Search found 63 matches
- Sun Mar 09, 2008 1:09 pm
- Forum: Plug-in Development
- Topic: A question about 2.0 API
- Replies: 2
- Views: 2300
A question about 2.0 API
In the 2.0 API, can you set a player's score to a particular number by any means whatsoever?
- Wed Feb 20, 2008 8:09 pm
- Forum: General Discussion
- Topic: MSN Script
- Replies: 1
- Views: 3012
- Wed Feb 13, 2008 9:28 pm
- Forum: Players
- Topic: BZEthics: Observers
- Replies: 13
- Views: 6367
- Wed Feb 13, 2008 9:14 pm
- Forum: Players
- Topic: BZEthics: Observers
- Replies: 13
- Views: 6367
BZEthics: Observers
Sometimes a teammate joins the Observer team (or even the enemies) and then feeds details to us such as "ST base" or such, or even shoot their teammates to help us. Is this ethical behaviour?
- Sun Feb 03, 2008 10:03 pm
- Forum: Plug-in Releases
- Topic: ProximityMine - What UselessMine should have been
- Replies: 20
- Views: 13081
- Sat Feb 02, 2008 3:54 pm
- Forum: Prefabs and Map Objects
- Topic: Wolf
- Replies: 13
- Views: 8674
- Fri Dec 28, 2007 12:26 pm
- Forum: Works In Progress
- Topic: Don't Drop II
- Replies: 5
- Views: 3522
- Thu Dec 27, 2007 5:10 pm
- Forum: Works In Progress
- Topic: X's and O's
- Replies: 8
- Views: 4179
- Wed Dec 26, 2007 11:51 pm
- Forum: Bugs and Problems
- Topic: Phoenix Plugin
- Replies: 2
- Views: 3606
- Wed Dec 26, 2007 10:01 pm
- Forum: Plug-in Releases
- Topic: ProximityMine - What UselessMine should have been
- Replies: 20
- Views: 13081
- Wed Dec 26, 2007 2:02 pm
- Forum: Works In Progress
- Topic: Don't Drop II
- Replies: 5
- Views: 3522
Don't Drop II
This is my latest idea. I don't know what to do next; anybody with ideas?
- Mon Dec 24, 2007 6:47 pm
- Forum: Map releases
- Topic: Calypso's Wrath
- Replies: 5
- Views: 3251
- Mon Dec 24, 2007 11:15 am
- Forum: Works In Progress
- Topic: X's and O's
- Replies: 8
- Views: 4179
- Sun Dec 23, 2007 8:30 pm
- Forum: Map releases
- Topic: Calypso's Wrath
- Replies: 5
- Views: 3251
- Sun Dec 23, 2007 4:13 pm
- Forum: Map releases
- Topic: Calypso's Wrath
- Replies: 5
- Views: 3251
Calypso's Wrath
I don't know why I didn't think to release it earlier, but here it is. Again, its under the GPL 3.0 and it is ready to go. Basically, its two ships with a load of cannons floating out at sea on a whirlpool. Unfortunately, we cannot get the ships to spin around. The screenshots do not show the spinni...
- Fri Dec 21, 2007 6:36 pm
- Forum: Map releases
- Topic: GCECG
- Replies: 1
- Views: 1562
- Thu Dec 20, 2007 10:14 pm
- Forum: Map releases
- Topic: Pass of Pain
- Replies: 2
- Views: 1998
- Thu Dec 20, 2007 10:07 pm
- Forum: Map releases
- Topic: Pass of Pain
- Replies: 2
- Views: 1998
Pass of Pain
Released under the GPL 3.0.
This is, again, complete, just stick it into BZFS and play.
Edit Now running at bzfmaps.net:7009
This is, again, complete, just stick it into BZFS and play.
Edit Now running at bzfmaps.net:7009
- Wed Dec 19, 2007 5:29 pm
- Forum: Players
- Topic: Which map was the first map you ever played on?
- Replies: 91
- Views: 44096
- Sun Dec 16, 2007 6:21 pm
- Forum: Fansites
- Topic: The BZFlag Card Game
- Replies: 3
- Views: 4901
My responses to your ideas: 2) Each player controls a whole team. I think the game will be over too quickly if each player only has one tank, especially with stuff like GM. Maybe each player also starts with a preset number of respawns. Probably. You're right. So, Rogues are individuals then? 3) Com...
- Sun Dec 16, 2007 4:12 pm
- Forum: Fansites
- Topic: The BZFlag Card Game
- Replies: 3
- Views: 4901
- Tue Dec 04, 2007 6:53 pm
- Forum: Enhancements
- Topic: The Infinite Map Mode
- Replies: 10
- Views: 4562
- Mon Dec 03, 2007 9:35 pm
- Forum: Map releases
- Topic: Eternal Winter -- A CTF
- Replies: 0
- Views: 1518
Eternal Winter -- A CTF
This map is more or less complete and has been tested several times, receiving positive feedback. The BZW contains all you need to set up the server, but you may want to add groupdbs, etc. You may also wish to remove or alter the flag shot limits, in particular the team flags, which I experimentally...
- Mon Dec 03, 2007 5:13 pm
- Forum: Enhancements
- Topic: The Infinite Map Mode
- Replies: 10
- Views: 4562
- Sun Dec 02, 2007 2:45 pm
- Forum: Enhancements
- Topic: The Infinite Map Mode
- Replies: 10
- Views: 4562
The Infinite Map Mode
I recently played a few MUSHes and thought it would be nice if it were possible for maps to grow as players expanded them. This would be a bit problematic with bandwidth, so I considered having special teleporters that allow you to go from one server to another (where both servers have such a telepo...