Search found 12 matches

by Head
Sat Apr 09, 2005 1:31 am
Forum: Enhancements
Topic: Jump control
Replies: 1
Views: 1263

Jump control

It would be interesting if you could control how high you jump... maybe you could do it based on how long the jump key is held down before being released. A short hold is a tiny jump and a long hold is the max jump.

Seems like it could add a new dimension to the (already great) game.
by Head
Sun Feb 01, 2004 5:19 am
Forum: Screenshots & Artwork
Topic: Tabbed message panel
Replies: 18
Views: 9499

That's sweet blast! I always have a hard time separating the chat from the rest of the stuff so I look forward to this feature.
by Head
Tue Sep 02, 2003 4:06 am
Forum: General Discussion
Topic: Uneven CTF Mod Sugestion
Replies: 11
Views: 4354

I had another idea along these lines. Instead of letting players enter a CTF in at any time, they have to queue up. In other words, when you join as red in a red vs. green game, you will only be let in when a green player is also in the queue. Until you're let in you'd essentially be in observer mod...
by Head
Tue Sep 02, 2003 3:14 am
Forum: General Discussion
Topic: Ladder Equation Flaws
Replies: 7
Views: 3534

about-page updated. It now reads: prob = 1.0 / (1 + 10 ** ((TeamBScore - TeamAScore) / 400 )). Ah, I feel much better. :D This equation makes sense to me now. An overmatched team won't lose many points but if they manage to capture they make lots of points. That seems pretty fair. So go ahead and c...
by Head
Sun Aug 31, 2003 9:33 pm
Forum: Leagues: General Discussion
Topic: Match poll
Replies: 13
Views: 6239

Carnage wrote:HoW would head, but when i offer u a match u deny, even tho u had 4 of ur teammates on.
Sorry, us old guys need frequent naps. Hopefully we'll be up for it next time.
by Head
Sat Aug 30, 2003 6:56 pm
Forum: Leagues: General Discussion
Topic: Match poll
Replies: 13
Views: 6239

ProXS

Play ProXS! We love to die!
by Head
Sat Aug 30, 2003 2:45 am
Forum: General Discussion
Topic: Ladder Equation Flaws
Replies: 7
Views: 3534

The result is a delta value which represents the value of the capture (will be higher when the capturing team has a low rating in relation to the other team). A agree with the intent of this sentence. A lower ranked team should get a higher score each time they capture. But I don't think the equati...
by Head
Sat Aug 30, 2003 12:16 am
Forum: General Discussion
Topic: Ladder Equation Flaws
Replies: 7
Views: 3534

Thanks for the reply Chestal. I believe I was (and maybe still am) misunderstanding the TeamAScore and TeamBScore values. Are those the scores that start at 1200 for everyone? I was previously thinking it was the +/- score which would tend to be zero with evenly matched players. If all players in a ...
by Head
Fri Aug 29, 2003 11:59 pm
Forum: General Discussion
Topic: Uneven CTF Mod Sugestion
Replies: 11
Views: 4354

the 50 % faster would be so mean ... you couldnt hit the tank at all .... The other side of this coin would be, make the team with more players slower. Would you like that better? Another idea is the number of bullets. Maybe you get as many bullets as there are players on the opposing team? But tha...
by Head
Fri Aug 29, 2003 11:22 pm
Forum: General Discussion
Topic: Uneven CTF Mod Sugestion
Replies: 11
Views: 4354

Uneven CTF Mod Sugestion

One of the hard things about dynamic CTF games is knowing when it's "okay" to take the flag because the size of the teams has a tendency to fluctuate sporadically. So you can carry a flag all the way to other end only to realize it has become a 4 vs 2 game. To even the playing field, I thi...
by Head
Fri Aug 29, 2003 11:17 pm
Forum: General Discussion
Topic: Ladder Equation Flaws
Replies: 7
Views: 3534

Ladder Equation Flaws

I think the CTF ladder equation is a good attempt to emphasize flag capturing over kill ratio. But, looking at the equation , it seems like there is a problem with it when the teams are uneven (go ahead, look at the equation, it won't hurt). For the sake of argument, let's say that the "diff&qu...
by Head
Sat Aug 16, 2003 10:52 pm
Forum: Leagues: General Discussion
Topic: suicide as a tactic in matches
Replies: 54
Views: 22717

I think it's a valid tactic. But I have a better idea (maybe a topic for a new thread). What if the respawn time were a little longer. In other words, the penalty for killing yourself (or just dying) is that you are unavailable for an "inconvenient" amount of time. That way, the advantage ...