Search found 330 matches

by SkillDude
Sat Aug 04, 2012 8:20 am
Forum: Help: Tactics and Playstyles
Topic: Best places to learn tactics?
Replies: 7
Views: 7283

Re: Best places to learn tactics?

In-Game on the server list, go ahead and use the "/" key to begin search mode. Type in the word Ducati and you will find related servers. You can do the same for Pillbox and HIX. There will be "match servers" and "public servers". You should look for public ones to play...
by SkillDude
Sat Aug 04, 2012 7:00 am
Forum: Help: Tactics and Playstyles
Topic: Best places to learn tactics?
Replies: 7
Views: 7283

Re: Best places to learn tactics?

Maps such as the "Ducati-style" maps are a great way to get started. These maps only have two shots, making gameplay a bit more manageable. At the same time, you learn how to dodge them since there is no jumping and you learn how ricochet shots work. Even though this style may be harder, g...
by SkillDude
Wed Aug 01, 2012 11:28 am
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

This is a bit annoying that you are getting way side tracked off of the original topic. You can easily ask these through private message, in game, or just start a new topic concerning this, for whatever reason you have to know this information. To answer your question, weather and sky color will not...
by SkillDude
Wed Aug 01, 2012 9:43 am
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

The option can be set just like any other variable, whether it's defined in a config file that is specified, in the map file's options, or directly in bzfs itself.
by SkillDude
Wed Aug 01, 2012 7:07 am
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

I heard (or was I only imagining it?) there is a Plug-in in which you can set what time of day would be through the whole play-time. Holding down = would not do a thing. The in-game variable _syncTime would force the client to use the server's time of day as the display on their client. However, th...
by SkillDude
Sat Jul 28, 2012 9:33 am
Forum: Screenshots & Artwork
Topic: 219 :)
Replies: 7
Views: 5018

Re: 219 :)

219 in 10 minutes can be pulled off easily. If you team-flag-geno optimally once every 10 seconds to a 10-man team, you could potentially have 600 points by then. Though dying 31 times probably meant you spent much longer than you had to (Or you got team-flag-geno killed a few times).
by SkillDude
Fri Jul 27, 2012 11:50 pm
Forum: Screenshots & Artwork
Topic: 219 :)
Replies: 7
Views: 5018

Re: 219 :)

>Apocalypse
>219

What?
by SkillDude
Sat Jul 21, 2012 4:05 am
Forum: Help: Map Making
Topic: Random Map spawnzones
Replies: 9
Views: 4761

Re: Random Map spawnzones

I am pretty sure that was not what was meant. I think he meant in CTF mode , move the colored flags . This is possible just by specifying their location: zone position 0 0 0 size 10 10 10 flag R* end This will make all red flags be within a 10x10x10 area in the center of the map. Again, I cannot str...
by SkillDude
Thu Jul 19, 2012 8:12 am
Forum: Help: Map Making
Topic: Tele links
Replies: 14
Views: 5821

Re: Tele links

Usually it ends up being look in the source code for the nitty gritty. A collaborative effort to document things down to the nitty gritty of BZFlag would be amazing. (That's what the wiki's for by the way)
by SkillDude
Sun Jul 15, 2012 7:14 pm
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 13932

Re: Plugin Request Thread

Code: Select all

CTB
  name redBase
  position 20 -15 0
  rotation 45
  size 30 20 40
  color 1
end
Yes, this would be the correct syntax.

I'll add in rotation support then, and sure thing, we'll make sure the oncap SW doesn't cost points to the capturer.
by SkillDude
Sun Jul 15, 2012 12:48 am
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 13932

Re: Plugin Request Thread

Sorry about the wait you two, I will get started on these immediately. Plugin Map Zones has been requested by MG Balloon and added to the queue. Plugin will be sent to you privately upon completion. Plugin will display certain user defined messages when players go in certain areas of the map. -A cus...
by SkillDude
Sun Jul 15, 2012 12:26 am
Forum: Plug-in Releases
Topic: PlayerVar - Per-Player Variables!
Replies: 3
Views: 3864

Re: PlayerVar - Per-Player Variables!

In order to clarify some of the possibilities and functionality for using the plugin, I have attached a pdf document containing a list of all variables that have some impact in the game and whether or not they can be changed on a per-client basis. The ones in dark green are 100% safe to use. Light g...
by SkillDude
Sat Jul 14, 2012 1:34 pm
Forum: Plug-in Releases
Topic: PlayerVar - Per-Player Variables!
Replies: 3
Views: 3864

PlayerVar - Per-Player Variables!

This is something I have wanted for a long time. trepan introduced veldrv awhile back for the 2.0.X servers which allowed for a physics driver to be specified with differing speeds. However, I felt this was limiting in that we did not have the power to modify any variable (Technically we did), so I ...
by SkillDude
Thu Jul 12, 2012 7:43 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Any time I join a server I get kicked off.
Replies: 3
Views: 3236

Re: Any time I join a server I get kicked off.

