Search found 140 matches

by Macrosoft
Wed Jul 23, 2008 11:04 pm
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 23923

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<---- bam!
by Macrosoft
Sun Jul 20, 2008 2:30 am
Forum: Enhancements
Topic: Some suggestions...
Replies: 3
Views: 1628

I'm not sure if they've been suggested already or not.
There's a page on the wiki with suggestions that have been submitted:
http://my.bzflag.org/w/Ideas

I like your idea for physics drivers on the sides and bottom of objects.
by Macrosoft
Sun Jan 06, 2008 12:45 am
Forum: Map releases
Topic: Dr Robotniks Neocity
Replies: 12
Views: 3982

just for future reference, you can attach map files to your post, so you wont have to put it on a filehost site
by Macrosoft
Fri Jan 04, 2008 2:05 am
Forum: Help: Source Code / Compiling / Development
Topic: Need help compiling on ubuntu
Replies: 16
Views: 6928

try installing the libsdl1.2-dev package. you can get it through a terminal window by running "sudo apt-get install libsdl1.2-dev" without the quotes.
it will tell you if you already have it installed.
by Macrosoft
Sun Dec 30, 2007 3:04 pm
Forum: Enhancements
Topic: New Textures
Replies: 8
Views: 2592

would be cool to have a new tank model to go with these textures.
by Macrosoft
Sun Dec 23, 2007 5:12 am
Forum: Prefabs and Map Objects
Topic: a catapult...
Replies: 6
Views: 4961

by Macrosoft
Tue Nov 20, 2007 2:28 am
Forum: Screenshots & Artwork
Topic: Starship Enterprise NX-01
Replies: 9
Views: 4296

wow! thats awesome. lots of detail, very nice. you planning on using that in a new map?
by Macrosoft
Tue Nov 20, 2007 2:26 am
Forum: Map releases
Topic: Easy Target's Field of Dreams
Replies: 4
Views: 2134

the title made me think of that movie.
oh, and this forum is for _releasing_ maps. all you have posted are screenshots
by Macrosoft
Sun Nov 11, 2007 11:34 pm
Forum: Works In Progress
Topic: Tactical Experiment 2
Replies: 1
Views: 1424

sounds like it means the team flags.

one way to fix that would be to enable jumping, but set _jumpVelocity to 0.
by Macrosoft
Thu Nov 08, 2007 8:27 pm
Forum: General Discussion
Topic: PDA version of BZFlag
Replies: 6
Views: 4079

there are projects to run linux on pda's, but without a keyboard, controls would be a problem.
by Macrosoft
Sat Nov 03, 2007 3:43 am
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 10029

you might want to make that into a solid object, and then add an inside point. i tried it earlier and it was easy to fall right through the mesh. all you need to add vertices at -3400 -3400 0, -3400 -3400 0, 3400 -3400 0, and 3400 3400 0. then make side faces and a bottom face, and last would be to ...
by Macrosoft
Fri Nov 02, 2007 7:14 pm
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 7563

ducktape wrote:What about bzflag on a Nintendo DS?......
someone already did that. i think it was AAA
by Macrosoft
Sat Oct 27, 2007 2:49 pm
Forum: Bugs and Problems
Topic: Missing Lines in HUD and Radar on Ubuntu 7.10
Replies: 6
Views: 4421

and if using an lcd monitor, try setting to native resolution
by Macrosoft
Thu Oct 25, 2007 11:32 pm
Forum: Help: Map Making
Topic: Stopping flags from going through ceilings
Replies: 10
Views: 3244

make the roof drivethrough, maybe?
by Macrosoft
Wed Oct 17, 2007 12:40 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Freeze
Replies: 16
Views: 7021

A hard reset? No need. To kill BZFlag (or any other program) ... CTRL+ALT+F2 then login, then do pgrep bzflag Then some numbers should appear, then do.. kill -sigkill <numbers> Then it's done, then to go back to your desktop.. CTRL+ALT+F7 Perhaps you might not have the problem with SUSE 10.2? It wo...
by Macrosoft
Fri Oct 05, 2007 1:37 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: How do you make a server?
Replies: 3
Views: 1865

with a text editor and the bzflag wiki. (its here: http://my.bzflag.org/w/ )
the "Map Making" section has the info you will need.
by Macrosoft
Wed Oct 03, 2007 3:42 am
Forum: Screenshots & Artwork
Topic: sigs
Replies: 2
Views: 2104

sigs

just some sigs i made in blender: http://mdk0.servegame.com/3.png http://mdk0.servegame.com/4.png http://mdk0.servegame.com/5.png http://mdk0.servegame.com/2.png http://mdk0.servegame.com/6.png http://mdk0.servegame.com/iTank.png http://mdk0.servegame.com/hi.png EDIT: I have also made a short script...
by Macrosoft
Fri Sep 28, 2007 1:35 am
Forum: Fansites
Topic: BZFlag Poker - www.bzflag.co.uk
Replies: 1
Views: 3060

reverend jellifish? never heard of him.
by Macrosoft
Thu Sep 20, 2007 11:47 pm
Forum: Help: Map Making
Topic: I'm stumped...
Replies: 7
Views: 2850

EDIT: never mind, tanner beat me to it try changing the name to a string without numbers: physics name cantTouchThis linear 0 0 0 angular 0 0 0 slide 0 death dont touch end meshbox name deathbox position 0 0 0 rotation 0 size 10 400 500 phydrv cantTouchThis end by the way, you can omit parameters li...
by Macrosoft
Tue Sep 18, 2007 11:51 pm
Forum: Help: Map Making
Topic: obj. to bzw converter
Replies: 17
Views: 5905

by Macrosoft
Mon Sep 17, 2007 3:04 am
Forum: Works In Progress
Topic: Tower of BZ #1
Replies: 39
Views: 13288

what a coincidence, a map i am working on happens to be 100x100x15

EDIT: only problem is that it uses meshes(2.0.0 object) so it cant be added
by Macrosoft
Sun Sep 16, 2007 4:34 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Apparent keymap issue - resolved, kind of . . .
Replies: 6
Views: 2715

try the restricted nvidia driver System>Administration>Restricted Drivers Manager
by Macrosoft
Sat Sep 15, 2007 2:15 am
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 9585

DrawInfo documentation was added to the wiki: http://my.bzflag.org/w/DrawInfo
by Macrosoft
Sun Sep 09, 2007 1:04 am
Forum: Prefabs and Map Objects
Topic: ball
Replies: 2
Views: 3070

thanks, i do now.
by Macrosoft
Sun Sep 09, 2007 12:58 am
Forum: Prefabs and Map Objects
Topic: ball
Replies: 2
Views: 3070

ball

it's a ball made in blender.
use

Code: Select all

shift x y z
to move it and

Code: Select all

scale a a a
to change its size.
or...modify some of the vertices and have your very own deathstar!!