It would be interesting if you could control how high you jump... maybe you could do it based on how long the jump key is held down before being released. A short hold is a tiny jump and a long hold is the max jump.
Seems like it could add a new dimension to the (already great) game.
Search found 12 matches
- Sat Apr 09, 2005 1:31 am
- Forum: Enhancements
- Topic: Jump control
- Replies: 1
- Views: 1263
- Sun Feb 01, 2004 5:19 am
- Forum: Screenshots & Artwork
- Topic: Tabbed message panel
- Replies: 18
- Views: 9499
- Tue Sep 02, 2003 4:06 am
- Forum: General Discussion
- Topic: Uneven CTF Mod Sugestion
- Replies: 11
- Views: 4354
I had another idea along these lines. Instead of letting players enter a CTF in at any time, they have to queue up. In other words, when you join as red in a red vs. green game, you will only be let in when a green player is also in the queue. Until you're let in you'd essentially be in observer mod...
- Tue Sep 02, 2003 3:14 am
- Forum: General Discussion
- Topic: Ladder Equation Flaws
- Replies: 7
- Views: 3534
about-page updated. It now reads: prob = 1.0 / (1 + 10 ** ((TeamBScore - TeamAScore) / 400 )). Ah, I feel much better. :D This equation makes sense to me now. An overmatched team won't lose many points but if they manage to capture they make lots of points. That seems pretty fair. So go ahead and c...
- Sun Aug 31, 2003 9:33 pm
- Forum: Leagues: General Discussion
- Topic: Match poll
- Replies: 13
- Views: 6239
- Sat Aug 30, 2003 6:56 pm
- Forum: Leagues: General Discussion
- Topic: Match poll
- Replies: 13
- Views: 6239
ProXS
Play ProXS! We love to die!
- Sat Aug 30, 2003 2:45 am
- Forum: General Discussion
- Topic: Ladder Equation Flaws
- Replies: 7
- Views: 3534
The result is a delta value which represents the value of the capture (will be higher when the capturing team has a low rating in relation to the other team). A agree with the intent of this sentence. A lower ranked team should get a higher score each time they capture. But I don't think the equati...
- Sat Aug 30, 2003 12:16 am
- Forum: General Discussion
- Topic: Ladder Equation Flaws
- Replies: 7
- Views: 3534
Thanks for the reply Chestal. I believe I was (and maybe still am) misunderstanding the TeamAScore and TeamBScore values. Are those the scores that start at 1200 for everyone? I was previously thinking it was the +/- score which would tend to be zero with evenly matched players. If all players in a ...
- Fri Aug 29, 2003 11:59 pm
- Forum: General Discussion
- Topic: Uneven CTF Mod Sugestion
- Replies: 11
- Views: 4354
the 50 % faster would be so mean ... you couldnt hit the tank at all .... The other side of this coin would be, make the team with more players slower. Would you like that better? Another idea is the number of bullets. Maybe you get as many bullets as there are players on the opposing team? But tha...
- Fri Aug 29, 2003 11:22 pm
- Forum: General Discussion
- Topic: Uneven CTF Mod Sugestion
- Replies: 11
- Views: 4354
Uneven CTF Mod Sugestion
One of the hard things about dynamic CTF games is knowing when it's "okay" to take the flag because the size of the teams has a tendency to fluctuate sporadically. So you can carry a flag all the way to other end only to realize it has become a 4 vs 2 game. To even the playing field, I thi...
- Fri Aug 29, 2003 11:17 pm
- Forum: General Discussion
- Topic: Ladder Equation Flaws
- Replies: 7
- Views: 3534
Ladder Equation Flaws
I think the CTF ladder equation is a good attempt to emphasize flag capturing over kill ratio. But, looking at the equation , it seems like there is a problem with it when the teams are uneven (go ahead, look at the equation, it won't hurt). For the sake of argument, let's say that the "diff&qu...
- Sat Aug 16, 2003 10:52 pm
- Forum: Leagues: General Discussion
- Topic: suicide as a tactic in matches
- Replies: 54
- Views: 22717