Search found 63 matches

by jftsang
Sun Mar 09, 2008 1:09 pm
Forum: Plug-in Development
Topic: A question about 2.0 API
Replies: 2
Views: 1695

A question about 2.0 API

In the 2.0 API, can you set a player's score to a particular number by any means whatsoever?
by jftsang
Wed Feb 20, 2008 8:09 pm
Forum: General Discussion
Topic: MSN Script
Replies: 1
Views: 2682

It works, but it is fairly crude and I would not particularly recommend it.
by jftsang
Wed Feb 13, 2008 9:28 pm
Forum: Players
Topic: BZEthics: Observers
Replies: 13
Views: 5083

well, the TKing goes without saying

However, I notice that many server admins don't put that in their rules:

They often include cheating, swearing, TKing, spamming, but they don't seem to notice this... and yet it is common.
by jftsang
Wed Feb 13, 2008 9:14 pm
Forum: Players
Topic: BZEthics: Observers
Replies: 13
Views: 5083

BZEthics: Observers

Sometimes a teammate joins the Observer team (or even the enemies) and then feeds details to us such as "ST base" or such, or even shoot their teammates to help us. Is this ethical behaviour?
by jftsang
Sun Feb 03, 2008 10:03 pm
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9881

Here's a Windows binary
by jftsang
Sat Feb 02, 2008 3:54 pm
Forum: Prefabs and Map Objects
Topic: Wolf
Replies: 13
Views: 6790

you are... wonderful!!

you should carry on making this!
by jftsang
Fri Dec 28, 2007 12:26 pm
Forum: Works In Progress
Topic: Don't Drop II
Replies: 5
Views: 2861

Nice improvements. I will test out the new map later.

Edit Tested, looks nice. If I could get the ProximityMine plugin to work on Windows I will employ that.
by jftsang
Thu Dec 27, 2007 5:10 pm
Forum: Works In Progress
Topic: X's and O's
Replies: 8
Views: 3459

Well, there are some great maze CTFs, and admittedly a simple forest would not be very fun unless the forest is very dense and reload times are so long it would be a snipers map.
by jftsang
Wed Dec 26, 2007 11:51 pm
Forum: Bugs and Problems
Topic: Phoenix Plugin
Replies: 2
Views: 2863

Hmm... are you runnng on Windows? I know that on Windows it is necessary to give the full path of Phoenix.dll, not just the name.
by jftsang
Wed Dec 26, 2007 10:01 pm
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9881

It looks promising. How about a Windows binary?

JeffM compiled one earlier for Windows; it does not appear to work on my BZFS and appeared to cause BZFS to disconnect whenever I grab a flag or send a message. Apparently it works for JeffM; I will try to try again.
by jftsang
Wed Dec 26, 2007 2:02 pm
Forum: Works In Progress
Topic: Don't Drop II
Replies: 5
Views: 2861

Don't Drop II

This is my latest idea. I don't know what to do next; anybody with ideas?
by jftsang
Mon Dec 24, 2007 6:47 pm
Forum: Map releases
Topic: Calypso's Wrath
Replies: 5
Views: 2613

Don't ask me, go ask Tedius. After all, it was he who made the whirlpool. And now I think I broke it :)
by jftsang
Mon Dec 24, 2007 11:15 am
Forum: Works In Progress
Topic: X's and O's
Replies: 8
Views: 3459

It has potential. I would suggest you leave the outside fairly blank but keep the blocks near the centre.
by jftsang
Sun Dec 23, 2007 8:30 pm
Forum: Map releases
Topic: Calypso's Wrath
Replies: 5
Views: 2613

Exactly, but I have not got round to putting it up.
by jftsang
Sun Dec 23, 2007 4:13 pm
Forum: Map releases
Topic: Calypso's Wrath
Replies: 5
Views: 2613

Calypso's Wrath

I don't know why I didn't think to release it earlier, but here it is. Again, its under the GPL 3.0 and it is ready to go. Basically, its two ships with a load of cannons floating out at sea on a whirlpool. Unfortunately, we cannot get the ships to spin around. The screenshots do not show the spinni...
by jftsang
Fri Dec 21, 2007 6:36 pm
Forum: Map releases
Topic: GCECG
Replies: 1
Views: 1303

Looks good from the screenies.
by jftsang
Thu Dec 20, 2007 10:14 pm
Forum: Map releases
Topic: Pass of Pain
Replies: 2
Views: 1677

Oops, forgot to add screenshots:
by jftsang
Thu Dec 20, 2007 10:07 pm
Forum: Map releases
Topic: Pass of Pain
Replies: 2
Views: 1677

Pass of Pain

Released under the GPL 3.0.

This is, again, complete, just stick it into BZFS and play.

Edit Now running at bzfmaps.net:7009
by jftsang
Wed Dec 19, 2007 5:29 pm
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 33300

Giza Plateau. Loved it, until I found another map.
by jftsang
Sun Dec 16, 2007 6:21 pm
Forum: Fansites
Topic: The BZFlag Card Game
Replies: 3
Views: 3732

My responses to your ideas: 2) Each player controls a whole team. I think the game will be over too quickly if each player only has one tank, especially with stuff like GM. Maybe each player also starts with a preset number of respawns. Probably. You're right. So, Rogues are individuals then? 3) Com...
by jftsang
Sun Dec 16, 2007 4:12 pm
Forum: Fansites
Topic: The BZFlag Card Game
Replies: 3
Views: 3732

The BZFlag Card Game

by jftsang
Tue Dec 04, 2007 6:53 pm
Forum: Enhancements
Topic: The Infinite Map Mode
Replies: 10
Views: 3605

It is totally possible, but I would say that you would need an extremely big map for that, and only big corporations such as Norang would be able to host such a map. It would certainly crash a Windows computer.
by jftsang
Mon Dec 03, 2007 9:35 pm
Forum: Map releases
Topic: Eternal Winter -- A CTF
Replies: 0
Views: 1322

Eternal Winter -- A CTF

This map is more or less complete and has been tested several times, receiving positive feedback. The BZW contains all you need to set up the server, but you may want to add groupdbs, etc. You may also wish to remove or alter the flag shot limits, in particular the team flags, which I experimentally...
by jftsang
Mon Dec 03, 2007 5:13 pm
Forum: Enhancements
Topic: The Infinite Map Mode
Replies: 10
Views: 3605

*Boinkage*! wrote:Of course, would you have to simultaneously host many servers?
No, the idea is that we have one huge inter-teleported map being hosted by several servers, and you can set up your own BZFS with your own BZW that has a link, and other tanks connect to it through other maps.
by jftsang
Sun Dec 02, 2007 2:45 pm
Forum: Enhancements
Topic: The Infinite Map Mode
Replies: 10
Views: 3605

The Infinite Map Mode

I recently played a few MUSHes and thought it would be nice if it were possible for maps to grow as players expanded them. This would be a bit problematic with bandwidth, so I considered having special teleporters that allow you to go from one server to another (where both servers have such a telepo...