp post
Replies: 8
Views: 2656

yea exactly, like bout 10-15 units high please,thansk a bunch biya, also would it be possible for it to shine light down on the street??
by Sir_Pants
Tue Nov 08, 2005 2:06 am
Forum: General Map Making Discussions
Topic: lamp post
Replies: 8
Views: 2656

lamp post

im looking for a lamp post for a map if anyone has made, i searched the prefab object area but no luck....
by Sir_Pants
Sun Nov 06, 2005 10:01 pm
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

ah ok, well the linux way worked its just to access it i have to cd to /usr/local/bin and then run bzfs like normal or bzflag but i need the path to the font directory.

would someone explain how to build in xcode? i have the program i just don't know what to do exactly, pm please if you know how...
by Sir_Pants
Sun Nov 06, 2005 9:11 pm
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

ok so now bzflag, bzadmin, and bzfs are in my folder /usr/local/bin but i can only get to them through terminal, and when i try to load bzflag using ./bzflag it says no fonts found try using -directory, whats that mean?
also how would i create a disk image file (dmg)? or is that not possible with cvs?
by Sir_Pants
Sun Nov 06, 2005 8:47 pm
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

ok that worked, where should it be located afterthat?
by Sir_Pants
Sun Nov 06, 2005 7:56 pm
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

this is what i get when i do "make install" [name-Computer:~/cvs/bzflag] spencerl% make install Making install in data Making install in l10n make[3]: Nothing to be done for `install-exec-am'. /bin/sh ../../misc/mkinstalldirs /usr/local/share/bzflag/l10n mkdir -p -- /usr/local/share/bzflag/l10n mkdi...
by Sir_Pants
Sun Nov 06, 2005 9:26 am
Forum: General Map Making Discussions
Topic: Noradar & SphereMap
Replies: 2
Views: 1448

Noradar & SphereMap

i noticed that on the drawinfo test server these two materials had two interesting additions, any wish to explain the highlighted please? material name spheremap diffuse 0.25 0.25 0.25 1 specular 0.25 0.25 0.75 1 shininess 64 addtexture caution spheremap end material name sphere diffuse 0.5 0.5 0.5 ...
by Sir_Pants
Sun Nov 06, 2005 5:36 am
Forum: Map Editors
Topic: iBZEdit r61 release
Replies: 17
Views: 6868

wont let me open simple maps just with boxes, iono why, ill just hand code and use windows until the COMPLETE thing is released which im very excited for....
by Sir_Pants
Sun Nov 06, 2005 5:35 am
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

ok this is the error i get now when i type this in [name-Computer:~/cvs] spencerl% cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/bzflag login (Logging in to anonymous@cvs.sourceforge.net) CVS password: [name-Computer:~/cvs] spencerl% cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/...
by Sir_Pants
Sun Nov 06, 2005 5:28 am
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

or will it overwrite that file automatically?
by Sir_Pants
Sun Nov 06, 2005 5:27 am
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

alright so do i just delete the files from the previous then or what?
by Sir_Pants
Sun Nov 06, 2005 5:16 am
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

thats just the end output after i do /configure; make, does it mean that its done or what?

i also used the instructions found here
http://my.bzflag.org/bb/viewtopic.php?t=1751

but would those instructions give me the 2.0.x versions or the 2.1 versions?
by Sir_Pants
Sun Nov 06, 2005 5:16 am
Forum: Help: Source Code / Compiling / Development
Topic: after /configure; make
Replies: 15
Views: 6074

after /configure; make

what is the next step after /configure; make when doing cvs? or is it done now (didnt have any errors i dont think) here is what is said ../regex/.libs/libregex.a(regcomp.o) definition of _regcomp in section (__TEXT,__text) /usr/lib/libm.dylib(regcomp.So) definition of _regcomp ld: warning multiple ...