I can think of one of two possibilities. Since you said immediately kicked off, I am guessing you are newly registered and are trying to use your newly registered callsign on servers. If that is the case, verify you do not have a - sign by your name on the scoreboard when you join. If you do, you ar...
by SkillDude
Tue Jul 10, 2012 7:09 pm
Forum: Fansites
Topic: BZStocks - The BZ Population Decides
Replies: 32
Views: 23836

Re: BZStocks - The BZ Population Decides

You are correct. In order to prevent issues with players losing money invalidly, we decided to auto sell everyone's stocks once the new system was implemented. Once the new system kicked in, things started to balance out and if anyone had investments, it would have ended in a large brokerage for man...
by SkillDude
Fri Jul 06, 2012 12:43 am
Forum: GU League Discussion
Topic: Rikers Summer 2012
Replies: 23
Views: 7491

Re: Rikers Summer 2012

In general, the 10 players chosen are verified to meet that schedule and only under emergencies is some well-known observer is rushed in to play. Sometimes things happen mid match also, which causes a similar result. Generally both teams choose at least 12 players or so to ensure someone will be the...
by SkillDude
Wed Jul 04, 2012 4:19 pm
Forum: Fansites
Topic: BZStocks - The BZ Population Decides
Replies: 32
Views: 23836

Re: BZStocks - The BZ Population Decides

A rather large maintenance has occurred recently. The maintenance involves the integration of the global BZBB login service with BZStocks, so you do not have to worry about giving us your information anymore. Both registration and logging in have transferred over to these services and for legacy rea...
by SkillDude
Wed Jul 04, 2012 12:18 pm
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

A tank's spawn zone can be specified as follows, straight from the wiki: zone name example_zone position 0.0 0.0 0.0 size 1.0 1.0 1.0 rotation 0.0 #Specify a zone for all teams. team 0 1 2 3 4 end See http://wiki.bzflag.org/Zone for full details. All map making elements can be found in the wiki. I a...
by SkillDude
Wed Jul 04, 2012 10:47 am
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

Objects cannot change once the map has been started. Whatever their appearance is when they are created is the state they will remain in. (Only exception is drawInfo, which is not relevant here) Nothing can be done about it. Note that you can make an object invisible out the screen (invisible textur...
by SkillDude
Wed Jul 04, 2012 6:08 am
Forum: Help: Server Setup and Administration
Topic: Server name is blank
Replies: 22
Views: 8357

Re: Server name is blank

On the other hand, do not feel discouraged to post up your maps here or personally ask other map hosts to put up your map! There are plenty of people who are willing to help, and if you ask nicely, make (at least) decent maps, and try opening up to others to get suggestions about maps...Then who kno...
by SkillDude
Thu Jun 28, 2012 11:27 pm
Forum: 1vs1 League Discussion
Topic: 1vs1 Challenges
Replies: 8
Views: 7588

Re: 1vs1 Challenges

Yep, all of them got recorded, the live recording can be found here from start to finish: http://www.twitch.tv/sigonasr2/b/322904228. We completed 23 matches. The score ended up being 21-2 with red-der being triumphant. Regardless of win or loss we both had much fun learned a lot about each other an...
by SkillDude
Thu Jun 28, 2012 5:40 pm
Forum: Plug-in Development
Topic: Loading a plugin for windows
Replies: 1
Views: 1938

Re: Loading a plugin for windows

Alright, 3 things I would like to point out before we go any further: 1) The file you received is called the source code of the plugin. It contains all the instructions ready to be translated by a compiler into machine code . You will need to compile the plugin first to its native format before usin...
by SkillDude
Thu Jun 28, 2012 4:57 pm
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 13932

Re: Plugin Request Thread

Please do not use this thread as a place to ask questions about usage, those are in my big DO NOT section of my first post. The plugin has compiled cleanly without issues and loads on both a tested linux and windows environment, so clearly there is nothing wrong with it. You violated two of the thin...
by SkillDude
Thu Jun 28, 2012 2:32 pm
Forum: Plug-in Development
Topic: Plugin Request Thread
Replies: 28
Views: 13932

Re: Plugin Request Thread

I_Died_Once , two of your plugins have been completed as requested and below are the results: The plugin Snake Shots has been updated as requested and is attached to this post. Snake Shots is now controlled with three variables: _ssWidth # _ssOscillate # _ssLagCompensation # _ssLagCompensation was ...
by SkillDude
Thu Jun 28, 2012 9:43 am
Forum: Servers: General Discussion
Topic: COLORS OF THE APOCALYPSE!!!!!!!!!!!!
Replies: 7
Views: 4706

Re: COLORS OF THE APOCALYPSE!!!!!!!!!!!!

Nice fix L4m3r. Surprised I never saw this before. Thanks for pointing it out!